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authorKartik K. Agaram <vc@akkartik.com>2014-11-23 08:47:19 -0800
committerKartik K. Agaram <vc@akkartik.com>2014-11-23 08:49:34 -0800
commit7bb51ea91e6cd4df84784afab8f367514da7a1ed (patch)
tree22943254f306702bcb92f44a72ad036a1db103c4 /factorial.mu
parent64af29554fe270dff86a95f8db6c0a0f57bd8487 (diff)
downloadmu-7bb51ea91e6cd4df84784afab8f367514da7a1ed.tar.gz
306 - 'sleep' now watches for changes to a location
This simplifies things a lot and eliminates the race condition.

I think it's practical too, as long as you save a single location and
don't permit sleeping on compound structures. I'm resigned to needing a
lock in the native setting.

Should I be concerned that I fixed a failing test by getting rid of hit?

If I had alternatives, how would I save the old sleep implementation?
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