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-rw-r--r--baremetal/103grapheme.subx25
-rw-r--r--baremetal/400.mu1
-rw-r--r--baremetal/501draw-text.mu38
-rw-r--r--baremetal/ex6.mu7
4 files changed, 47 insertions, 24 deletions
diff --git a/baremetal/103grapheme.subx b/baremetal/103grapheme.subx
index 053cd497..a536bfed 100644
--- a/baremetal/103grapheme.subx
+++ b/baremetal/103grapheme.subx
@@ -58,12 +58,6 @@ draw-grapheme:  # screen: (addr screen), g: grapheme, x: int, y: int, color: int
       #
       eb/jump loop/disp8
     }
-    # Save default coordinates for a future call to draw-grapheme
-    8b/-> *(ebp+0x10) 0/r32/eax
-    81 0/subop/add %eax 8/imm32
-    89/<- *Default-next-x 0/r32/eax
-    8b/-> *(ebp+0x14) 0/r32/eax
-    89/<- *Default-next-y 0/r32/eax
 $draw-grapheme:end:
     # . restore registers
     5e/pop-to-esi
@@ -89,6 +83,25 @@ $cursor-position:end:
     5d/pop-to-ebp
     c3/return
 
+set-cursor-position:  # screen: (addr screen), x: int, y: int
+    # . prologue
+    55/push-ebp
+    89/<- %ebp 4/r32/esp
+    # . save registers
+    50/push-eax
+    # TODO: support fake screen; we currently assume 'screen' is always 0 (real)
+    8b/-> *(ebp+0xc) 0/r32/eax
+    89/<- *Default-next-x 0/r32/eax
+    8b/-> *(ebp+0x10) 0/r32/eax
+    89/<- *Default-next-y 0/r32/eax
+$set-cursor-position:end:
+    # . restore registers
+    58/pop-to-eax
+    # . epilogue
+    89/<- %esp 5/r32/ebp
+    5d/pop-to-ebp
+    c3/return
+
 == data
 
 Default-next-x:
diff --git a/baremetal/400.mu b/baremetal/400.mu
index c32497b8..dd494ecf 100644
--- a/baremetal/400.mu
+++ b/baremetal/400.mu
@@ -2,6 +2,7 @@ sig pixel screen: (addr screen), x: int, y: int, color: int
 sig read-key kbd: (addr keyboard) -> _/eax: byte
 sig draw-grapheme screen: (addr screen), g: grapheme, x: int, y: int, color: int
 sig cursor-position screen: (addr screen) -> _/eax: int, _/ecx: int
+sig set-cursor-position screen: (addr screen), x: int, y: int
 sig clear-stream f: (addr stream _)
 sig rewind-stream f: (addr stream _)
 sig write f: (addr stream byte), s: (addr array byte)
diff --git a/baremetal/501draw-text.mu b/baremetal/501draw-text.mu
index 63e41728..5ddb4bf5 100644
--- a/baremetal/501draw-text.mu
+++ b/baremetal/501draw-text.mu
@@ -32,6 +32,7 @@ fn draw-text-rightward screen: (addr screen), text: (addr array byte), x: int, x
     xcurr <- add 8  # font-width
     loop
   }
+  set-cursor-position screen, xcurr, y
   return xcurr
 }
 
@@ -92,6 +93,7 @@ fn draw-text-wrapping-right-then-down screen: (addr screen), text: (addr array b
     }
     loop
   }
+  set-cursor-position screen, xcurr, ycurr
   return xcurr, ycurr
 }
 
@@ -106,16 +108,14 @@ fn draw-text-wrapping-right-then-down-from-cursor screen: (addr screen), text: (
   var cursor-x/eax: int <- copy 0
   var cursor-y/ecx: int <- copy 0
   cursor-x, cursor-y <- cursor-position screen
-  # we could wrap around if we're too far to the right, but that feels like it
-  # makes assumptions about text direction
-#?   var end-x/edx: int <- copy cursor-x
-#?   end-x <- add 8  # font-width
-#?   compare end-x, xmax
-#?   {
-#?     break-if-<
-#?     cursor-x <- copy xmin
-#?     cursor-y <- add 0x10  # font-height
-#?   }
+  var end-x/edx: int <- copy cursor-x
+  end-x <- add 8  # font-width
+  compare end-x, xmax
+  {
+    break-if-<
+    cursor-x <- copy xmin
+    cursor-y <- add 0x10  # font-height
+  }
   cursor-x, cursor-y <- draw-text-wrapping-right-then-down screen, text, xmin, ymin, xmax, ymax, cursor-x, cursor-y, color
   return cursor-x, cursor-y
 }
@@ -163,6 +163,7 @@ fn draw-text-downward screen: (addr screen), text: (addr array byte), x: int, y:
     ycurr <- add 0x10  # font-height
     loop
   }
+  set-cursor-position screen, x, ycurr
   return ycurr
 }
 
