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+## putting the environment together out of editors
+
+def! main [
+  local-scope
+  open-console
+  clear-screen null/screen  # non-scrolling app
+  env:&:environment <- new-programming-environment null/filesystem, null/screen
+  render-all null/screen, env, render
+  event-loop null/screen, null/console, env, null/filesystem
+]
+
+container environment [
+  current-sandbox:&:editor
+]
+
+def new-programming-environment resources:&:resources, screen:&:screen, test-sandbox-editor-contents:text -> result:&:environment [
+  local-scope
+  load-inputs
+  width:num <- screen-width screen
+  result <- new environment:type
+  # sandbox editor
+  current-sandbox:&:editor <- new-editor test-sandbox-editor-contents, 0/left, width/right
+  *result <- put *result, current-sandbox:offset, current-sandbox
+  <programming-environment-initialization>
+]
+
+def event-loop screen:&:screen, console:&:console, env:&:environment, resources:&:resources -> screen:&:screen, console:&:console, env:&:environment, resources:&:resources [
+  local-scope
+  load-inputs
+  current-sandbox:&:editor <- get *env, current-sandbox:offset
+  # if we fall behind we'll stop updating the screen, but then we have to
+  # render the entire screen when we catch up.
+  # todo: test this
+  render-all-on-no-more-events?:bool <- copy false
+  {
+    # looping over each (keyboard or touch) event as it occurs
+    +next-event
+    e:event, found?:bool, quit?:bool, console <- read-event console
+    loop-unless found?
+    break-if quit?  # only in tests
+    trace 10, [app], [next-event]
+    <handle-event>
+    # check for global events that will trigger regardless of which editor has focus
+    {
+      k:num, is-keycode?:bool <- maybe-convert e:event, keycode:variant
+      break-unless is-keycode?
+      <global-keypress>
+    }
+    {
+      c:char, is-unicode?:bool <- maybe-convert e:event, text:variant
+      break-unless is-unicode?
+      <global-type>
+    }
+    # 'touch' event
+    {
+      t:touch-event, is-touch?:bool <- maybe-convert e:event, touch:variant
+      break-unless is-touch?
+      # ignore all but 'left-click' events for now
+      # todo: test this
+      touch-type:num <- get t, type:offset
+      is-left-click?:bool <- equal touch-type, 65513/mouse-left
+      loop-unless is-left-click?, +next-event
+      click-row:num <- get t, row:offset
+      click-column:num <- get t, column:offset
+      # later exceptions for non-editor touches will go here
+      <global-touch>
+      move-cursor current-sandbox, screen, t
+      screen <- update-cursor screen, current-sandbox, env
+      loop +next-event
+    }
+    # 'resize' event - redraw editor
+    # todo: test this after supporting resize in assume-console
+    {
+      r:resize-event, is-resize?:bool <- maybe-convert e:event, resize:variant
+      break-unless is-resize?
+      env, screen <- resize screen, env
+      screen <- render-all screen, env, render-without-moving-cursor
+      loop +next-event
+    }
+    # not global and not a touch event
+    {
+      render?:bool <- handle-keyboard-event screen, current-sandbox, e:event
+      # try to batch up rendering if there are more events queued up
+      render-all-on-no-more-events? <- or render-all-on-no-more-events?, render?
+      more-events?:bool <- has-more-events? console
+      {
+        break-if more-events?
+        break-unless render-all-on-no-more-events?
+        render-all-on-no-more-events? <- copy false
+        screen <- render-all screen, env, render
+      }
+      screen <- update-cursor screen, current-sandbox, env
+    }
+    loop
+  }
+]
+
+def resize screen:&:screen, env:&:environment -> env:&:environment, screen:&:screen [
+  local-scope
+  load-inputs
+  clear-screen screen  # update screen dimensions
+  width:num <- screen-width screen
+  # update sandbox editor
+  current-sandbox:&:editor <- get *env, current-sandbox:offset
+  right:num <- subtract width, 1
+  *current-sandbox <- put *current-sandbox right:offset, right
+  # reset cursor
+  *current-sandbox <- put *current-sandbox, cursor-row:offset, 1
+  *current-sandbox <- put *current-sandbox, cursor-column:offset, 0
+]
+
+# Variant of 'render' that updates cursor-row and cursor-column based on
+# before-cursor (rather than the other way around). If before-cursor moves
+# off-screen, it resets cursor-row and cursor-column.
+def render-without-moving-cursor screen:&:screen, editor:&:editor -> last-row:num, last-column:num, screen:&:screen, editor:&:editor [
+  local-scope
+  load-inputs
+  return-unless editor, 1/top, 0/left
+  left:num <- get *editor, left:offset
+  screen-height:num <- screen-height screen
+  right:num <- get *editor, right:offset
+  curr:&:duplex-list:char <- get *editor, top-of-screen:offset
+  prev:&:duplex-list:char <- copy curr  # just in case curr becomes null and we can't compute prev
+  curr <- next curr
+  color:num <- copy 7/white
+  row:num <- copy 1/top
+  column:num <- copy left
+  # save before-cursor
+  old-before-cursor:&:duplex-list:char <- get *editor, before-cursor:offset
+  # initialze cursor-row/cursor-column/before-cursor to the top of the screen
+  # by default
+  *editor <- put *editor, cursor-row:offset, row
+  *editor <- put *editor, cursor-column:offset, column
+  top-of-screen:&:duplex-list:char <- get *editor, top-of-screen:offset
+  *editor <- put *editor, before-cursor:offset, top-of-screen
+  screen <- move-cursor screen, row, column
+  {
+    +next-character
+    break-unless curr
+    off-screen?:bool <- greater-or-equal row, screen-height
+    break-if off-screen?
