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author | Kartik K. Agaram <vc@akkartik.com> | 2016-08-31 14:56:33 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2016-08-31 15:07:03 -0700 |
commit | 274ed0fc85e7c50fc0e551c5e376aebdb9a548f4 (patch) | |
tree | 96c38529edf951e963a27d19c55caa47133e6c8a /arc/charterm/charterm.rkt | |
parent | 0708d07f905687e38d4b2544117eeccbcda9d539 (diff) | |
download | mu-274ed0fc85e7c50fc0e551c5e376aebdb9a548f4.tar.gz |
3288 - cleaner heuristic for cleaving
For the last couple of days I've been implicitly thinking in terms of how many compilation units I want to generate. Might as well make that explicit and drop the hacky ideas for approximating it. I tried more timing experiments like the ones in commit 3281. Conclusion: I can't have the best of both worlds: 1. Full compilation doesn't take too much longer than with a single compilation unit. 2. Incremental compilation is fast enough that there's negligible benefit from dropping optimization. We're still taking on a 10s hit in full build time. I care more about not degrading the full compilation too much, since that gets magnified so much on the Couch's puny server. So we'll just have to continue using CXXFLAGS=-g when we care to save a few seconds in incremental compilation time. A final mystery: the build time increases by 10s with the new heuristic even though the number of calls to the compiler (and therefore the fixed cost) is the same. Seems like separating certain functions into different units is causing the compiler issues. Dropping from 4 to 3 compilation units eliminated the issue. --- Appendix: Measurements before: full build 4 + test: 42s incremental compilation with -O3: varied from 30s for mu_0.cc to 5s for mu_3.cc longer times benefitted from dropping -O3 after: full build 1 + test: 39s full build 2 + test: 41s full build 3 + test: 43s full build 4 + test: 52s full build 5 + test: 53s full build 6 + test: 51s full build 10 (9) + test: 54s full build 20 (16) + test: 58s
Diffstat (limited to 'arc/charterm/charterm.rkt')
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