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authorKartik K. Agaram <vc@akkartik.com>2015-11-06 11:06:58 -0800
committerKartik K. Agaram <vc@akkartik.com>2015-11-06 11:17:25 -0800
commit795f5244abc9b9f26ff621fd1997db427289d2ba (patch)
tree7018937b9d11ad07dab840789c444ca82ba22333 /tangle
parent90e9eb3d4fa431ed0e7864caead19cd2e06b2c65 (diff)
downloadmu-795f5244abc9b9f26ff621fd1997db427289d2ba.tar.gz
2377 - stop using operator[] in map
I'm still seeing all sorts of failures in turning on layer 11 of edit/,
so I'm backing away and nailing down every culprit I run into. First up:
stop accidentally inserting empty objects into maps during lookups.

Commands run:
  $ sed -i 's/\(Recipe_ordinal\|Recipe\|Type_ordinal\|Type\|Memory\)\[\([^]]*\)\] = \(.*\);/put(\1, \2, \3);/' 0[1-9]*
  $ vi 075scenario_console.cc  # manually fix up Memory[Memory[CONSOLE]]
  $ sed -i 's/\(Memory\)\[\([^]]*\)\]/get_or_insert(\1, \2)/' 0[1-9]*
  $ sed -i 's/\(Recipe_ordinal\|Type_ordinal\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
  $ sed -i 's/\(Recipe\|Type\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*

Now mu dies pretty quickly because of all the places I try to lookup a
missing value.
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