diff options
Diffstat (limited to 'linux/raytracing/3.mu')
-rw-r--r-- | linux/raytracing/3.mu | 484 |
1 files changed, 484 insertions, 0 deletions
diff --git a/linux/raytracing/3.mu b/linux/raytracing/3.mu new file mode 100644 index 00000000..e190222d --- /dev/null +++ b/linux/raytracing/3.mu @@ -0,0 +1,484 @@ +# Listing 9 of https://raytracing.github.io/books/RayTracingInOneWeekend.html +# +# To run (on Linux): +# $ git clone https://github.com/akkartik/mu +# $ cd mu +# $ ./translate_mu apps/raytracing/3.mu +# $ ./a.elf > 3.ppm + +fn ray-color _in: (addr ray), _out: (addr rgb) { + var in/esi: (addr ray) <- copy _in + var out/edi: (addr rgb) <- copy _out + var dir/eax: (addr vec3) <- get in, dir +#? print-string 0, "r.dir: " +#? print-vec3 0, dir +#? print-string 0, "\n" + var unit-storage: vec3 + var unit/ecx: (addr vec3) <- address unit-storage + vec3-unit dir, unit +#? print-string 0, "r.dir normalized: " +#? print-vec3 0, unit +#? print-string 0, "\n" + var y-addr/eax: (addr float) <- get unit, y + # t = (dir.y + 1.0) / 2.0 + var t/xmm0: float <- copy *y-addr + var one/eax: int <- copy 1 + var one-f/xmm1: float <- convert one + t <- add one-f + var two/eax: int <- copy 2 + var two-f/xmm2: float <- convert two + t <- divide two-f +#? print-string 0, "t: " +#? print-float-hex 0, t +#? print-string 0, "\n" + # whitening = (1.0 - t) * white + var whitening-storage: rgb + var whitening/ecx: (addr rgb) <- address whitening-storage + rgb-white whitening + var one-minus-t/xmm3: float <- copy one-f + one-minus-t <- subtract t + rgb-scale-up whitening, one-minus-t +#? print-string 0, "whitening: " +#? print-rgb-raw 0, whitening +#? print-string 0, "\n" + # out = t * (0.5, 0.7, 1.0) + var dest/eax: (addr float) <- get out, r + fill-in-rational dest, 5, 0xa + dest <- get out, g + fill-in-rational dest, 7, 0xa + dest <- get out, b + copy-to *dest, one-f + rgb-scale-up out, t +#? print-string 0, "base: " +#? print-rgb-raw 0, out +#? print-string 0, "\n" + # blend with whitening + rgb-add-to out, whitening +#? print-string 0, "result: " +#? print-rgb-raw 0, out +#? print-string 0, "\n" +} + +fn main -> _/ebx: int { + + # image + # width = 400 + # height = 400 * 9/16 = 225 + var aspect: float + var aspect-addr/eax: (addr float) <- address aspect + fill-in-rational aspect-addr, 0x10, 9 # 16/9 +#? print-string 0, "aspect ratio: " +#? print-float-hex 0, aspect +#? print-string 0, " " +#? { +#? var foo2/ebx: int <- reinterpret aspect +#? print-int32-hex 0, foo2 +#? } +#? print-string 0, "\n" + + # camera + + # viewport-height = 2.0 + var tmp/eax: int <- copy 2 + var two-f/xmm4: float <- convert tmp + var viewport-height/xmm7: float <- copy two-f +#? print-string 0, "viewport height: " +#? print-float-hex 0, viewport-height +#? print-string 0, " " +#? { +#? var foo: float +#? copy-to foo, viewport-height +#? var foo2/ebx: int <- reinterpret foo +#? print-int32-hex 0, foo2 +#? } +#? print-string 0, "\n" + # viewport-width = aspect * viewport-height + var viewport-width/xmm6: float <- convert tmp + viewport-width <- multiply aspect +#? print-string 0, "viewport width: " +#? print-float-hex 0, viewport-width +#? print-string 0, " " +#? { +#? var foo: float +#? copy-to foo, viewport-width +#? var foo2/ebx: int <- reinterpret foo +#? print-int32-hex 0, foo2 +#? } +#? print-string 0, "\n" + # focal-length = 1.0 + tmp <- copy 1 + var focal-length/xmm5: float <- convert tmp + + # origin = point3(0, 0, 0) + var origin-storage: vec3 + var origin/edi: (addr vec3) <- address origin-storage + # horizontal = vec3(viewport-width, 0, 0) + var horizontal-storage: vec3 + var dest/eax: (addr float) <- get horizontal-storage, x + copy-to *dest, viewport-width + var horizontal/ebx: (addr vec3) <- address horizontal-storage + # vertical = vec3(0, viewport-height, 0) + var vertical-storage: vec3 + dest <- get vertical-storage, y + copy-to *dest, viewport-height + var vertical/edx: (addr vec3) <- address vertical-storage + # lower-left-corner = origin - horizontal/2 - vertical/2 - vec3(0, 0, focal-length) + # . lower-left-corner = origin + var lower-left-corner-storage: vec3 + var lower-left-corner/esi: (addr vec3) <- address lower-left-corner-storage + copy-object origin, lower-left-corner + # . lower-left-corner -= horizontal/2 + var tmp2: vec3 + var tmp2-addr/eax: (addr vec3) <- address tmp2 + copy-object horizontal, tmp2-addr + vec3-scale-down tmp2-addr, two-f + vec3-subtract-from lower-left-corner, tmp2-addr + # . lower-left-corner -= vertical/2 + copy-object vertical, tmp2-addr + vec3-scale-down tmp2-addr, two-f + vec3-subtract-from lower-left-corner, tmp2-addr + # . lower-left-corner -= vec3(0, 0, focal-length) + var dest2/ecx: (addr float) <- get lower-left-corner, z + var tmp3/xmm0: float <- copy *dest2 + tmp3 <- subtract focal-length + copy-to *dest2, tmp3 + # phew! + + # render + + # live variables at this point: + # origin (edi) + # lower-left-corner (esi) + # horizontal (ebx) + # vertical (edx) + # floating-point registers are all free + print-string 0, "P3\n400 225\n255\n" # 225 = image height + var tmp/eax: int <- copy 0x18f # image width - 1 + var image-width-1/xmm7: float <- convert tmp + tmp <- copy 0xe0 # image height - 1 + var image-height-1/xmm6: float <- convert tmp + # + var j/ecx: int <- copy 0xe0 # 224 + { + compare j, 0 + break-if-< + var i/eax: int <- copy 0 + { + compare i, 0x190 # 400 = image width + break-if->= + # u = i / (image-width - 1) + var u/xmm0: float <- convert i + u <- divide image-width-1 +#? print-string 0, "u: " +#? print-float-hex 0, u +#? print-string 0, "\n" + # v = j / (image-height - 1) + var v/xmm1: float <- convert j + v <- divide image-height-1 + # r = ray(origin, lower-left-corner + u*horizontal + v*vertical - origin) + var r-storage: ray + # . . we're running out of int registers now, + # . . but luckily we don't need i and j in the rest of this loop iteration, + # . . so we'll just spill them in a block + { + # . r.orig = origin + var r/eax: (addr ray) <- address r-storage + var dest/ecx: (addr vec3) <- get r, orig + copy-object origin, dest + # . r.dir = lower-left-corner + dest <- get r, dir + copy-object lower-left-corner, dest + # . r.dir += horizontal*u + var tmp-vec3: vec3 + var tmp/eax: (addr vec3) <- address tmp-vec3 + copy-object horizontal, tmp + vec3-scale-up tmp, u + vec3-add-to dest, tmp + # . r.dir += vertical*v + copy-object vertical, tmp + vec3-scale-up tmp, v + vec3-add-to dest, tmp + # . r.dir -= origin + vec3-subtract-from dest, origin +#? print-string 0, "ray direction: " +#? print-vec3 0, dest +#? print-string 0, "\n" + } + # pixel-color = ray-color(r) + var c-storage: rgb + var c/ecx: (addr rgb) <- address c-storage + { + var r/eax: (addr ray) <- address r-storage + ray-color r, c + # write color + print-rgb 0, c +#? print-rgb-raw 0, c +#? print-string 0, "\n" + } + i <- increment + loop + } + j <- decrement + loop + } + return 0 +} + +type ray { + orig: vec3 # point + dir: vec3 +} + +# A little different from the constructor at https://raytracing.github.io/books/RayTracingInOneWeekend.html +# We immediately normalize the direction vector so we don't have to keep doing +# so. +fn initialize-ray _self: (addr ray), o: (addr vec3), d: (addr vec3) { + var self/esi: (addr ray) <- copy _self + var dest/eax: (addr vec3) <- get self, orig + copy-object o, dest + dest <- get self, dir + vec3-unit d, dest +} + +fn ray-at _self: (addr ray), t: float, out: (addr vec3) { + var self/esi: (addr ray) <- copy _self + var src/eax: (addr vec3) <- get self, dir + copy-object src, out + vec3-scale-up out, t + src <- get self, orig + vec3-add-to out, src +} + +type rgb { + # components normalized to within [0.0, 1.0] + r: float + g: float + b: float +} + +# print translating to [0, 256) +fn print-rgb screen: (addr screen), _c: (addr rgb) { + var c/esi: (addr rgb) <- copy _c + var xn: float + var xn-addr/ecx: (addr float) <- address xn + fill-in-rational xn-addr, 0x3e7ff, 0x3e8 # 255999 / 1000 + # print 255.999 * c->r + var result/xmm0: float <- copy xn + var src-addr/eax: (addr float) <- get c, r + result <- multiply *src-addr + var result-int/edx: int <- truncate result + print-int32-decimal screen, result-int + print-string screen, " " + # print 255.999 * c->g + src-addr <- get c, g + result <- copy xn + result <- multiply *src-addr + result-int <- truncate result + print-int32-decimal screen, result-int + print-string screen, " " + # print 255.999 * c->b + src-addr <- get c, b + result <- copy xn + result <- multiply *src-addr + result-int <- truncate result + print-int32-decimal screen, result-int + print-string screen, "\n" +} + +fn print-rgb-raw screen: (addr screen), _v: (addr rgb) { + var v/esi: (addr rgb) <- copy _v + print-string screen, "(" + var tmp/eax: (addr float) <- get v, r + print-float-hex screen, *tmp + print-string screen, ", " + tmp <- get v, g + print-float-hex screen, *tmp + print-string screen, ", " + tmp <- get v, b + print-float-hex screen, *tmp + print-string screen, ")" +} + +fn rgb-white _c: (addr rgb) { + var c/esi: (addr rgb) <- copy _c + var one/eax: int <- copy 1 + var one-f/xmm0: float <- convert one + var dest/edi: (addr float) <- get c, r + copy-to *dest, one-f + dest <- get c, g + copy-to *dest, one-f + dest <- get c, b + copy-to *dest, one-f +} + +fn rgb-add-to _c1: (addr rgb), _c2: (addr rgb) { + var c1/edi: (addr rgb) <- copy _c1 + var c2/esi: (addr rgb) <- copy _c2 + # c1.r += c2.r + var arg1/eax: (addr float) <- get c1, r + var arg2/ecx: (addr float) <- get c2, r + var result/xmm0: float <- copy *arg1 + result <- add *arg2 + copy-to *arg1, result + # c1.g += c2.g + arg1 <- get c1, g + arg2 <- get c2, g + result <- copy *arg1 + result <- add *arg2 + copy-to *arg1, result + # c1.b += c2.b + arg1 <- get c1, b + arg2 <- get c2, b + result <- copy *arg1 + result <- add *arg2 + copy-to *arg1, result +} + +fn rgb-scale-up _c1: (addr rgb), f: float { + var c1/edi: (addr rgb) <- copy _c1 + # c1.r *= f + var dest/eax: (addr float) <- get c1, r + var result/xmm0: float <- copy *dest + result <- multiply f + copy-to *dest, result + # c1.g *= f + dest <- get c1, g + result <- copy *dest + result <- multiply f + copy-to *dest, result + # c1.b *= f + dest <- get c1, b + result <- copy *dest + result <- multiply f + copy-to *dest, result +} + +type vec3 { + x: float + y: float + z: float +} + +fn print-vec3 screen: (addr screen), _v: (addr vec3) { + var v/esi: (addr vec3) <- copy _v + print-string screen, "(" + var tmp/eax: (addr float) <- get v, x + print-float-hex screen, *tmp + print-string screen, ", " + tmp <- get v, y + print-float-hex screen, *tmp + print-string screen, ", " + tmp <- get v, z + print-float-hex screen, *tmp + print-string screen, ")" +} + +fn vec3-add-to _v1: (addr vec3), _v2: (addr vec3) { + var v1/edi: (addr vec3) <- copy _v1 + var v2/esi: (addr vec3) <- copy _v2 + # v1.x += v2.x + var arg1/eax: (addr float) <- get v1, x + var arg2/ecx: (addr float) <- get v2, x + var result/xmm0: float <- copy *arg1 + result <- add *arg2 + copy-to *arg1, result + # v1.y += v2.y + arg1 <- get v1, y + arg2 <- get v2, y + result <- copy *arg1 + result <- add *arg2 + copy-to *arg1, result + # v1.z += v2.z + arg1 <- get v1, z + arg2 <- get v2, z + result <- copy *arg1 + result <- add *arg2 + copy-to *arg1, result +} + +fn vec3-subtract-from v1: (addr vec3), v2: (addr vec3) { + var tmp-storage: vec3 + var tmp/eax: (addr vec3) <- address tmp-storage + copy-object v2, tmp + vec3-negate tmp + vec3-add-to v1, tmp +} + +fn vec3-negate v: (addr vec3) { + var negative-one/eax: int <- copy -1 + var negative-one-f/xmm0: float <- convert negative-one + vec3-scale-up v, negative-one-f +} + +fn vec3-scale-up _v: (addr vec3), f: float { + var v/edi: (addr vec3) <- copy _v + # v.x *= f + var dest/eax: (addr float) <- get v, x + var result/xmm0: float <- copy *dest + result <- multiply f + copy-to *dest, result + # v.y *= f + dest <- get v, y + result <- copy *dest + result <- multiply f + copy-to *dest, result + # v.z *= f + dest <- get v, z + result <- copy *dest + result <- multiply f + copy-to *dest, result +} + +fn vec3-scale-down _v: (addr vec3), f: float { + var v/edi: (addr vec3) <- copy _v + # v.x /= f + var dest/eax: (addr float) <- get v, x + var result/xmm0: float <- copy *dest + result <- divide f + copy-to *dest, result + # v.y /= f + dest <- get v, y + result <- copy *dest + result <- divide f + copy-to *dest, result + # v.z /= f + dest <- get v, z + result <- copy *dest + result <- divide f + copy-to *dest, result +} + +fn vec3-unit in: (addr vec3), out: (addr vec3) { + var len/xmm0: float <- vec3-length in +#? print-string 0, "len: " +#? print-float-hex 0, len +#? print-string 0, "\n" + copy-object in, out + vec3-scale-down out, len +} + +fn vec3-length v: (addr vec3) -> _/xmm0: float { + var result/xmm0: float <- vec3-length-squared v + result <- square-root result + return result +} + +fn vec3-length-squared _v: (addr vec3) -> _/xmm0: float { + var v/esi: (addr vec3) <- copy _v + # result = v.x * v.x + var src/eax: (addr float) <- get v, x + var tmp/xmm1: float <- copy *src + tmp <- multiply tmp + var result/xmm0: float <- copy tmp + # result += v.y * v.y + src <- get v, y + tmp <- copy *src + tmp <- multiply tmp + result <- add tmp + # result += v.z * v.z + src <- get v, z + tmp <- copy *src + tmp <- multiply tmp + result <- add tmp + return result +} |