@@ -223,6 +224,7 @@ fn draw-text-wrapping-down-then-right screen: (addr screen), text: (addr array b
     }
     loop
   }
+  set-cursor-position screen, xcurr, ycurr
   return xcurr, ycurr
 }
 
@@ -237,14 +239,14 @@ fn draw-text-wrapping-down-then-right-from-cursor screen: (addr screen), text: (
   var cursor-x/eax: int <- copy 0
   var cursor-y/ecx: int <- copy 0
   cursor-x, cursor-y <- cursor-position screen
-#?   var end-y/edx: int <- copy cursor-y
-#?   end-y <- add 0x10  # font-height
-#?   compare end-y, ymax
-#?   {
-#?     break-if-<
-#?     cursor-x <- add 8  # font-width
-#?     cursor-y <- copy ymin
-#?   }
+  var end-y/edx: int <- copy cursor-y
+  end-y <- add 0x10  # font-height
+  compare end-y, ymax
+  {
+    break-if-<
+    cursor-x <- add 8  # font-width
+    cursor-y <- copy ymin
+  }
   cursor-x, cursor-y <- draw-text-wrapping-down-then-right screen, text, xmin, ymin, xmax, ymax, cursor-x, cursor-y, color
   return cursor-x, cursor-y
 }
diff --git a/baremetal/ex6.mu b/baremetal/ex6.mu
index 00fefe60..587720d5 100644
--- a/baremetal/ex6.mu
+++ b/baremetal/ex6.mu
@@ -22,4 +22,11 @@ fn main {
   # drawing at the cursor in multiple directions
   x, y <- draw-text-wrapping-down-then-right-from-cursor-over-full-screen 0, "abc", 0xa
   x, y <- draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0, "def", 0xa
+
+  # test drawing near the edge
+  x <- draw-text-rightward 0, "R", 0x3f8, 0x400, 0x100, 0xa
+  x, y <- draw-text-wrapping-right-then-down-from-cursor-over-full-screen 0, "wrapped from R", 0xa
+
+  x <- draw-text-downward 0, "D", 0x100, 0x2f0, 0x300, 0xa
+  x, y <- draw-text-wrapping-down-then-right-from-cursor-over-full-screen 0, "wrapped from D", 0xa
 }
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om>  2015-09-04 00:22:36 -0700

2138 - warn on jump to an ambiguous label' href='/akkartik/mu/commit/052tangle.cc?h=main&id=4adb09bc12b81faac8f77fbce36d6e636d374301'>4adb09bc ^
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//: Allow code for recipes to be pulled in from multiple places and inserted
//: at special labels called 'waypoints'. Unlike jump targets, a recipe can
//: have multiple ambiguous waypoints with the same name. Any 'before' and
//: 'after' fragments will simply be inserted at all applicable waypoints.
//: Waypoints are always surrounded by '<>', e.g. <handle-request>.
//:
//: TODO: switch recipe.steps to a more efficient data structure.

:(scenario tangle_before)
recipe main [
  1:number <- copy 0
  <label1>
  3:number <- copy 0
]

before <label1> [
  2:number <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
+mem: storing 0 in location 3
# nothing else
$mem: 3

//: while loading recipes, load before/after fragments

:(before "End Globals")
map<string /*label*/, recipe> Before_fragments, After_fragments;
set<string /*label*/> Fragments_used;
:(before "End Setup")
Before_fragments.clear();
After_fragments.clear();
Fragments_used.clear();

:(before "End Command Handlers")
else if (command == "before") {
  string label = next_word(in);
  recipe tmp = slurp_body(in);
  if (is_waypoint(label))
    Before_fragments[label].steps.insert(Before_fragments[label].steps.end(), tmp.steps.begin(), tmp.steps.end());
  else
    raise_error << "can't tangle before label " << label << '\n' << end();
}
else if (command == "after") {
  string label = next_word(in);
  recipe tmp = slurp_body(in);
  if (is_waypoint(label))
    After_fragments[label].steps.insert(After_fragments[label].steps.begin(), tmp.steps.begin(), tmp.steps.end());
  else
    raise_error << "can't tangle after label " << label << '\n' << end();
}

//: after all recipes are loaded, insert fragments at appropriate labels.

