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-rw-r--r--html/apps/mandelbrot.mu.html35
1 files changed, 17 insertions, 18 deletions
diff --git a/html/apps/mandelbrot.mu.html b/html/apps/mandelbrot.mu.html
index b14d4ebc..64de0ca3 100644
--- a/html/apps/mandelbrot.mu.html
+++ b/html/apps/mandelbrot.mu.html
@@ -222,24 +222,23 @@ if ('onhashchange' in window) {
 <span id="L159" class="LineNr">159 </span>  <span class="muComment"># height in the viewport  goes to scene-cy + scene-width/2*height/width</span>
 <span id="L160" class="LineNr">160 </span>  <span class="muComment"># Therefore:</span>
 <span id="L161" class="LineNr">161 </span>  <span class="muComment"># y in the viewport       goes to (scene-cy - scene-width/2*height/width) + y*scene-width/width</span>
-<span id="L162" class="LineNr">162 </span>  <span class="muComment">#  scene-cy - scene-width/width * (height/2 + y)</span>
-<span id="L163" class="LineNr">163 </span>  <span class="muComment"># At most two numbers being multiplied before a divide, so no risk of overflow.</span>
-<span id="L164" class="LineNr">164 </span>  <span class="PreProc">var</span> result/<span class="Constant">xmm0</span>: float <span class="Special">&lt;-</span> convert y
-<span id="L165" class="LineNr">165 </span>  result <span class="Special">&lt;-</span> multiply scene-width
-<span id="L166" class="LineNr">166 </span>  <span class="PreProc">var</span> width-f/<span class="Constant">xmm1</span>: float <span class="Special">&lt;-</span> convert width
-<span id="L167" class="LineNr">167 </span>  result <span class="Special">&lt;-</span> divide width-f
-<span id="L168" class="LineNr">168 </span>  result <span class="Special">&lt;-</span> add scene-cy
-<span id="L169" class="LineNr">169 </span>  <span class="PreProc">var</span> two/eax: int <span class="Special">&lt;-</span> copy <span class="Constant">2</span>
-<span id="L170" class="LineNr">170 </span>  <span class="PreProc">var</span> two-f/<span class="Constant">xmm2</span>: float <span class="Special">&lt;-</span> convert two
-<span id="L171" class="LineNr">171 </span>  <span class="PreProc">var</span> second-term/<span class="Constant">xmm1</span>: float <span class="Special">&lt;-</span> copy scene-width
-<span id="L172" class="LineNr">172 </span>  second-term <span class="Special">&lt;-</span> divide two-f
-<span id="L173" class="LineNr">173 </span>  <span class="PreProc">var</span> height-f/<span class="Constant">xmm2</span>: float <span class="Special">&lt;-</span> convert height
-<span id="L174" class="LineNr">174 </span>  second-term <span class="Special">&lt;-</span> multiply height-f
-<span id="L175" class="LineNr">175 </span>  <span class="PreProc">var</span> width-f/<span class="Constant">xmm2</span>: float <span class="Special">&lt;-</span> convert width
-<span id="L176" class="LineNr">176 </span>  second-term <span class="Special">&lt;-</span> divide width-f
-<span id="L177" class="LineNr">177 </span>  result <span class="Special">&lt;-</span> subtract second-term
-<span id="L178" class="LineNr">178 </span>  <span class="PreProc">return</span> result
-<span id="L179" class="LineNr">179 </span><span class="Delimiter">}</span>
+<span id="L162" class="LineNr">162 </span>  <span class="muComment"># At most two numbers being multiplied before a divide, so no risk of overflow.</span>
+<span id="L163" class="LineNr">163 </span>  <span class="PreProc">var</span> result/<span class="Constant">xmm0</span>: float <span class="Special">&lt;-</span> convert y
+<span id="L164" class="LineNr">164 </span>  result <span class="Special">&lt;-</span> multiply scene-width
+<span id="L165" class="LineNr">165 </span>  <span class="PreProc">var</span> width-f/<span class="Constant">xmm1</span>: float <span class="Special">&lt;-</span> convert width
+<span id="L166" class="LineNr">166 </span>  result <span class="Special">&lt;-</span> divide width-f
+<span id="L167" class="LineNr">167 </span>  result <span class="Special">&lt;-</span> add scene-cy
+<span id="L168" class="LineNr">168 </span>  <span class="PreProc">var</span> two/eax: int <span class="Special">&lt;-</span> copy <span class="Constant">2</span>
+<span id="L169" class="LineNr">169 </span>  <span class="PreProc">var</span> two-f/<span class="Constant">xmm2</span>: float <span class="Special">&lt;-</span> convert two
+<span id="L170" class="LineNr">170 </span>  <span class="PreProc">var</span> second-term/<span class="Constant">xmm1</span>: float <span class="Special">&lt;-</span> copy scene-width
+<span id="L171" class="LineNr">171 </span>  second-term <span class="Special">&lt;-</span> divide two-f
+<span id="L172" class="LineNr">172 </span>  <span class="PreProc">var</span> height-f/<span class="Constant">xmm2</span>: float <span class="Special">&lt;-</span> convert height
+<span id="L173" class="LineNr">173 </span>  second-term <span class="Special">&lt;-</span> multiply height-f
+<span id="L174" class="LineNr">174 </span>  <span class="PreProc">var</span> width-f/<span class="Constant">xmm2</span>: float <span class="Special">&lt;-</span> convert width
+<span id="L175" class="LineNr">175 </span>  second-term <span class="Special">&lt;-</span> divide width-f
+<span id="L176" class="LineNr">176 </span>  result <span class="Special">&lt;-</span> subtract second-term
+<span id="L177" class="LineNr">177 </span>  <span class="PreProc">return</span> result
+<span id="L178" class="LineNr">178 </span><span class="Delimiter">}</span>
 </pre>
 </body>
 </html>