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authorKartik K. Agaram <vc@akkartik.com>2021-06-05 20:43:39 -0700
committerKartik K. Agaram <vc@akkartik.com>2021-06-05 20:43:39 -0700
commit0b3d456f2cba50b14664f268c100d643f3119690 (patch)
treef553e63fb4ed22a34a0daeb28f0126c7a64bce98 /archive/1.vm/051scenario_test.mu
parentb012fba1bcc37f2747b5295dd547cb6eefe5caa5 (diff)
downloadmu-0b3d456f2cba50b14664f268c100d643f3119690.tar.gz
clean up a large memory leak
It turns out (bowboard screen 128) on a real screen massively slowed down
and ran out of memory since commit e2ab1b30b1 on May 19. The culprit was
these changes, which created memory allocations for a new trace on every
recursive call.

I originally had some vague desire to isolate these calls from the user-visible
trace. That's expensive enough that I'll wait until it becomes a concern
before trying to isolate again.
Diffstat (limited to 'archive/1.vm/051scenario_test.mu')
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