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Diffstat (limited to 'html/baremetal/103grapheme.subx.html')
-rw-r--r-- | html/baremetal/103grapheme.subx.html | 226 |
1 files changed, 115 insertions, 111 deletions
diff --git a/html/baremetal/103grapheme.subx.html b/html/baremetal/103grapheme.subx.html index 13dc6073..77e1d901 100644 --- a/html/baremetal/103grapheme.subx.html +++ b/html/baremetal/103grapheme.subx.html @@ -55,117 +55,121 @@ if ('onhashchange' in window) { <body onload='JumpToLine();'> <a href='https://github.com/akkartik/mu/blob/main/baremetal/103grapheme.subx'>https://github.com/akkartik/mu/blob/main/baremetal/103grapheme.subx</a> <pre id='vimCodeElement'> -<span id="L1" class="LineNr"> 1 </span><span class="subxFunction">draw-grapheme</span>: <span class="subxComment"># screen: (addr screen), g: grapheme, x: int, y: int, color: int</span> -<span id="L2" class="LineNr"> 2 </span> <span class="subxS1Comment"># . prologue</span> -<span id="L3" class="LineNr"> 3 </span> 55/push-ebp -<span id="L4" class="LineNr"> 4 </span> 89/<- %ebp 4/r32/esp -<span id="L5" class="LineNr"> 5 </span> <span class="subxS1Comment"># . save registers</span> -<span id="L6" class="LineNr"> 6 </span> 50/push-eax -<span id="L7" class="LineNr"> 7 </span> 51/push-ecx -<span id="L8" class="LineNr"> 8 </span> 52/push-edx -<span id="L9" class="LineNr"> 9 </span> 53/push-ebx -<span id="L10" class="LineNr"> 10 </span> 56/push-esi -<span id="L11" class="LineNr"> 11 </span> <span class="subxComment"># TODO: support fake screen; we currently assume 'screen' is always 0 (real)</span> -<span id="L12" class="LineNr"> 12 </span> <span class="subxComment"># var letter-bitmap/esi = font[g]</span> -<span id="L13" class="LineNr"> 13 </span> 8b/-> *(ebp+0xc) 6/r32/esi -<span id="L14" class="LineNr"> 14 </span> c1 4/subop/shift-left %esi 4/imm8 -<span id="L15" class="LineNr"> 15 </span> 8d/copy-address *(esi+0x8800) 6/r32/esi <span class="subxComment"># font-start</span> -<span id="L16" class="LineNr"> 16 </span> <span class="subxComment"># if (letter-bitmap >= 0x9000) return # characters beyond ASCII currently not supported</span> -<span id="L17" class="LineNr"> 17 </span> 81 7/subop/compare %esi 0x9000/imm32 -<span id="L18" class="LineNr"> 18 </span> 7d/jump-if->= $draw-grapheme:end/disp8 -<span id="L19" class="LineNr"> 19 </span> <span class="subxComment"># edx = y</span> -<span id="L20" class="LineNr"> 20 </span> 8b/-> *(ebp+0x14) 2/r32/edx -<span id="L21" class="LineNr"> 21 </span> <span class="subxComment"># var ymax/ebx: int = y + 16</span> -<span id="L22" class="LineNr"> 22 </span> 8b/-> *(ebp+0x14) 3/r32/ebx -<span id="L23" class="LineNr"> 23 </span> 81 0/subop/add %ebx 0x10/imm32 -<span id="L24" class="LineNr"> 24 </span> { -<span id="L25" class="LineNr"> 25 </span> <span class="subxComment"># if (y >= ymax) break</span> -<span id="L26" class="LineNr"> 26 </span> 39/compare %edx 3/r32/ebx -<span id="L27" class="LineNr"> 27 </span> 7d/jump-if->= <span class="Constant">break</span>/disp8 -<span id="L28" class="LineNr"> 28 </span> <span class="subxComment"># eax = x + 7</span> -<span id="L29" class="LineNr"> 29 </span> 8b/-> *(ebp+0x10) 0/r32/eax -<span