| Commit message (Collapse) | Author | Age | Files | Lines |
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Thanks Max Bernstein for pointing out this bug:
https://git.sr.ht/~akkartik/mu-x86_64/commit/9e2ef1c90d
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This undoes commit 5764, which was ill-considered. We already had incremental
prints at that point to 'last_run'. As long as we don't run out of RAM
on large traces, there doesn't seem any need to print to stderr.
Now '--dump' is only needed when juggling multiple traces.
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The current prototype doesn't really use floating point; drop the
guardrails there.
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Give the bootstrap C++ program a less salient name.
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Bring back support for incrementally printing the trace to the screen (stderr).
I previously thought I didn't need this as long as I'm always incrementally
saving to the 'last_run' trace file. But I quickly ran into a use for it:
when I want to see a complete trace including switching into the sandbox's
trace and back out again.
So there are now two separate commandline flags:
--trace to save the trace to file
--dump to print the trace to screen
The former won't handle sandbox traces. But the latter will.
I'm deemphasizing --dump in the help message since it should be rarely
used.
One other situation where I've used stderr in the past is for just raw
convenience. But trying to always use the trace was a foolish consistency.
Conclusion:
a) For simple debugging, feel free to just use cout/cerr. Delete them
before committing.
b) If the prints get too complex, switch to the trace and browse_trace
tool.
c) If using nested sandboxes, emit to stderr, redirect to file, and browse_trace.
I've gone back and forth on these questions in the past; now I'm trying
to be a little more rigorous about capturing reasoning.
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Never mind, let's drop unused/vestigial altogether. Use absence of names
to signal unused arguments.
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Drop names of unused arguments.
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The trouble with rewriting 'unused' to '__attribute__(unused)' is that
if we happen to deliberately introduce '__attribute__(unused)' somehow,
say in the standard headers, then it gets expanded twice to '__attribute__(__attribute__(unused))'.
So we switch to a synonym.
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Bugfix: I hadn't been allowing continuations to be copied.
Deepens our initial sin of managing the Mu call stack implicitly in the
C interpreter. Since the call stack was implicit, continuations had to
be implicit as well. Since continuations aren't in Mu's memory, we have
to replicate refcounting logic for them.
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map::operator[](k) is indeed equivalent to (*((this->insert(make_pair(k,mapped_type()))).first)).second
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Clean up how we reclaim local scopes.
It used to work like this (commit 3216):
1. Update refcounts of products after every instruction, EXCEPT:
a) when instruction is a non-primitive and the callee starts with
'local-scope' (because it's already not decremented in 'return')
OR:
b) when instruction is primitive 'next-ingredient' or
'next-ingredient-without-typechecking', and its result is saved to a
variable in the default space (because it's already incremented at
the time of the call)
2. If a function starts with 'local-scope', force it to be reclaimed
before each return. However, since locals may be returned, *very
carefully* don't reclaim those. (See the logic in the old `escaping`
and `should_update_refcount` functions.)
However, this approach had issues. We needed two separate commands for
'local-scope' (reclaim locals on exit) and 'new-default-space'
(programmer takes charge of reclaiming locals). The hard-coded
reclamation duplicated refcounting logic. In addition to adding
complexity, this implementation failed to work if a function overwrites
default-space after setting up a local-scope (the old default-space is
leaked). It also fails in the presence of continuations. Calling a
continuation more than once was guaranteed to corrupt memory (commit
3986).
After this commit, reclaiming local scopes now works like this:
Update refcounts of products for every PRIMITIVE instruction.
For non-primitive instructions, all the work happens in the `return`
instruction:
increment refcount of ingredients to `return`
(unless -- one last bit of ugliness -- they aren't saved in the
caller)
decrement the refcount of the default-space
use existing infrastructure for reclaiming as necessary
if reclaiming default-space, first decrement refcount of each
local
again, use existing infrastructure for reclaiming as necessary
This commit (finally!) completes the bulk[1] of step 2 of the plan in
commit 3991. It was very hard until I gave up trying to tweak the
existing implementation and just test-drove layer 43 from scratch.
[1] There's still potential for memory corruption if we abuse
`default-space`. I should probably try to add warnings about that at
some point (todo in layer 45).
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Instead of setup() and teardown() we'll just use a reset() function from
now on, which will bring the machine back to a good state before each
test or run, and also before exit (to avoid memory leaks).
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Be more disciplined about tagging 2 different concepts in the codebase:
a) Use the phrase "later layers" to highlight places where a layer
doesn't have the simplest possible self-contained implementation.
b) Use the word "hook" to point out functions that exist purely to
provide waypoints for extension by future layers.
Since both these only make sense in the pre-tangled representation of
the codebase, using '//:' and '#:' comments to get them stripped out of
tangled output.
(Though '#:' comments still make it to tangled output at the moment.
Let's see if we use it enough to be worth supporting. Scenarios are
pretty unreadable in tangled output anyway.)
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To do so, run:
$ ./mu --trace test <scenario name>
The trace will then be in file 'interactive'.
