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author | Kartik K. Agaram <vc@akkartik.com> | 2015-01-05 01:21:39 -0800 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2015-01-05 23:28:02 -0800 |
commit | 364c4d04325aa42d47675ba40f834e4cb8b3feaf (patch) | |
tree | 01546369eb4ea771cacb4a3a7b879cde33cbdb75 /mu.arc.t | |
parent | 8577d177168151ae11cfe7fdd3024974bbd15f7d (diff) | |
download | mu-364c4d04325aa42d47675ba40f834e4cb8b3feaf.tar.gz |
503 - start of a solution for drawing pieces
Dog slow, though. Drawing the sprite for a single piece takes 12s or 30ms/pixel for 400 pixels. A third of that is the actual racket overhead of drawing pixel by pixel, which would in itself be too much. We need bitblts. (Black queen pixels derived from http://www.wpclipart.com/recreation/games/chess/chess_set_1, after scaling down to 40x40 and replacing external white pixels with transparent ones in Gimp.)
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