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-rw-r--r--baremetal/ex7.mu46
1 files changed, 0 insertions, 46 deletions
diff --git a/baremetal/ex7.mu b/baremetal/ex7.mu
deleted file mode 100644
index 30e3c1bc..00000000
--- a/baremetal/ex7.mu
+++ /dev/null
@@ -1,46 +0,0 @@
-# Cursor-based motions.
-#
-# To build a disk image:
-#   ./translate_mu_baremetal baremetal/ex7.mu     # emits disk.img
-# To run:
-#   qemu-system-i386 disk.img
-# Or:
-#   bochs -f baremetal/boot.bochsrc               # boot.bochsrc loads disk.img
-#
-# Expected output: an interactive game a bit like "snakes". Try pressing h, j,
-# k, l.
-
-fn main {
-  var space/eax: grapheme <- copy 0x20
-  set-cursor-position 0/screen, 0, 0
-  {
-    show-cursor 0/screen, space
-    var key/eax: byte <- read-key 0/keyboard
-    {
-      compare key, 0x68/h
-      break-if-!=
-      draw-code-point-at-cursor 0/screen, 0x2d/dash, 0x31/fg, 0/bg
-      move-cursor-left 0
-    }
-    {
-      compare key, 0x6a/j
-      break-if-!=
-      draw-code-point-at-cursor 0/screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
-      move-cursor-down 0
-    }
-    {
-      compare key, 0x6b/k
-      break-if-!=
-      draw-code-point-at-cursor 0/screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
-      move-cursor-up 0
-    }
-    {
-      compare key, 0x6c/l
-      break-if-!=
-      var g/eax: code-point <- copy 0x2d/dash
-      draw-code-point-at-cursor 0/screen, 0x2d/dash, 0x31/fg, 0/bg
-      move-cursor-right 0
-    }
-    loop
-  }
-}