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authorKartik K. Agaram <vc@akkartik.com>2017-05-12 07:56:38 -0700
committerKartik K. Agaram <vc@akkartik.com>2017-05-12 07:56:38 -0700
commit8195ed4ee94f490d377b91caa0d79f21dd3e86ed (patch)
treea0267cfb168e437768d239daf18624cabe361f16 /sandbox
parent43f634adb0eda2fc0377423e5c5b2a7d8f087780 (diff)
downloadmu-8195ed4ee94f490d377b91caa0d79f21dd3e86ed.tar.gz
3853
Bring back commit 3844, albeit in simplified form. I'd forgotten that the
one place where we still need to buffer rendering is when people hold down
up/down arrow keys.
Diffstat (limited to 'sandbox')
-rw-r--r--sandbox/004-programming-environment.mu15
1 files changed, 13 insertions, 2 deletions
diff --git a/sandbox/004-programming-environment.mu b/sandbox/004-programming-environment.mu
index a29324b0..2dca181d 100644
--- a/sandbox/004-programming-environment.mu
+++ b/sandbox/004-programming-environment.mu
@@ -28,6 +28,10 @@ def event-loop screen:&:screen, console:&:console, env:&:environment, resources:
   local-scope
   load-ingredients
   current-sandbox:&:editor <- get *env, current-sandbox:offset
+  # if we fall behind we'll stop updating the screen, but then we have to
+  # render the entire screen when we catch up.
+  # todo: test this
+  render-all-on-no-more-events?:bool <- copy 0/false
   {
     # looping over each (keyboard or touch) event as it occurs
     +next-event
@@ -73,11 +77,18 @@ def event-loop screen:&:screen, console:&:console, env:&:environment, resources:
       screen <- render-all screen, env, render-without-moving-cursor
       loop +next-event
     }
-    # if it's not global and not a touch event, send to appropriate editor
+    # not global and not a touch event
     {
       render?:bool <- handle-keyboard-event screen, current-sandbox, e:event
       break-unless render?
-      screen <- render-all screen, env, render
+      # try to batch up rendering if there are more events queued up
+      render-all-on-no-more-events? <- or render-all-on-no-more-events?, render?
+      more-events?:bool <- has-more-events? console
+      {
+        break-if more-events?
+        break-unless render-all-on-no-more-events?
+        screen <- render-all screen, env, render
+      }
     }
     loop
   }