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authorKartik K. Agaram <vc@akkartik.com>2021-08-28 20:56:15 -0700
committerKartik K. Agaram <vc@akkartik.com>2021-08-28 21:11:45 -0700
commit79e2569f1a842370edb29de070da63d0d217396d (patch)
tree6b095502d692d72deeace4426fea113fa5a39ab5 /vocabulary.md
parent2c87cd2f34ece94aae936e563bdbf360deef4e9b (diff)
downloadmu-79e2569f1a842370edb29de070da63d0d217396d.tar.gz
font data structure now supports 16-bit glyphs
We can't yet render the latter 8 bits.
Diffstat (limited to 'vocabulary.md')
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1 files changed, 2 insertions, 3 deletions
diff --git a/vocabulary.md b/vocabulary.md
index a130b26b..ef41a243 100644
--- a/vocabulary.md
+++ b/vocabulary.md
@@ -141,9 +141,8 @@ All text-mode screen primitives require a screen object, which can be either
 the real screen on the computer or a fake screen for tests.
 
 The real screen on the Mu computer can currently display only ASCII characters,
-though it's easy to import more of the font. There is only one font. All
-graphemes are 8 pixels wide and 16 pixels tall. These constraints only apply
-to the real screen.
+though it's easy to import more of the font. There is only one font, and it's
+mostly fixed-width, with graphemes being either 8 or 16 pixels wide.
 
 - `draw-grapheme`: draws a single grapheme at a given coordinate, with given
   foreground and background colors.