id="L30" class="LineNr"> 30 </span> 81 0/subop/add %eax 7/imm32 -<span id="L31" class="LineNr"> 31 </span> <span class="subxComment"># var xmin/ecx: int = x</span> -<span id="L32" class="LineNr"> 32 </span> 8b/-> *(ebp+0x10) 1/r32/ecx -<span id="L33" class="LineNr"> 33 </span> <span class="subxComment"># var row-bitmap/ebx: int = *letter-bitmap</span> -<span id="L34" class="LineNr"> 34 </span> 53/push-ebx -<span id="L35" class="LineNr"> 35 </span> 8b/-> *esi 3/r32/ebx -<span id="L36" class="LineNr"> 36 </span> { -<span id="L37" class="LineNr"> 37 </span> <span class="subxComment"># if (x < xmin) break</span> -<span id="L38" class="LineNr"> 38 </span> 39/compare %eax 1/r32/ecx -<span id="L39" class="LineNr"> 39 </span> 7c/jump-if-< <span class="Constant">break</span>/disp8 -<span id="L40" class="LineNr"> 40 </span> <span class="subxComment"># shift LSB from row-bitmap into carry flag (CF)</span> -<span id="L41" class="LineNr"> 41 </span> c1 5/subop/shift-right-logical %ebx 1/imm8 -<span id="L42" class="LineNr"> 42 </span> <span class="subxComment"># if LSB, draw a pixel</span> -<span id="L43" class="LineNr"> 43 </span> { -<span id="L44" class="LineNr"> 44 </span> 73/jump-if-not-CF <span class="Constant">break</span>/disp8 -<span id="L45" class="LineNr"> 45 </span> (<a href='101screen.subx.html#L3'>pixel</a> *(ebp+8) %eax %edx *(ebp+0x18)) -<span id="L46" class="LineNr"> 46 </span> } -<span id="L47" class="LineNr"> 47 </span> <span class="subxComment"># --x</span> -<span id="L48" class="LineNr"> 48 </span> 48/decrement-eax -<span id="L49" class="LineNr"> 49 </span> <span class="subxComment">#</span> -<span id="L50" class="LineNr"> 50 </span> eb/jump <span class="Constant">loop</span>/disp8 -<span id="L51" class="LineNr"> 51 </span> } -<span id="L52" class="LineNr"> 52 </span> <span class="subxComment"># reclaim row-bitmap</span> -<span id="L53" class="LineNr"> 53 </span> 5b/pop-to-ebx -<span id="L54" class="LineNr"> 54 </span> <span class="subxComment"># ++y</span> -<span id="L55" class="LineNr"> 55 </span> 42/increment-edx -<span id="L56" class="LineNr"> 56 </span> <span class="subxComment"># next bitmap row</span> -<span id="L57" class="LineNr"> 57 </span> 46/increment-esi -<span id="L58" class="LineNr"> 58 </span> <span class="subxComment">#</span> -<span id="L59" class="LineNr"> 59 </span> eb/jump <span class="Constant">loop</span>/disp8 -<span id="L60" class="LineNr"> 60 </span> } -<span id="L61" class="LineNr"> 61 </span><span class="Constant">$draw-grapheme:end</span>: -<span id="L62" class="LineNr"> 62 </span> <span class="subxS1Comment"># . restore registers</span> -<span id="L63" class="LineNr"> 63 </span> 5e/pop-to-esi -<span id="L64" class="LineNr"> 64 </span> 5b/pop-to-ebx -<span id="L65" class="LineNr"> 65 </span> 5a/pop-to-edx -<span id="L66" class="LineNr"> 66 </span> 59/pop-to-ecx -<span id="L67" class="LineNr"> 67 </span> 58/pop-to-eax -<span id="L68" class="LineNr"> 68 </span> <span class="subxS1Comment"># . epilogue</span> -<span id="L69" class="LineNr"> 69 </span> 89/<- %esp 5/r32/ebp -<span id="L70" class="LineNr"> 70 </span> 5d/pop-to-ebp -<span id="L71" class="LineNr"> 71 </span> c3/return -<span id="L72" class="LineNr"> 