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authorKartik Agaram <vc@akkartik.com>2020-12-27 08:33:22 -0800
committerKartik Agaram <vc@akkartik.com>2020-12-27 08:45:03 -0800
commit5095021f7778a7b11025f8492195ffd9be8cd870 (patch)
tree0999cf084275c7e0dbebff08537cf138ee123a2f /baremetal/README.md
parent0e0b0c6edbe198d42725f03b6e83e75ea22f5429 (diff)
downloadmu-5095021f7778a7b11025f8492195ffd9be8cd870.tar.gz
7424 - baremetal: downsize graphics resolution
If it's large enough that I have doubts whether my top-of-the-line Mac
is showing the bottom of the screen inside an emulator, it's too large.

This way I also feel more confident that most modern hardware will support
this graphics mode, and that these programs will work for others.
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@@ -6,7 +6,7 @@ I'd like to eventually test these programs on real hardware, and to that end
 they are extremely parsimonious in the hardware they assume:
 
   0. Lots (more than 640KB/1MB[1]) of RAM
-  1. Pure-graphics video mode (1280x1024 pixels) in 256-color mode. At 8x8
+  1. Pure-graphics video mode (1024x768 pixels) in 256-color mode. At 8x8
      pixels per grapheme, this will give us 160x128 graphemes. But it's still
      an open question if it's reasonably widely supported by modern hardware.
      If it isn't, I'll downsize.