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authorKartik Agaram <vc@akkartik.com>2020-12-27 08:33:22 -0800
committerKartik Agaram <vc@akkartik.com>2020-12-27 08:45:03 -0800
commit5095021f7778a7b11025f8492195ffd9be8cd870 (patch)
tree0999cf084275c7e0dbebff08537cf138ee123a2f /baremetal/ex1.hex
parent0e0b0c6edbe198d42725f03b6e83e75ea22f5429 (diff)
downloadmu-5095021f7778a7b11025f8492195ffd9be8cd870.tar.gz
7424 - baremetal: downsize graphics resolution
If it's large enough that I have doubts whether my top-of-the-line Mac
is showing the bottom of the screen inside an emulator, it's too large.

This way I also feel more confident that most modern hardware will support
this graphics mode, and that these programs will work for others.
Diffstat (limited to 'baremetal/ex1.hex')
-rw-r--r--baremetal/ex1.hex3
1 files changed, 2 insertions, 1 deletions
diff --git a/baremetal/ex1.hex b/baremetal/ex1.hex
index 39b458fa..d891b47e 100644
--- a/baremetal/ex1.hex
+++ b/baremetal/ex1.hex
@@ -1,6 +1,7 @@
 # The simplest possible program: just an infinite loop.
 # All is well if your computer clears screen and hangs without restarting.
-# On an emulator the window may get bigger to accomodate the 1280x1024 graphics mode.
+# On an emulator the window may get bigger to accomodate the higher-resolution
+# graphics mode.
 #
 # To convert to a disk image, first prepare a realistically sized disk image:
 #   dd if=/dev/zero of=disk.img count=20160  # 512-byte sectors, so 10MB