72 </span> -<span id="L73" class="LineNr"> 73 </span><span class="subxFunction">cursor-position</span>: <span class="subxComment"># screen: (addr screen) -> _/eax: int, _/ecx: int</span> -<span id="L74" class="LineNr"> 74 </span> <span class="subxS1Comment"># . prologue</span> -<span id="L75" class="LineNr"> 75 </span> 55/push-ebp -<span id="L76" class="LineNr"> 76 </span> 89/<- %ebp 4/r32/esp -<span id="L77" class="LineNr"> 77 </span> <span class="subxComment"># TODO: support fake screen; we currently assume 'screen' is always 0 (real)</span> -<span id="L78" class="LineNr"> 78 </span> 8b/-> *<span class="SpecialChar"><a href='103grapheme.subx.html#L107'>Default-next-x</a></span> 0/r32/eax -<span id="L79" class="LineNr"> 79 </span> 8b/-> *<span class="SpecialChar"><a href='103grapheme.subx.html#L110'>Default-next-y</a></span> 1/r32/ecx -<span id="L80" class="LineNr"> 80 </span><span class="Constant">$cursor-position:end</span>: -<span id="L81" class="LineNr"> 81 </span> <span class="subxS1Comment"># . epilogue</span> -<span id="L82" class="LineNr"> 82 </span> 89/<- %esp 5/r32/ebp -<span id="L83" class="LineNr"> 83 </span> 5d/pop-to-ebp -<span id="L84" class="LineNr"> 84 </span> c3/return -<span id="L85" class="LineNr"> 85 </span> -<span id="L86" class="LineNr"> 86 </span><span class="subxFunction">set-cursor-position</span>: <span class="subxComment"># screen: (addr screen), x: int, y: int</span> -<span id="L87" class="LineNr"> 87 </span> <span class="subxS1Comment"># . prologue</span> -<span id="L88" class="LineNr"> 88 </span> 55/push-ebp -<span id="L89" class="LineNr"> 89 </span> 89/<- %ebp 4/r32/esp -<span id="L90" class="LineNr"> 90 </span> <span class="subxS1Comment"># . save registers</span> -<span id="L91" class="LineNr"> 91 </span> 50/push-eax -<span id="L92" class="LineNr"> 92 </span> <span class="subxComment"># TODO: support fake screen; we currently assume 'screen' is always 0 (real)</span> -<span id="L93" class="LineNr"> 93 </span> 8b/-> *(ebp+0xc) 0/r32/eax -<span id="L94" class="LineNr"> 94 </span> 89/<- *<span class="SpecialChar"><a href='103grapheme.subx.html#L107'>Default-next-x</a></span> 0/r32/eax -<span id="L95" class="LineNr"> 95 </span> 8b/-> *(ebp+0x10) 0/r32/eax -<span id="L96" class="LineNr"> 96 </span> 89/<- *<span class="SpecialChar"><a href='103grapheme.subx.html#L110'>Default-next-y</a></span> 0/r32/eax -<span id="L97" class="LineNr"> 97 </span><span class="Constant">$set-cursor-position:end</span>: -<span id="L98" class="LineNr"> 98 </span> <span class="subxS1Comment"># . restore registers</span> -<span id="L99" class="LineNr"> 99 </span> 58/pop-to-eax -<span id="L100" class="LineNr">100 </span> <span class="subxS1Comment"># . epilogue</span> -<span id="L101" class="LineNr">101 </span> 89/<- %esp 5/r32/ebp -<span id="L102" class="LineNr">102 </span> 5d/pop-to-ebp -<span id="L103" class="LineNr">103 </span> c3/return -<span id="L104" class="LineNr">104 </span> -<span id="L105" class="LineNr">105 </span>== data -<span id="L106" class="LineNr">106 </span> -<span id="L107" class="LineNr">107 </span><span class="SpecialChar">Default-next-x</span>: -<span id="L108" class="LineNr">108 </span> 0/imm32 -<span id="L109" class="LineNr">109 </span> -<span id="L110" class="LineNr">110 </span><span class="SpecialChar">Default-next-y</span>: -<span id="L111" class="LineNr">111 </span> 0/imm32 +<span id="L1" class="LineNr"> 1 </span><span class="subxComment"># Use the built-in font to draw a grapheme to screen.