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+# Listing 9 of https://raytracing.github.io/books/RayTracingInOneWeekend.html
+#
+# To run (on Linux):
+#   $ git clone https://github.com/akkartik/mu
+#   $ cd mu
+#   $ ./translate_mu apps/raytracing/3.mu
+#   $ ./a.elf > 3.ppm
+
+fn ray-color _in: (addr ray), _out: (addr rgb) {
+  var in/esi: (addr ray) <- copy _in
+  var out/edi: (addr rgb) <- copy _out
+  var dir/eax: (addr vec3) <- get in, dir
+#?   print-string 0, "r.dir: "
+#?   print-vec3 0, dir
+#?   print-string 0, "\n"
+  var unit-storage: vec3
+  var unit/ecx: (addr vec3) <- address unit-storage
+  vec3-unit dir, unit
+#?   print-string 0, "r.dir normalized: "
+#?   print-vec3 0, unit
+#?   print-string 0, "\n"
+  var y-addr/eax: (addr float) <- get unit, y
+  # t = (dir.y + 1.0) / 2.0
+  var t/xmm0: float <- copy *y-addr
+  var one/eax: int <- copy 1
+  var one-f/xmm1: float <- convert one
+  t <- add one-f
+  var two/eax: int <- copy 2
+  var two-f/xmm2: float <- convert two
+  t <- divide two-f
+#?   print-string 0, "t: "
+#?   print-float-hex 0, t
+#?   print-string 0, "\n"
+  # whitening = (1.0 - t) * white
+  var whitening-storage: rgb
+  var whitening/ecx: (addr rgb) <- address whitening-storage
+  rgb-white whitening
+  var one-minus-t/xmm3: float <- copy one-f
+  one-minus-t <- subtract t
+  rgb-scale-up whitening, one-minus-t
+#?   print-string 0, "whitening: "
+#?   print-rgb-raw 0, whitening
+#?   print-string 0, "\n"
+  # out = t * (0.5, 0.7, 1.0)
+  var dest/eax: (addr float) <- get out, r
+  fill-in-rational dest, 5, 0xa
+  dest <- get out, g
+  fill-in-rational dest, 7, 0xa
+  dest <- get out, b
+  copy-to *dest, one-f
+  rgb-scale-up out, t
+#?   print-string 0, "base: "
+#?   print-rgb-raw 0, out
+#?   print-string 0, "\n"
+  # blend with whitening
+  rgb-add-to out, whitening
+#?   print-string 0, "result: "
+#?   print-rgb-raw 0, out
+#?   print-string 0, "\n"
+}
+
+fn main -> _/ebx: int {
+
+  # image
+  #   width = 400
+  #   height = 400 * 9/16 = 225
+  var aspect: float
+  var aspect-addr/eax: (addr float) <- address aspect
+  fill-in-rational aspect-addr, 0x10, 9  # 16/9
+#?   print-string 0, "aspect ratio: "
+#?   print-float-hex 0, aspect
+#?   print-string 0, " "
+#?   {
+#?     var foo2/ebx: int <- reinterpret aspect
+#?     print-int32-hex 0, foo2
+#?   }
+#?   print-string 0, "\n"
+
+  # camera
+
+  # viewport-height = 2.0
+  var tmp/eax: int <- copy 2
+  var two-f/xmm4: float <- convert tmp
+  var viewport-height/xmm7: float <- copy two-f
+#?   print-string 0, "viewport height: "
+#?   print-float-hex 0, viewport-height
+#?   print-string 0, " "
+#?   {
+#?     var foo: float
+#?     copy-to foo, viewport-height
+#?     var foo2/ebx: int <- reinterpret foo
+#?     print-int32-hex 0, foo2
+#?   }
+#?   print-string 0, "\n"
+  # viewport-width = aspect * viewport-height
+  var viewport-width/xmm6: float <- convert tmp
+  viewport-width <- multiply aspect
+#?   print-string 0, "viewport width: "
+#?   print-float-hex 0, viewport-width
+#?   print-string 0, " "
+#?   {
+#?     var foo: float
+#?     copy-to foo, viewport-width
+#?     var foo2/ebx: int <- reinterpret foo
+#?     print-int32-hex 0, foo2
+#?   }
+#?   print-string 0, "\n"
+  # focal-length = 1.0
+  tmp <- copy 1
+  var focal-length/xmm5: float <- convert tmp
+
+  # origin = point3(0, 0, 0)
+  var origin-storage: vec3
+  var origin/edi: (addr vec3) <- address origin-storage
+  # horizontal = vec3(viewport-width, 0, 0)
+  var horizontal-storage: vec3
+  var dest/eax: (addr float) <- get horizontal-storage, x
+  copy-to *dest, viewport-width
+  var horizontal/ebx: (addr vec3) <- address horizontal-storage
+  # vertical = vec3(0, viewport-height, 0)