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Thanks Ella Couch for pointing out that Mu was lying when debugging
small numbers.
def main [
local-scope
x:number <- copy 1
{
x <- divide x, 2
$print x, 10/newline
loop # until SIGFPE
}
]
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Right now Mu has zero dependency knowledge. If anything changes in our
project the C++ compiler has to redo the entire project. This is
unnecessarily slow, and also causes gcc to run out of RAM on puny
machines.
New vision: carve the tangled mu.cc into multiple files.
includes.h
types.h
globals.cc
globals.h
one .cc file for each function definition
(This is of course in addition to the already auto-generated test_list
and function_list.)
With this approach changes to functions will only require recompiling
the functions that changed. We'd need to be smart to not rewrite files
that don't change (modulo #line directives).
Any changes to includes/types/globals would still require rebuilding the
entire project. That's the (now greatly reduced) price we will continue
to pay for outsourcing dependency management to the computer.
Plan arrived at after conversation with Stephen Malina.
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Fix CI.
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The mu commandline now has four parts: options, commands (of which we
only have one so far: 'test'), files/directories and ingredients to pass
to 'main'. That cleans up the hacky ordering constraint we had earlier.
I've also cleaned up the usage message.
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Complicated logic to not run core tests. I only want to disable core
tests if:
a) I'm changing CFLAGS on the commandline (usually to disable
optimizations, causing tests to run slower in a debug cycle)
b) I'm not printing a help message (either with just 'mu' or
'mu --help')
c) I'm loading other files besides just the core.
Under these circumstances I only want to run tests in the files
explicitly loaded at the commandline.
This is all pretty hairy, in spite of my attempts to document it in
four different places. I might end up taking it all out the first time I
need to run core tests under all these conditions.
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Drastically streamlined floating-point overflow/underflow detection.
For some reason I can't find a way to actually handle SIGFPE traps; they
have to segfault the program.
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I'd included handling for SIGFPE on faith but I'm not actually able to
see it triggering. Drop it until we can at least test it manually.
In general, floating-point is horrendous: https://hal.archives-ouvertes.fr/hal-00576641v1/document.
Neither types nor tests will help deal with it.
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This improves on commit 3026; it turns out you need to manually handle
the traps generated by -ftrapv.
https://gist.github.com/mastbaum/1004768
Signal handling is based on https://spin.atomicobject.com/2013/01/13/exceptions-stack-traces-c.
Various combinations of platform+compiler seem to work very differently:
gcc everywhere seems to have extremely threadbare ftrapv support
Clang + OSX generates SIGILL.
Clang + Linux is advertised to generate SIGABRT, so I handle that out
of an excess of caution. However, in my experience it seems to kill
the program (sometimes segfaulting) even without any signal handlers
installed.
In the process, I realized that all my current builds are using Clang,
so I added one little test on CI to use g++ in commit 3029.
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How did I not know about -ftrapv for so long?! Found while reading
Memarian et al, "Into the depths of C: Elaborating the de facto
standards".
http://www.cl.cam.ac.uk/~pes20/cerberus/pldi16.pdf
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This should eradicate the issue of 2771.
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This is long overdue. Let's see if it gets me using traces more during
debugging.
Though perhaps I'm being too persnickety. These are all valid ways to
debug programs:
a) print directly to screen
b) log, and then dump the log on some condition
c) temporarily print selected log statements directly to screen
d) log, and then browse the log using the zoom interface
For a) to work we need to normally keep prints empty.
For b) to work the log needs to be of some manageable size, where it's
tractable to find interesting features.
d) is the ultimate weapon, but might be slow because it's interactive
c) seems like the ugly case. Should I be trying to avoid it altogether?
Let's try, and see if d) is useable when we want to do c). For simple
cases it's still totally acceptable to just print. If the prints get too
complex to parse, then we move to the zoom interface. Hopefully it'll be
easier because we have to spend less time getting the prints just so.
(Independent of all this, often the best way to make a log manageable so
any of the approaches works: distill the bad behavior down to a test.
But that leads to chicken-and-egg situations where you need to first
understand before you can distill.)
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Another gotcha uncovered in the process of sorting out the previous
commit: I keep using eof() but forgetting that there are two other
states an istream can get into. Just never use eof().
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Got that idea to work with a special-case for 'new'. Requires parsing
new's first ingredient, performing the replacement, and then turning it
back into a string. I didn't want to replace NEW with ALLOCATE right
here, because then it messes with my invariant that transform should
never see a naked ALLOCATE.
Layer 11 still not working, but everything else is. Let's clean up
before we diagnose the new breakage.
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Yup, type ingredients were taking size 1 by default.
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No, my idea was abortive. My new plan was to run no transforms for
generic recipes, and instead only run them on concrete specializations
as they're created.
The trouble with this approach is that new contains a type specification
in its ingredient which apparently needed to be transformed into an
allocate before specialization.
But no, how was that working? How was new computing size based on type
ingredients? It might have been wrong all along.
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Commands run:
$ sed -i 's/\([^. (]*\)\.find(\([^)]*\)) != [^.]*\.end()/contains_key(\1, \2)/g' 0[^0]*cc
$ sed -i 's/\([^. (]*\)\.find(\([^)]*\)) == [^.]*\.end()/!contains_key(\1, \2)/g' 0[^0]*cc
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