</span> +<span id="L2" class="LineNr"> 2 </span> +<span id="L3" class="LineNr"> 3 </span>== code +<span id="L4" class="LineNr"> 4 </span> +<span id="L5" class="LineNr"> 5 </span><span class="subxFunction">draw-grapheme</span>: <span class="subxComment"># screen: (addr screen), g: grapheme, x: int, y: int, color: int</span> +<span id="L6" class="LineNr"> 6 </span> <span class="subxS1Comment"># . prologue</span> +<span id="L7" class="LineNr"> 7 </span> 55/push-ebp +<span id="L8" class="LineNr"> 8 </span> 89/<- %ebp 4/r32/esp +<span id="L9" class="LineNr"> 9 </span> <span class="subxS1Comment"># . save registers</span> +<span id="L10" class="LineNr"> 10 </span> 50/push-eax +<span id="L11" class="LineNr"> 11 </span> 51/push-ecx +<span id="L12" class="LineNr"> 12 </span> 52/push-edx +<span id="L13" class="LineNr"> 13 </span> 53/push-ebx +<span id="L14" class="LineNr"> 14 </span> 56/push-esi +<span id="L15" class="LineNr"> 15 </span> <span class="subxComment"># TODO: support fake screen; we currently assume 'screen' is always 0 (real)</span> +<span id="L16" class="LineNr"> 16 </span> <span class="subxComment"># var letter-bitmap/esi = font[g]</span> +<span id="L17" class="LineNr"> 17 </span> 8b/-> *(ebp+0xc) 6/r32/esi +<span id="L18" class="LineNr"> 18 </span> c1 4/subop/shift-left %esi 4/imm8 +<span id="L19" class="LineNr"> 19 </span> 8d/copy-address *(esi+0x8800) 6/r32/esi <span class="subxComment"># font-start</span> +<span id="L20" class="LineNr"> 20 </span> <span class="subxComment"># if (letter-bitmap >= 0x9000) return # characters beyond ASCII currently not supported</span> +<span id="L21" class="LineNr"> 21 </span> 81 7/subop/compare %esi 0x9000/imm32 +<span id="L22" class="LineNr"> 22 </span> 7d/jump-if->= $draw-grapheme:end/disp8 +<span id="L23" class="LineNr"> 23 </span> <span class="subxComment"># edx = y</span> +<span id="L24" class="LineNr"> 24 </span> 8b/-> *(ebp+0x14) 2/r32/edx +<span id="L25" class="LineNr"> 25 </span> <span class="subxComment"># var ymax/ebx: int = y + 16</span> +<span id="L26" class="LineNr"> 26 </span> 8b/-> *(ebp+0x14) 3/r32/ebx +<span id="L27" class="LineNr"> 27 </span> 81 0/subop/add %ebx 0x10/imm32 +<span id="L28" class="LineNr"> 28 </span> { +<span id="L29" class="LineNr"> 29 </span> <span class="subxComment"># if (y >= ymax) break</span> +<span id="L30" class="LineNr"> 30 </span> 39/compare %edx 3/r32/ebx +<span id="L31" class="LineNr"> 31 </span> 7d/jump-if->= <span class="Constant">break</span>/disp8 +<span id="L32" class="LineNr"> 32 </span> <span class="subxComment"># eax = x + 7</span> +<span id="L33" class="LineNr"> 33 </span> 8b/-> *(ebp+0x10) 0/r32/eax +<span id="L34" class="LineNr"> 34 </span> 81 0/subop/add %eax 7/imm32 +<span id="L35" class="LineNr"> 35 </span> <span class="subxComment"># var xmin/ecx: int = x</span> +<span id="L36" class="LineNr"> 36 </span> 8b/-> *(ebp+0x10) 1/r32/ecx +<span