+  var vertical-storage: vec3
+  dest <- get vertical-storage, y
+  copy-to *dest, viewport-height
+  var vertical/edx: (addr vec3) <- address vertical-storage
+  # lower-left-corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal-length)
+  # . lower-left-corner = origin
+  var lower-left-corner-storage: vec3
+  var lower-left-corner/esi: (addr vec3) <- address lower-left-corner-storage
+  copy-object origin, lower-left-corner
+  # . lower-left-corner -= horizontal/2
+  var tmp2: vec3
+  var tmp2-addr/eax: (addr vec3) <- address tmp2
+  copy-object horizontal, tmp2-addr
+  vec3-scale-down tmp2-addr, two-f
+  vec3-subtract-from lower-left-corner, tmp2-addr
+  # . lower-left-corner -= vertical/2
+  copy-object vertical, tmp2-addr
+  vec3-scale-down tmp2-addr, two-f
+  vec3-subtract-from lower-left-corner, tmp2-addr
+  # . lower-left-corner -= vec3(0, 0, focal-length)
+  var dest2/ecx: (addr float) <- get lower-left-corner, z
+  var tmp3/xmm0: float <- copy *dest2
+  tmp3 <- subtract focal-length
+  copy-to *dest2, tmp3
+  # phew!
+
+  # render
+
+  # live variables at this point:
+  #   origin (edi)
+  #   lower-left-corner (esi)
+  #   horizontal (ebx)
+  #   vertical (edx)
+  # floating-point registers are all free
+  print-string 0, "P3\n400 225\n255\n"  # 225 = image height
+  var tmp/eax: int <- copy 0x18f # image width - 1
+  var image-width-1/xmm7: float <- convert tmp
+  tmp <- copy 0xe0  # image height - 1
+  var image-height-1/xmm6: float <- convert tmp
+  #
+  var j/ecx: int <- copy 0xe0  # 224
+  {
+    compare j, 0
+    break-if-<
+    var i/eax: int <- copy 0
+    {
+      compare i, 0x190  # 400 = image width
+      break-if->=
+      # u = i / (image-width - 1)
+      var u/xmm0: float <- convert i
+      u <- divide image-width-1
+#?       print-string 0, "u: "
+#?       print-float-hex 0, u
+#?       print-string 0, "\n"
+      # v = j / (image-height - 1)
+      var v/xmm1: float <- convert j
+      v <- divide image-height-1
+      # r = ray(origin, lower-left-corner + u*horizontal + v*vertical - origin)
+      var r-storage: ray
+      # . . we're running out of int registers now,
+      # . . but luckily we don't need i and j in the rest of this loop iteration,
+      # . . so we'll just spill them in a block
+      {
+        # . r.orig = origin
+        var r/eax: (addr ray) <- address r-storage
+        var dest/ecx: (addr vec3) <- get r, orig
+        copy-object origin, dest
+        # . r.dir = lower-left-corner
+        dest <- get r, dir
+        copy-object lower-left-corner, dest
+        # . r.dir += horizontal*u
+        var tmp-vec3: vec3
+        var tmp/eax: (addr vec3) <- address tmp-vec3
+        copy-object horizontal, tmp
+        vec3-scale-up tmp, u
+        vec3-add-to dest, tmp
+        # . r.dir += vertical*v
+        copy-object vertical, tmp
+        vec3-scale-up tmp, v
+        vec3-add-to dest, tmp
+        # . r.dir -= origin
+        vec3-subtract-from dest, origin
+#?         print-string 0, "ray direction: "
+#?         print-vec3 0, dest
+#?         print-string 0, "\n"
+      }
+      # pixel-color = ray-color(r)
+      var c-storage: rgb
+      var c/ecx: (addr rgb) <- address c-storage
+      {
+        var r/eax: (addr ray) <- address r-storage
+        ray-color r, c
+        # write color
+        print-rgb 0, c
+#?         print-rgb-raw 0, c
+#?         print-string 0, "\n"
+      }
+      i <- increment
+      loop
+    }
+    j <- decrement
+    loop
+  }
+  return 0
+}
+
+type ray {
+  orig: vec3  # point
+  dir: vec3
+}
+
+# A little different from the constructor at https://raytracing.github.io/books/RayTracingInOneWeekend.html
+# We immediately normalize the direction vector so we don't have to keep doing
+# so.
