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-rw-r--r--prototypes/tile/8.mu312
1 files changed, 312 insertions, 0 deletions
diff --git a/prototypes/tile/8.mu b/prototypes/tile/8.mu
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+# rendering trees of arbitrary depth
+#
+# To run (on Linux and x86):
+#   $ git clone https://github.com/akkartik/mu
+#   $ cd mu
+#   $ ./translate_mu prototypes/tile/4.mu
+#   $ ./a.elf
+#
+# Every time you press a key, the root node gains another child. Press ctrl-c
+# to exit.
+#
+# The rendering is still simple-minded. Children and siblings render in the
+# same direction. And this interacts poorly with the depth computation, which
+# only considers children. So unlike the previous prototype which splits the
+# same screen width between more and more boxes, here the boxes grow to the
+# right.
+
+# To run unit tests:
+#   $ ./a.elf test
+fn main args-on-stack: (addr array (addr array byte)) -> exit-status/ebx: int {
+  var args/eax: (addr array (addr array byte)) <- copy args-on-stack
+  var tmp/ecx: int <- length args
+  $main-body: {
+    # if (len(args) > 1 && args[1] == "test") run-tests()
+    compare tmp, 1
+    {
+      break-if-<=
+      # if (args[1] == "test") run-tests()
+      var tmp2/ecx: (addr addr array byte) <- index args, 1
+      var tmp3/eax: boolean <- string-equal? *tmp2, "test"
+      compare tmp3, 0
+      {
+        break-if-=
+        run-tests
+        exit-status <- copy 0  # TODO: get at Num-test-failures somehow
+      }
+      break $main-body
+    }
+    # otherwise operate interactively
+    exit-status <- interactive
+  }
+}
+
+# - interactive loop
+
+type cell {
+  val: int  # single chars only for now
+  parent: (handle cell)
+  first-child: (handle cell)
+  next-sibling: (handle cell)
+  prev-sibling: (handle cell)
+}
+
+fn interactive -> exit-status/ebx: int {
+  var root-handle: (handle cell)
+  var root/esi: (addr handle cell) <- address root-handle
+  allocate root
+  var cursor/edi: (addr handle cell) <- copy root
+  enable-keyboard-immediate-mode
+  var root-addr/eax: (addr cell) <- lookup *root
+  render root-addr
+$main:loop: {
+    # process key
+    {
+      var c/eax: byte <- read-key
+      compare c, 4  # ctrl-d
+      break-if-= $main:loop
+      process c, root, cursor
+    }
+    # render tree
+    root-addr <- lookup root-handle
+    render root-addr
+    loop
+  }
+  clear-screen
+  enable-keyboard-type-mode
+  exit-status <- copy 0
+}
+
+#######################################################
+# Tree mutations
+#######################################################
+
+fn process c: byte, root: (addr handle cell), cursor: (addr handle cell) {
+  var c1/ecx: (addr handle cell) <- copy cursor
+  var c2/eax: (addr cell) <- lookup *c1
+  create-child c2
+}
+
+fn create-child node: (addr cell) {
+  var n/ecx: (addr cell) <- copy node
+  var child/esi: (addr handle cell) <- get n, first-child
+  {
+    var tmp/eax: (addr cell) <- lookup *child
+    compare tmp, 0
+    break-if-=
+    child <- get tmp, next-sibling
+    loop
+  }
+  allocate child
+}
+
+#######################################################
+# Tree drawing
+#######################################################
+
+fn render root: (addr cell) {
+  clear-screen
+  var depth/eax: int <- tree-depth root
+  var viewport-width/ecx: int <- copy 0x64  # col2
+  viewport-width <- subtract 5  # col1
+  var column-width/eax: int <- try-divide viewport-width, depth
+  render-tree root, column-width, 5, 5, 0x20, 0x64
+}
+
+fn render-tree c: (addr cell), column-width: int, row-min: int, col-min: int, row-max: int, col-max: int {
+$render-tree:body: {
+  var root-max/ecx: int <- copy col-min
+  root-max <- add column-width
+  draw-box row-min, col-min, row-max, root-max
+  var c2/edx: (addr cell) <- copy c
+  # if single child, render it (slightly shorter than the parent)
+  var nchild/eax: int <- num-children c
+  {
+    compare nchild, 1
+    break-if->
+    var child/edx: (addr handle cell) <- get c2, first-child
+    var child-addr/eax: (addr cell) <- lookup *child
+    {
+      compare child-addr, 0
+      break-if-=
+      increment row-min
+      decrement row-max
+      render-tree child-addr, column-width, row-min, root-max, row-max, col-max
+    }
+    break $render-tree:body
+  }
+  # otherwise divide vertical space up equally among children
+  var column-height/ebx: int <- copy row-max
+  column-height <- subtract row-min