id="L37" class="LineNr"> 37 </span> <span class="subxComment"># var row-bitmap/ebx: int = *letter-bitmap</span> +<span id="L38" class="LineNr"> 38 </span> 53/push-ebx +<span id="L39" class="LineNr"> 39 </span> 8b/-> *esi 3/r32/ebx +<span id="L40" class="LineNr"> 40 </span> { +<span id="L41" class="LineNr"> 41 </span> <span class="subxComment"># if (x < xmin) break</span> +<span id="L42" class="LineNr"> 42 </span> 39/compare %eax 1/r32/ecx +<span id="L43" class="LineNr"> 43 </span> 7c/jump-if-< <span class="Constant">break</span>/disp8 +<span id="L44" class="LineNr"> 44 </span> <span class="subxComment"># shift LSB from row-bitmap into carry flag (CF)</span> +<span id="L45" class="LineNr"> 45 </span> c1 5/subop/shift-right-logical %ebx 1/imm8 +<span id="L46" class="LineNr"> 46 </span> <span class="subxComment"># if LSB, draw a pixel</span> +<span id="L47" class="LineNr"> 47 </span> { +<span id="L48" class="LineNr"> 48 </span> 73/jump-if-not-CF <span class="Constant">break</span>/disp8 +<span id="L49" class="LineNr"> 49 </span> (<a href='101screen.subx.html#L5'>pixel</a> *(ebp+8) %eax %edx *(ebp+0x18)) +<span id="L50" class="LineNr"> 50 </span> } +<span id="L51" class="LineNr"> 51 </span> <span class="subxComment"># --x</span> +<span id="L52" class="LineNr"> 52 </span> 48/decrement-eax +<span id="L53" class="LineNr"> 53 </span> <span class="subxComment">#</span> +<span id="L54" class="LineNr"> 54 </span> eb/jump <span class="Constant">loop</span>/disp8 +<span id="L55" class="LineNr"> 55 </span> } +<span id="L56" class="LineNr"> 56 </span> <span class="subxComment"># reclaim row-bitmap</span> +<span id="L57" class="LineNr"> 57 </span> 5b/pop-to-ebx +<span id="L58" class="LineNr"> 58 </span> <span class="subxComment"># ++y</span> +<span id="L59" class="LineNr"> 59 </span> 42/increment-edx +<span id="L60" class="LineNr"> 60 </span> <span class="subxComment"># next bitmap row</span> +<span id="L61" class="LineNr"> 61 </span> 46/increment-esi +<span id="L62" class="LineNr"> 62 </span> <span class="subxComment">#</span> +<span id="L63" class="LineNr"> 63 </span> eb/jump <span class="Constant">loop</span>/disp8 +<span id="L64" class="LineNr"> 64 </span> } +<span id="L65" class="LineNr"> 65 </span><span class="Constant">$draw-grapheme:end</span>: +<span id="L66" class="LineNr"> 66 </span> <span class="subxS1Comment"># . restore registers</span> +<span id="L67" class="LineNr"> 67 </span> 5e/pop-to-esi +<span id="L68" class="LineNr"> 68 </span> 5b/pop-to-ebx +<span id="L69" class="LineNr"> 69 </span> 5a/pop-to-edx +<span id="L70" class="LineNr"> 70 </span> 59/pop-to-ecx +<span id="L71" class="LineNr"> 71 </span> 58/pop-to-eax +<span id="L72" class="LineNr"> 72 </span> <span class="subxS1Comment"># . epilogue</span> +<span id="L73" class="LineNr"> 73 </span> 89/<- %esp 5/r32/ebp +<span id="L74" class="LineNr"> 74 </span> 5d/pop-to-ebp +<span id="L75" class="LineNr"> 75 </span> c3/return +<span id="L76" class="LineNr"> 76 </span> +<span id="L77" class="LineNr"> 77 </span><span class="subxFunction">cursor-position</span>: <span class="subxComment"># screen: (addr screen) -> _/eax: int, _/ecx: int</span> +<span id="L78" class="LineNr"> 78 </span> <span