+fn initialize-ray _self: (addr ray), o: (addr vec3), d: (addr vec3) {
+  var self/esi: (addr ray) <- copy _self
+  var dest/eax: (addr vec3) <- get self, orig
+  copy-object o, dest
+  dest <- get self, dir
+  vec3-unit d, dest
+}
+
+fn ray-at _self: (addr ray), t: float, out: (addr vec3) {
+  var self/esi: (addr ray) <- copy _self
+  var src/eax: (addr vec3) <- get self, dir
+  copy-object src, out
+  vec3-scale-up out, t
+  src <- get self, orig
+  vec3-add-to out, src
+}
+
+type rgb {
+  # components normalized to within [0.0, 1.0]
+  r: float
+  g: float
+  b: float
+}
+
+# print translating to [0, 256)
+fn print-rgb screen: (addr screen), _c: (addr rgb) {
+  var c/esi: (addr rgb) <- copy _c
+  var xn: float
+  var xn-addr/ecx: (addr float) <- address xn
+  fill-in-rational xn-addr, 0x3e7ff, 0x3e8  # 255999 / 1000
+  # print 255.999 * c->r
+  var result/xmm0: float <- copy xn
+  var src-addr/eax: (addr float) <- get c, r
+  result <- multiply *src-addr
+  var result-int/edx: int <- truncate result
+  print-int32-decimal screen, result-int
+  print-string screen, " "
+  # print 255.999 * c->g
+  src-addr <- get c, g
+  result <- copy xn
+  result <- multiply *src-addr
+  result-int <- truncate result
+  print-int32-decimal screen, result-int
+  print-string screen, " "
+  # print 255.999 * c->b
+  src-addr <- get c, b
+  result <- copy xn
+  result <- multiply *src-addr
+  result-int <- truncate result
+  print-int32-decimal screen, result-int
+  print-string screen, "\n"
+}
+
+fn print-rgb-raw screen: (addr screen), _v: (addr rgb) {
+  var v/esi: (addr rgb) <- copy _v
+  print-string screen, "("
+  var tmp/eax: (addr float) <- get v, r
+  print-float-hex screen, *tmp
+  print-string screen, ", "
+  tmp <- get v, g
+  print-float-hex screen, *tmp
+  print-string screen, ", "
+  tmp <- get v, b
+  print-float-hex screen, *tmp
+  print-string screen, ")"
+}
+
+fn rgb-white _c: (addr rgb) {
+  var c/esi: (addr rgb) <- copy _c
+  var one/eax: int <- copy 1
+  var one-f/xmm0: float <- convert one
+  var dest/edi: (addr float) <- get c, r
+  copy-to *dest, one-f
+  dest <- get c, g
+  copy-to *dest, one-f
+  dest <- get c, b
+  copy-to *dest, one-f
+}
+
+fn rgb-add-to _c1: (addr rgb), _c2: (addr rgb) {
+  var c1/edi: (addr rgb) <- copy _c1
+  var c2/esi: (addr rgb) <- copy _c2
+  # c1.r += c2.r
+  var arg1/eax: (addr float) <- get c1, r
+  var arg2/ecx: (addr float) <- get c2, r
+  var result/xmm0: float <- copy *arg1
+  result <- add *arg2
+  copy-to *arg1, result
+  # c1.g += c2.g
+  arg1 <- get c1, g
+  arg2 <- get c2, g
+  result <- copy *arg1
+  result <- add *arg2
+  copy-to *arg1, result
+  # c1.b += c2.b
+  arg1 <- get c1, b
+  arg2 <- get c2, b
+  result <- copy *arg1
+  result <- add *arg2
+  copy-to *arg1, result
+}
+
+fn rgb-scale-up _c1: (addr rgb), f: float {
+  var c1/edi: (addr rgb) <- copy _c1
+  # c1.r *= f
+  var dest/eax: (addr float) <- get c1, r
+  var result/xmm0: float <- copy *dest
+  result <- multiply f
+  copy-to *dest, result
+  # c1.g *= f
+  dest <- get c1, g
+  result <- copy *dest
+  result <- multiply f
+  copy-to *dest, result
+  # c1.b *= f
+  dest <- get c1, b
+  result <- copy *dest
+  result <- multiply f
