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authorKartik Agaram <vc@akkartik.com>2018-08-05 10:16:42 -0700
committerKartik Agaram <vc@akkartik.com>2018-08-05 10:16:42 -0700
commitc4021e4cef665c4f13a58292137c619b7aa308c7 (patch)
tree6c841185de7e059b26341a588129c28f158fa871 /subx
parentba2983e000c97314a95eb2719a52816add4249b7 (diff)
downloadmu-c4021e4cef665c4f13a58292137c619b7aa308c7.tar.gz
4490
Diffstat (limited to 'subx')
-rw-r--r--subx/003trace.cc14
1 files changed, 0 insertions, 14 deletions
diff --git a/subx/003trace.cc b/subx/003trace.cc
index 1aead5a6..81594a7d 100644
--- a/subx/003trace.cc
+++ b/subx/003trace.cc
@@ -410,17 +410,3 @@ using std::ostringstream;
 #include <fstream>
 using std::ifstream;
 using std::ofstream;
-
-:(before "End Globals")
-//: In future layers we'll use the depth field as follows:
-//:
-//: Errors will be depth 0.
-//: Mu 'applications' will be able to use depths 1-100 as they like.
-//: Primitive statements will occupy 101-9989
-extern const int Initial_callstack_depth = 101;
-extern const int Max_callstack_depth = 9989;
-//: Finally, details of primitive Mu statements will occupy depth 9990-9999
-//: (more on that later as well)
-//:
-//: This framework should help us hide some details at each level, mixing
-//: static ideas like layers with the dynamic notion of call-stack depth.