+    # if we find old-before-cursor still on the new resized screen, update
+    # editor.cursor-row and editor.cursor-column based on
+    # old-before-cursor
+    {
+      at-cursor?:bool <- equal old-before-cursor, prev
+      break-unless at-cursor?
+      *editor <- put *editor, cursor-row:offset, row
+      *editor <- put *editor, cursor-column:offset, column
+      *editor <- put *editor, before-cursor:offset, old-before-cursor
+    }
+    c:char <- get *curr, value:offset
+    <character-c-received>
+    {
+      # newline? move to left rather than 0
+      newline?:bool <- equal c, 10/newline
+      break-unless newline?
+      # clear rest of line in this window
+      clear-line-until screen, right
+      # skip to next line
+      row <- add row, 1
+      column <- copy left
+      screen <- move-cursor screen, row, column
+      curr <- next curr
+      prev <- next prev
+      loop +next-character
+    }
+    {
+      # at right? wrap. even if there's only one more letter left; we need
+      # room for clicking on the cursor after it.
+      at-right?:bool <- equal column, right
+      break-unless at-right?
+      # print wrap icon
+      wrap-icon:char <- copy 8617/loop-back-to-left
+      print screen, wrap-icon, 245/grey
+      column <- copy left
+      row <- add row, 1
+      screen <- move-cursor screen, row, column
+      # don't increment curr
+      loop +next-character
+    }
+    print screen, c, color
+    curr <- next curr
+    prev <- next prev
+    column <- add column, 1
+    loop
+  }
+  # save first character off-screen
+  *editor <- put *editor, bottom-of-screen:offset, curr
+  *editor <- put *editor, bottom:offset, row
+  return row, column
+]
+
+type render-recipe = (recipe (address screen) (address editor) -> number number (address screen) (address editor))
+
+def render-all screen:&:screen, env:&:environment, render-editor:render-recipe -> screen:&:screen, env:&:environment [
+  local-scope
+  load-inputs
+  trace 10, [app], [render all]
+  # top menu
+  trace 11, [app], [render top menu]
+  width:num <- screen-width screen
+  draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey
+  button-start:num <- subtract width, 20
+  button-on-screen?:bool <- greater-or-equal button-start, 0
+  assert button-on-screen?, [screen too narrow for menu]
+  screen <- move-cursor screen, 0/row, button-start
+  print screen, [ run (F4) ], 255/white, 161/reddish
+  #
+  screen <- render-sandbox-side screen, env, render-editor
+  <end-render-components>  # no early returns permitted
+  #
+  current-sandbox:&:editor <- get *env, current-sandbox:offset
+  screen <- update-cursor screen, current-sandbox, env
+]
+
+# replaced in a later layer
+def render-sandbox-side screen:&:screen, env:&:environment, render-editor:render-recipe -> screen:&:screen, env:&:environment [
+  local-scope
+  load-inputs
+  trace 11, [app], [render sandboxes]
+  old-top-idx:num <- save-top-idx screen
+  current-sandbox:&:editor <- get *env, current-sandbox:offset
+  left:num <- get *current-sandbox, left:offset
+  right:num <- get *current-sandbox, right:offset
+  row:num, column:num, screen, current-sandbox <- call render-editor, screen, current-sandbox
+  # draw solid line after code (you'll see why in later layers)
+  draw-horizontal screen, row, left, right
+  row <- add row, 1
+  clear-screen-from screen, row, left, left, right
+  #
+  assert-no-scroll screen, old-top-idx
+]
+
+def update-cursor screen:&:screen, current-sandbox:&:editor, env:&:environment -> screen:&:screen [
+  local-scope
+  load-inputs
+  <update-cursor-special-cases>
+  cursor-row:num <- get *current-sandbox, cursor-row:offset
+  cursor-column:num <- get *current-sandbox, cursor-column:offset
+  screen <- move-cursor screen, cursor-row, cursor-column
+]
+
+scenario backspace-over-text [
+  local-scope
+  trace-until 100/app  # trace too long
+  assume-screen 50/width, 15/height
+  # recipes.mu is empty
+  assume-resources [
+  ]
+  # sandbox editor contains an instruction without storing outputs
+  env:&:environment <- new-programming-environment resources, screen, []
+  render-all screen, env, render
+  # run the code in the editors
+  assume-console [
+    type [a]
+    press backspace
+  ]
+  run [
+    event-loop screen, console, env, resources
+    10:num/raw <- get *screen, cursor-row:offset
+    11:num/raw <- get *screen, cursor-column:offset
+  ]
+  memory-should-contain [
+    10 <- 1
+    11 <- 0
+  ]
+]