:(after "int main")
  Transform.push_back(insert_fragments);

//; We might need to perform multiple passes, in case inserted fragments
//: include more labels that need further insertions. Track which labels we've
//: already processed using an extra field.
:(before "End instruction Fields")
mutable bool tangle_done;
:(before "End instruction Constructor")
tangle_done = false;

:(code)
void insert_fragments(const recipe_ordinal r) {
  bool made_progress = true;
  long long int pass = 0;
  while (made_progress) {
    made_progress = false;
    // create a new vector because insertions invalidate iterators
    vector<instruction> result;
    for (long long int i = 0; i < SIZE(Recipe[r].steps); ++i) {
      const instruction& inst = Recipe[r].steps.at(i);
      if (!inst.is_label || !is_waypoint(inst.label) || inst.tangle_done) {
        result.push_back(inst);
        continue;
      }
      inst.tangle_done = true;
      made_progress = true;
      Fragments_used.insert(inst.label);
      ostringstream prefix;
      prefix << '+' << Recipe[r].name << '_' << pass << '_' << i;
      if (Before_fragments.find(inst.label) != Before_fragments.end()) {
        append_fragment(result, Before_fragments[inst.label].steps, prefix.str());
      }
      result.push_back(inst);
      if (After_fragments.find(inst.label) != After_fragments.end()) {
        append_fragment(result, After_fragments[inst.label].steps, prefix.str());
      }
    }
    Recipe[r].steps.swap(result);
    ++pass;
  }
}

void append_fragment(vector<instruction>& base, const vector<instruction>& patch, const string prefix) {
  // append 'patch' to 'base' while keeping 'base' oblivious to any new jump
  // targets in 'patch' oblivious to 'base' by prepending 'prefix' to them.
  // we might tangle the same fragment at multiple points in a single recipe,
  // and we need to avoid duplicate jump targets.
  // so we'll keep jump targets local to the specific before/after fragment
  // that introduces them.
  set<string> jump_targets;
  for (long long int i = 0; i < SIZE(patch); ++i) {
    const instruction& inst = patch.at(i);
    if (inst.is_label && is_jump_target(inst.label))
      jump_targets.insert(inst.label);
  }
  for (long long int i = 0; i < SIZE(patch); ++i) {
    instruction inst = patch.at(i);
    if (inst.is_label) {
      if (jump_targets.find(inst.label) != jump_targets.end())
        inst.label = prefix+inst.label;
      base.push_back(inst);
      continue;
    }
    for (long long int j = 0; j < SIZE(inst.ingredients); ++j) {
      reagent& x = inst.ingredients.at(j);
      if (!is_literal(x)) continue;
      if (x.properties.at(0).second->value == "label" && jump_targets.find(x.name) != jump_targets.end())
        x.name = prefix+x.name;
    }
    base.push_back(inst);
  }
}

bool is_waypoint(string label) {
  return *label.begin() == '<' && *label.rbegin() == '>';
}

//: complain about unapplied fragments
:(before "End Globals")
bool Transform_check_insert_fragments_Ran = false;
:(before "End One-time Setup")
Transform.push_back(check_insert_fragments);  // final transform
:(code)
void check_insert_fragments(unused recipe_ordinal) {
  if (Transform_check_insert_fragments_Ran) return;
  Transform_check_insert_fragments_Ran = true;
  for (map<string, recipe>::iterator p = Before_fragments.begin(); p != Before_fragments.end(); ++p) {
    if (Fragments_used.find(p->first) == Fragments_used.end())
      raise_error << "could not locate insert before " << p->first << '\n' << end();
  }
  for (map<string, recipe>::iterator p = After_fragments.begin(); p != After_fragments.end(); ++p) {
    if (Fragments_used.find(p->first) == Fragments_used.end())
      raise_error << "could not locate insert after " << p->first << '\n' << end();
  }
}

:(scenario tangle_before_and_after)
recipe main [
  1:number <- copy 0
  <label1>
  4:number <- copy 0
]
before <label1> [
  2:number <- copy 0
]
after <label1> [
  3:number <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
# label1
+mem: storing 0 in location 3
+mem: storing 0 in location 4
# nothing else
$mem: 4

:(scenario tangle_ignores_jump_target)
% Hide_errors = true;
recipe main [
  1:number <- copy 0
  +label1
  4:number <- copy 0
]
before +label1 [
  2:number <- copy 0
]
+error: can't tangle before label +label1
+mem: storing 0 in location 1
+mem: storing 0 in location 4
# label1
-mem: storing 0 in location 2
# nothing else
$mem: 2

