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authorKartik K. Agaram <vc@akkartik.com>2015-01-05 01:21:39 -0800
committerKartik K. Agaram <vc@akkartik.com>2015-01-05 23:28:02 -0800
commit364c4d04325aa42d47675ba40f834e4cb8b3feaf (patch)
tree01546369eb4ea771cacb4a3a7b879cde33cbdb75 /mu.arc.t
parent8577d177168151ae11cfe7fdd3024974bbd15f7d (diff)
downloadmu-364c4d04325aa42d47675ba40f834e4cb8b3feaf.tar.gz
503 - start of a solution for drawing pieces
Dog slow, though. Drawing the sprite for a single piece takes 12s or
30ms/pixel for 400 pixels. A third of that is the actual racket overhead
of drawing pixel by pixel, which would in itself be too much. We need
bitblts.

(Black queen pixels derived from http://www.wpclipart.com/recreation/games/chess/chess_set_1,
after scaling down to 40x40 and replacing external white pixels with
transparent ones in Gimp.)
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