+  copy-to *dest, result
+}
+
+type vec3 {
+  x: float
+  y: float
+  z: float
+}
+
+fn print-vec3 screen: (addr screen), _v: (addr vec3) {
+  var v/esi: (addr vec3) <- copy _v
+  print-string screen, "("
+  var tmp/eax: (addr float) <- get v, x
+  print-float-hex screen, *tmp
+  print-string screen, ", "
+  tmp <- get v, y
+  print-float-hex screen, *tmp
+  print-string screen, ", "
+  tmp <- get v, z
+  print-float-hex screen, *tmp
+  print-string screen, ")"
+}
+
+fn vec3-add-to _v1: (addr vec3), _v2: (addr vec3) {
+  var v1/edi: (addr vec3) <- copy _v1
+  var v2/esi: (addr vec3) <- copy _v2
+  # v1.x += v2.x
+  var arg1/eax: (addr float) <- get v1, x
+  var arg2/ecx: (addr float) <- get v2, x
+  var result/xmm0: float <- copy *arg1
+  result <- add *arg2
+  copy-to *arg1, result
+  # v1.y += v2.y
+  arg1 <- get v1, y
+  arg2 <- get v2, y
+  result <- copy *arg1
+  result <- add *arg2
+  copy-to *arg1, result
+  # v1.z += v2.z
+  arg1 <- get v1, z
+  arg2 <- get v2, z
+  result <- copy *arg1
+  result <- add *arg2
+  copy-to *arg1, result
+}
+
+fn vec3-subtract-from v1: (addr vec3), v2: (addr vec3) {
+  var tmp-storage: vec3
+  var tmp/eax: (addr vec3) <- address tmp-storage
+  copy-object v2, tmp
+  vec3-negate tmp
+  vec3-add-to v1, tmp
+}
+
+fn vec3-negate v: (addr vec3) {
+  var negative-one/eax: int <- copy -1
+  var negative-one-f/xmm0: float <- convert negative-one
+  vec3-scale-up v, negative-one-f
+}
+
+fn vec3-scale-up _v: (addr vec3), f: float {
+  var v/edi: (addr vec3) <- copy _v
+  # v.x *= f
+  var dest/eax: (addr float) <- get v, x
+  var result/xmm0: float <- copy *dest
+  result <- multiply f
+  copy-to *dest, result
+  # v.y *= f
+  dest <- get v, y
+  result <- copy *dest
+  result <- multiply f
+  copy-to *dest, result
+  # v.z *= f
+  dest <- get v, z
+  result <- copy *dest
+  result <- multiply f
+  copy-to *dest, result
+}
+
+fn vec3-scale-down _v: (addr vec3), f: float {
+  var v/edi: (addr vec3) <- copy _v
+  # v.x /= f
+  var dest/eax: (addr float) <- get v, x
+  var result/xmm0: float <- copy *dest
+  result <- divide f
+  copy-to *dest, result
+  # v.y /= f
+  dest <- get v, y
+  result <- copy *dest
+  result <- divide f
+  copy-to *dest, result
+  # v.z /= f
+  dest <- get v, z
+  result <- copy *dest
+  result <- divide f
+  copy-to *dest, result
+}
+
+fn vec3-unit in: (addr vec3), out: (addr vec3) {
+  var len/xmm0: float <- vec3-length in
+#?   print-string 0, "len: "
+#?   print-float-hex 0, len
+#?   print-string 0, "\n"
+  copy-object in, out
+  vec3-scale-down out, len
+}
+
+fn vec3-length v: (addr vec3) -> _/xmm0: float {
+  var result/xmm0: float <- vec3-length-squared v
+  result <- square-root result
+  return result
+}
+
+fn vec3-length-squared _v: (addr vec3) -> _/xmm0: float {
+  var v/esi: (addr vec3) <- copy _v
+  # result = v.x * v.x
+  var src/eax: (addr float) <- get v, x
+  var tmp/xmm1: float <- copy *src
+  tmp <- multiply tmp
+  var result/xmm0: float <- copy tmp
+  # result += v.y * v.y
+  src <- get v, y
+  tmp <- copy *src
+  tmp <- multiply tmp
+  result <- add tmp
+  # result += v.z * v.z
+  src <- get v, z
+  tmp <- copy *src
+  tmp <- multiply tmp
+  result <- add tmp
+  return result
+}