:(scenario tangle_keeps_labels_separate)
recipe main [
  1:number <- copy 0
  <label1>
  <label2>
  6:number <- copy 0
]
before <label1> [
  2:number <- copy 0
]
after <label1> [
  3:number <- copy 0
]
before <label2> [
  4:number <- copy 0
]
after <label2> [
  5:number <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
# label1
+mem: storing 0 in location 3
# 'after' fragments for earlier label always go before 'before' fragments for later label
+mem: storing 0 in location 4
# label2
+mem: storing 0 in location 5
+mem: storing 0 in location 6
# nothing else
$mem: 6

:(scenario tangle_stacks_multiple_fragments)
recipe main [
  1:number <- copy 0
  <label1>
  6:number <- copy 0
]
before <label1> [
  2:number <- copy 0
]
after <label1> [
  3:number <- copy 0
]
before <label1> [
  4:number <- copy 0
]
after <label1> [
  5:number <- copy 0
]
+mem: storing 0 in location 1
# 'before' fragments stack in order
+mem: storing 0 in location 2
+mem: storing 0 in location 4
# label1
# 'after' fragments stack in reverse order
+mem: storing 0 in location 5
+mem: storing 0 in location 3
+mem: storing 0 in location 6
# nothing else
$mem: 6

:(scenario tangle_supports_fragments_with_multiple_instructions)
recipe main [
  1:number <- copy 0
  <label1>
  6:number <- copy 0
]
before <label1> [
  2:number <- copy 0
  3:number <- copy 0
]
after <label1> [
  4:number <- copy 0
  5:number <- copy 0
]
+mem: storing 0 in location 1
+mem: storing 0 in location 2
+mem: storing 0 in location 3
# label1
+mem: storing 0 in location 4
+mem: storing 0 in location 5
+mem: storing 0 in location 6
# nothing else
$mem: 6

:(scenario tangle_tangles_into_all_labels_with_same_name)
recipe main [
  1:number <- copy 10
  <label1>
  4:number <- copy 10
  recipe2
]
recipe recipe2 [
  1:number <- copy 11
  <label1>
  4:number <- copy 11
]
before <label1> [
  2:number <- copy 12
]
after <label1> [
  3:number <- copy 12
]
+mem: storing 10 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# recipe2
+mem: storing 11 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 11 in location 4
# nothing else
$mem: 8

:(scenario tangle_tangles_into_all_labels_with_same_name_2)
recipe main [
  1:number <- copy 10
  <label1>
  <label1>
  4:number <- copy 10
]
before <label1> [
  2:number <- copy 12
]
after <label1> [
  3:number <- copy 12
]
+mem: storing 10 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# nothing else
$mem: 6

:(scenario tangle_tangles_into_all_labels_with_same_name_3)
recipe main [
  1:number <- copy 10
  <label1>
  <foo>
  4:number <- copy 10
]
before <label1> [
  2:number <- copy 12
]
after <label1> [
  3:number <- copy 12
]
after <foo> [
  <label1>
]
+mem: storing 10 in location 1
+mem: storing 12 in location 2
# label1
+mem: storing 12 in location 3
+mem: storing 12 in location 2
# foo/label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# nothing else
$mem: 6

:(scenario tangle_handles_jump_target_inside_fragment)
recipe main [
  1:number <- copy 10
  <label1>
  4:number <- copy 10
]
before <label1> [
  jump +label2:label
  2:number <- copy 12
  +label2
  3:number <- copy 12
]
+mem: storing 10 in location 1
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# ignored by jump
-mem: storing 12 in label 2
# nothing else
$mem: 3

:(scenario tangle_renames_jump_target)
recipe main [
  1:number <- copy 10
  <label1>
  +label2
  4:number <- copy 10
]
before <label1> [
  jump +label2:label
  2:number <- copy 12
  +label2  # renamed
  3:number <- copy 12
]
+mem: storing 10 in location 1
# label1
+mem: storing 12 in location 3
+mem: storing 10 in location 4
# ignored by jump
-mem: storing 12 in label 2
# nothing else
$mem: 3

:(scenario tangle_jump_to_base_recipe)
recipe main [
  1:number <- copy 10
  <label1>
  +label2
  4:number <- copy 10
]
before <label1> [
  jump +label2:label
  2:number <- copy 12
  3:number <- copy 12
]
+mem: storing 10 in location 1
# label1
+mem: storing 10 in location 4
# ignored by jump
-mem: storing 12 in label 2
-mem: storing 12 in location 3
# nothing else
$mem: 2