class="subxS1Comment"># . prologue</span> +<span id="L79" class="LineNr"> 79 </span> 55/push-ebp +<span id="L80" class="LineNr"> 80 </span> 89/<- %ebp 4/r32/esp +<span id="L81" class="LineNr"> 81 </span> <span class="subxComment"># TODO: support fake screen; we currently assume 'screen' is always 0 (real)</span> +<span id="L82" class="LineNr"> 82 </span> 8b/-> *<span class="SpecialChar"><a href='103grapheme.subx.html#L111'>Default-next-x</a></span> 0/r32/eax +<span id="L83" class="LineNr"> 83 </span> 8b/-> *<span class="SpecialChar"><a href='103grapheme.subx.html#L114'>Default-next-y</a></span> 1/r32/ecx +<span id="L84" class="LineNr"> 84 </span><span class="Constant">$cursor-position:end</span>: +<span id="L85" class="LineNr"> 85 </span> <span class="subxS1Comment"># . epilogue</span> +<span id="L86" class="LineNr"> 86 </span> 89/<- %esp 5/r32/ebp +<span id="L87" class="LineNr"> 87 </span> 5d/pop-to-ebp +<span id="L88" class="LineNr"> 88 </span> c3/return +<span id="L89" class="LineNr"> 89 </span> +<span id="L90" class="LineNr"> 90 </span><span class="subxFunction">set-cursor-position</span>: <span class="subxComment"># screen: (addr screen), x: int, y: int</span> +<span id="L91" class="LineNr"> 91 </span> <span class="subxS1Comment"># . prologue</span> +<span id="L92" class="LineNr"> 92 </span> 55/push-ebp +<span id="L93" class="LineNr"> 93 </span> 89/<- %ebp 4/r32/esp +<span id="L94" class="LineNr"> 94 </span> <span class="subxS1Comment"># . save registers</span> +<span id="L95" class="LineNr"> 95 </span> 50/push-eax +<span id="L96" class="LineNr"> 96 </span> <span class="subxComment"># TODO: support fake screen; we currently assume 'screen' is always 0 (real)</span> +<span id="L97" class="LineNr"> 97 </span> 8b/-> *(ebp+0xc) 0/r32/eax +<span id="L98" class="LineNr"> 98 </span> 89/<- *<span class="SpecialChar"><a href='103grapheme.subx.html#L111'>Default-next-x</a></span> 0/r32/eax +<span id="L99" class="LineNr"> 99 </span> 8b/-> *(ebp+0x10) 0/r32/eax +<span id="L100" class="LineNr">100 </span> 89/<- *<span class="SpecialChar"><a href='103grapheme.subx.html#L114'>Default-next-y</a></span> 0/r32/eax +<span id="L101" class="LineNr">101 </span><span class="Constant">$set-cursor-position:end</span>: +<span id="L102" class="LineNr">102 </span> <span class="subxS1Comment"># . restore registers</span> +<span id="L103" class="LineNr">103 </span> 58/pop-to-eax +<span id="L104" class="LineNr">104 </span> <span class="subxS1Comment"># . epilogue</span> +<span id="L105" class="LineNr">105 </span> 89/<- %esp 5/r32/ebp +<span id="L106" class="LineNr">106 </span> 5d/pop-to-ebp +<span id="L107" class="LineNr">107 </span> c3/return +<span id="L108" class="LineNr">108 </span> +<span id="L109" class="LineNr">109 </span>== data +<span id="L110" class="LineNr">110 </span> +<span id="L111" class="LineNr">111 </span><span class="SpecialChar">Default-next-x</span>: +<span id="L112" class="LineNr">112 </span> 0/imm32 +<span id="L113" class="LineNr">113 </span> +<span id="L114" class="LineNr">114 </span><span class="SpecialChar">Default-next-y</span>: +<span id="L115" class="LineNr">115 </span> 0/imm32 </pre> 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