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author | Kartik K. Agaram <vc@akkartik.com> | 2016-09-14 20:24:04 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2016-09-15 00:48:55 -0700 |
commit | 05fe4be58a11eb83373d66069cbd64f75846a4ed (patch) | |
tree | 88e3c259ad119d135d5a3068ab30bbcbae5201ca /html/041jump_target.cc.html | |
parent | 5e080ed4969eb3e6c520da8efea7af87e644f3eb (diff) | |
download | mu-05fe4be58a11eb83373d66069cbd64f75846a4ed.tar.gz |
3353
Fix failing scenarios in channel layer. We do so by introducing a kludgy new instruction to explicitly signal when a routine is stuck ('blocked') and waiting on another. All this locking and blocking may well be a crap design. We'll see if we find ourselves using these primitives again. Ideally we don't need them for anything else now that we're done building channels. Still some failing scenarios left in chessboard.mu. Let's see how that goes.
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