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author | Kartik Agaram <vc@akkartik.com> | 2020-12-27 08:33:22 -0800 |
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committer | Kartik Agaram <vc@akkartik.com> | 2020-12-27 08:45:03 -0800 |
commit | 5095021f7778a7b11025f8492195ffd9be8cd870 (patch) | |
tree | 0999cf084275c7e0dbebff08537cf138ee123a2f /baremetal/README.md | |
parent | 0e0b0c6edbe198d42725f03b6e83e75ea22f5429 (diff) | |
download | mu-5095021f7778a7b11025f8492195ffd9be8cd870.tar.gz |
7424 - baremetal: downsize graphics resolution
If it's large enough that I have doubts whether my top-of-the-line Mac is showing the bottom of the screen inside an emulator, it's too large. This way I also feel more confident that most modern hardware will support this graphics mode, and that these programs will work for others.
Diffstat (limited to 'baremetal/README.md')
-rw-r--r-- | baremetal/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/baremetal/README.md b/baremetal/README.md index 9932b662..4d1c2876 100644 --- a/baremetal/README.md +++ b/baremetal/README.md @@ -6,7 +6,7 @@ I'd like to eventually test these programs on real hardware, and to that end they are extremely parsimonious in the hardware they assume: 0. Lots (more than 640KB/1MB[1]) of RAM - 1. Pure-graphics video mode (1280x1024 pixels) in 256-color mode. At 8x8 + 1. Pure-graphics video mode (1024x768 pixels) in 256-color mode. At 8x8 pixels per grapheme, this will give us 160x128 graphemes. But it's still an open question if it's reasonably widely supported by modern hardware. If it isn't, I'll downsize. |