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-rw-r--r--ex3.hex58
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+# Draw pixels in response to keyboard events, starting from the top-left
+# and in raster order.
+#
+# To run, first prepare a realistically sized disk image:
+#   dd if=/dev/zero of=disk.img count=20160  # 512-byte sectors, so 10MB
+# Load the program on the disk image:
+#   cat baremetal/boot.hex baremetal/ex3.hex  |./bootstrap run apps/hex  > a.bin
+#   dd if=a.bin of=disk.img conv=notrunc
+# To run:
+#   qemu-system-i386 disk.img
+# Or:
+#   bochs -f baremetal/boot.bochsrc  # boot.bochsrc loads disk.img
+
+# main:  (address 0x9000)
+
+# eax <- LFB
+8b  # copy *rm32 to r32
+  05  # 00/mod/indirect 000/r32/eax 101/rm32/use-disp32
+  28 81 00 00 # disp32 [label]
+
+# var read index/ecx: byte = 0
+31 c9  # ecx <- xor ecx;  11/direct 001/r32/ecx 001/rm32/ecx
+
+# $loop:
+  # CL = *read index
+  8a  # copy m8 at r32 to r8
+    0d  # 00/mod/indirect 001/r8/cl 101/rm32/use-disp32
+    cc 7d 00 00  # disp32 [label]
+  # CL = *(keyboard buffer + ecx)
+  8a  # copy m8 at r32 to r8
+    89  # 10/mod/*+disp32 001/r8/cl 001/rm32/ecx
+    d0 7d 00 00  # disp32 [label]
+  # if (CL == 0) loop (spin loop)
+  80
+    f9  # 11/mod/direct 111/subop/compare 001/rm8/CL
+    00  # imm8
+  74 ef  # loop -17 [label]
+# offset 0x19:
+  # otherwise increment read index
+  fe  # increment byte
+    05  # 00/mod/indirect 000/subop/increment 101/rm32/use-disp32
+    cc 7d 00 00  # disp32 [label]
+  # clear top nibble of index (keyboard buffer is circular)
+  80  # and byte
+    25  # 00/mod/indirect 100/subop/and 101/rm32/use-disp32
+    cc 7d 00 00  # disp32 [label]
+    0f  # imm8
+  # print a pixel in fluorescent green
+  c6  # copy imm8 to m8 at rm32
+    00  # 00/mod/indirect 000/subop 000/rm32/eax
+    31  # imm32
+  40  # increment eax
+  eb dc # loop -36 [label]
+
+# $break:
+e9 fb ff ff ff  # hang indefinitely
+
+# vim:ft=subx