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author | Kartik K. Agaram <vc@akkartik.com> | 2021-08-28 20:56:15 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2021-08-28 21:11:45 -0700 |
commit | 79e2569f1a842370edb29de070da63d0d217396d (patch) | |
tree | 6b095502d692d72deeace4426fea113fa5a39ab5 /vocabulary.md | |
parent | 2c87cd2f34ece94aae936e563bdbf360deef4e9b (diff) | |
download | mu-79e2569f1a842370edb29de070da63d0d217396d.tar.gz |
font data structure now supports 16-bit glyphs
We can't yet render the latter 8 bits.
Diffstat (limited to 'vocabulary.md')
-rw-r--r-- | vocabulary.md | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/vocabulary.md b/vocabulary.md index a130b26b..ef41a243 100644 --- a/vocabulary.md +++ b/vocabulary.md @@ -141,9 +141,8 @@ All text-mode screen primitives require a screen object, which can be either the real screen on the computer or a fake screen for tests. The real screen on the Mu computer can currently display only ASCII characters, -though it's easy to import more of the font. There is only one font. All -graphemes are 8 pixels wide and 16 pixels tall. These constraints only apply -to the real screen. +though it's easy to import more of the font. There is only one font, and it's +mostly fixed-width, with graphemes being either 8 or 16 pixels wide. - `draw-grapheme`: draws a single grapheme at a given coordinate, with given foreground and background colors. |