+  var child-height/eax: int <- try-divide column-height, nchild
+  var child-height2/ebx: int <- copy child-height
+  var curr/edx: (addr handle cell) <- get c2, first-child
+  var curr-addr/eax: (addr cell) <- lookup *curr
+  var rmin/esi: int <- copy row-min
+  var rmax/edi: int <- copy row-min
+  rmax <- add child-height2
+  {
+    compare curr-addr, 0
+    break-if-=
+    render-tree curr-addr, column-width, rmin, root-max, rmax, col-max
+    curr <- get curr-addr, next-sibling
+    curr-addr <- lookup *curr
+    rmin <- add child-height2
+    rmax <- add child-height2
+    loop
+  }
+}
+}
+
+fn num-children node-on-stack: (addr cell) -> result/eax: int {
+  var tmp-result/edi: int <- copy 0
+  var node/eax: (addr cell) <- copy node-on-stack
+  var child/ecx: (addr handle cell) <- get node, first-child
+  var child-addr/eax: (addr cell) <- lookup *child
+  {
+    compare child-addr, 0
+    break-if-=
+    tmp-result <- increment
+    child <- get child-addr, next-sibling
+    child-addr <- lookup *child
+    loop
+  }
+  result <- copy tmp-result
+}
+
+fn tree-depth node-on-stack: (addr cell) -> result/eax: int {
+  var tmp-result/edi: int <- copy 0
+  var node/eax: (addr cell) <- copy node-on-stack
+  var child/ecx: (addr handle cell) <- get node, first-child
+  var child-addr/eax: (addr cell) <- lookup *child
+  {
+    compare child-addr, 0
+    break-if-=
+    {
+      var tmp/eax: int <- tree-depth child-addr
+      compare tmp, tmp-result
+      break-if-<=
+      tmp-result <- copy tmp
+    }
+    child <- get child-addr, next-sibling
+    child-addr <- lookup *child
+    loop
+  }
+  result <- copy tmp-result
+  result <- increment
+}
+
+fn draw-box row1: int, col1: int, row2: int, col2: int {
+  draw-horizontal-line row1, col1, col2
+  draw-vertical-line row1, row2, col1
+  draw-horizontal-line row2, col1, col2
+  draw-vertical-line row1, row2, col2
+}
+
+fn draw-horizontal-line row: int, col1: int, col2: int {
+  var col/eax: int <- copy col1
+  move-cursor-on-screen row, col
+  {
+    compare col, col2
+    break-if->=
+    print-string-to-screen "-"
+    col <- increment
+    loop
+  }
+}
+
+fn draw-vertical-line row1: int, row2: int, col: int {
+  var row/eax: int <- copy row1
+  {
+    compare row, row2
+    break-if->=
+    move-cursor-on-screen row, col
+    print-string-to-screen "|"
+    row <- increment
+    loop
+  }
+}
+
+# slow, iterative divide instruction
+# preconditions: _nr >= 0, _dr > 0
+fn try-divide _nr: int, _dr: int -> result/eax: int {
+  # x = next power-of-2 multiple of _dr after _nr
+  var x/ecx: int <- copy 1
+  {
+#?     print-int32-hex-to-screen x
+#?     print-string-to-screen "\n"
+    var tmp/edx: int <- copy _dr
+    tmp <- multiply x
+    compare tmp, _nr
+    break-if->
+    x <- shift-left 1
+    loop
+  }
+#?   print-string-to-screen "--\n"
+  # min, max = x/2, x
+  var max/ecx: int <- copy x
+  var min/edx: int <- copy max
+  min <- shift-right 1
+  # narrow down result between min and max
+  var i/eax: int <- copy min
+  {
+#?     print-int32-hex-to-screen i
+#?     print-string-to-screen "\n"
+    var foo/ebx: int <- copy _dr
+    foo <- multiply i
+    compare foo, _nr
+    break-if->
+    i <- increment
+    loop
+  }
+  result <- copy i
+  result <- decrement
+#?   print-string-to-screen "=> "
+#?   print-int32-hex-to-screen result
+#?   print-string-to-screen "\n"
+}
+
+fn test-try-divide-1 {
+  var result/eax: int <- try-divide 0, 2
+  check-ints-equal result, 0, "F - try-divide-1\n"
+}
+
+fn test-try-divide-2 {
+  var result/eax: int <- try-divide 1, 2
+  check-ints-equal result, 0, "F - try-divide-2\n"
+}
+
+fn test-try-divide-3 {
+  var result/eax: int <- try-divide 2, 2
+  check-ints-equal result, 1, "F - try-divide-3\n"
+}
+
+fn test-try-divide-4 {
+  var result/eax: int <- try-divide 4, 2
+  check-ints-equal result, 2, "F - try-divide-4\n"
+}
+
+fn test-try-divide-5 {
+  var result/eax: int <- try-divide 6, 2
+  check-ints-equal result, 3, "F - try-divide-5\n"
+}
+
+fn test-try-divide-6 {
+  var result/eax: int <- try-divide 9, 3
+  check-ints-equal result, 3, "F - try-divide-6\n"
+}
+
+fn test-try-divide-7 {
+  var result/eax: int <- try-divide 0xc, 4
+  check-ints-equal result, 3, "F - try-divide-7\n"
+}
+
+fn test-try-divide-8 {
+  var result/eax: int <- try-divide 0x1b, 3  # 27/3
+  check-ints-equal result, 9, "F - try-divide-8\n"
+}
+
+fn test-try-divide-9 {
+  var result/eax: int <- try-divide 0x1c, 3  # 28/3
+  check-ints-equal result, 9, "F - try-divide-9\n"
+}