| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Literal '0' ingredients should map to numbers before addresses.
|
|
|
|
|
| |
/raw is to express absolute addresses
/unsafe is to sidestep type-checking in test setup
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Got that idea to work with a special-case for 'new'. Requires parsing
new's first ingredient, performing the replacement, and then turning it
back into a string. I didn't want to replace NEW with ALLOCATE right
here, because then it messes with my invariant that transform should
never see a naked ALLOCATE.
Layer 11 still not working, but everything else is. Let's clean up
before we diagnose the new breakage.
|
|
|
|
| |
Yup, type ingredients were taking size 1 by default.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
No, my idea was abortive. My new plan was to run no transforms for
generic recipes, and instead only run them on concrete specializations
as they're created.
The trouble with this approach is that new contains a type specification
in its ingredient which apparently needed to be transformed into an
allocate before specialization.
But no, how was that working? How was new computing size based on type
ingredients? It might have been wrong all along.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I'm still seeing all sorts of failures in turning on layer 11 of edit/,
so I'm backing away and nailing down every culprit I run into. First up:
stop accidentally inserting empty objects into maps during lookups.
Commands run:
$ sed -i 's/\(Recipe_ordinal\|Recipe\|Type_ordinal\|Type\|Memory\)\[\([^]]*\)\] = \(.*\);/put(\1, \2, \3);/' 0[1-9]*
$ vi 075scenario_console.cc # manually fix up Memory[Memory[CONSOLE]]
$ sed -i 's/\(Memory\)\[\([^]]*\)\]/get_or_insert(\1, \2)/' 0[1-9]*
$ sed -i 's/\(Recipe_ordinal\|Type_ordinal\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
$ sed -i 's/\(Recipe\|Type\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
Now mu dies pretty quickly because of all the places I try to lookup a
missing value.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
At the lowest level I'm reluctantly starting to see the need for errors
that stop the program in its tracks. Only way to avoid memory corruption
and security issues. But beyond that core I still want to be as lenient
as possible at higher levels of abstraction.
|
| |
|
|
|
|
|
| |
Now duplex-list is fully non-generic and only works with characters. But
we'll fix that in a bit..
|
| |
|
|
|
|
| |
Already I'm finding type errors in the programming environment.
|
| |
|
|
|
|
|
|
|
|
| |
Always show recipe name where error occurred. But don't show internal
'interactive' name for sandboxes, that's just confusing.
What started out as warnings are now ossifying into errors that halt all
execution. Is this how things went with C and Unix as well?
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Front-loads it a bit more than I'd like, but the payoff is that other
recipes will now be able to describe the type checks right next to their
operation.
I'm also introducing a new use of /raw with literals to indicate unsafe
typecasts.
|
|
|
|
|
| |
That way we only have to check each static instruction once, rather than
every time it runs.
|
|
|
|
|
|
|
|
|
|
|
| |
Turns out the default format for printing floating point numbers is
neither 'scientific' nor 'fixed' even though those are the only two
options offered. Reading the C++ standard I found out that the default
(modulo locale changes) is basically the same as the printf "%g" format.
And "%g" is basically the shorter of:
a) %f with trailing zeros trimmed
b) %e
So we'll just do %f and trim trailing zeros.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Finally terminate the experiment of keeping debug prints around. I'm
also going to give up on maintaining counts.
What we really need is two kinds of tracing:
a) For tests, just the domain-specific facts, organized by labels.
b) For debugging, just transient dumps to stdout.
b) only works if stdout is clean by default.
Hmm, I think this means 'stash' should be the transient kind of trace.
|
|
|
|
|
|
| |
This can happen if 'canonize' fails. Make sure it doesn't kill mu.
Thanks Caleb Couch.
|
| |
|
|
|
|
|
|
|
| |
Region to click on to edit is now reduced to just the menu bar for the
sandbox (excluding the 'x' for deleting the sandbox). The symmetry there
might be useful, but we'll see if the relative click area is
in line with how commonly the actions are performed.
|
|
|
|
| |
Now fix the proximal cause of the write to address 0.
|
| |
|
|
|
|
| |
Should be a little bit more mnemonic.
|
|
|
|
| |
First step to reducing typing burden. Next step: inferring types.
|
| |
|
| |
|
|
|
|
| |
Also reorganize my miscellaneous hacky primitives.
|
|
|
|
| |
Also standardized warnings.
|
|
|
|
|
|
|
|
|
| |
More verbose, but it saves trouble when debugging; there's never
something you thought should be traced but just never came out the other
end.
Also got rid of fatal errors entirely. Everything's a warning now, and
code after a warning isn't guaranteed to run.
|
|
|
|
|
| |
Also, turns out I haven't been building 999spaces.cc in my default
build. Now fixed.
|
|
|
|
|
|
|
| |
It comes up pretty early in the codebase, but hopefully won't come up
in the mu level until we get to higher-order recipes. Potentially
intimidating name, but such prime real estate with no confusing
overloadings in other projects!
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
..now that we support non-integers.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a far cleaner way to provide *some* floating-point support. We
can only represent signed integers up to 2^51 rather than 2^63. But in
exchange we don't have to worry about it elsewhere, and it's probably
faster than checking tag bits in every operation.
Hmm, yeah, surprised how easy this was. I think I'll give up on the
other approach.
I still don't have non-integer literals. But we won't bother with those
until we need them. `3.14159:literal` seems ugly.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I added one test to check that divide can return a float, then hacked at
the rippling failures across the entire entire codebase until all tests
pass. Now I need to look at the changes I made and see if there's a
system to them, identify other places that I missed, and figure out the
best way to cover all cases. I also need to show real rather than
encoded values in the traces, but I can't use value() inside reagent
methods because of the name clash with the member variable. So let's
take a snapshot before we attempt any refactoring. This was non-trivial
to get right.
Even if I convince myself that I've gotten it right, I might back this
all out if I can't easily *persuade others* that I've gotten it right.
|
|
|
|
|
|
|
|
|
| |
Useful check:
$ grep "[^ '\"]\[[^\"]" *.cc \
|perl -pwe 's/\Wargv\[|\WTests\[|\Wframe\[|\WMemory\[|\WName\[|\WSurrounding_space\[|\WRecipe\[|\WType\[|\WRecipe_number\[|\WType_number\[|\WBefore_fragments\[|\WAfter_fragments\[//g' \
|perl -pwe 's/\Wargv\[|\WTests\[|\Wframe\[|\WMemory\[|\WName\[|\WSurrounding_space\[|\WRecipe\[|\WType\[|\WRecipe_number\[|\WType_number\[|\WBefore_fragments\[|\WAfter_fragments\[//g' \
|grep '[^ ]\['
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
All primitives now always write to all their products. If a product is
not used that's fine, but if an instruction seems to expect too many
products mu will complain.
In the process, many primitives can operate on more than two ingredients
where it seems intuitive. You can add or divide more than two numbers
together, copy or negate multiple corresponding locations, etc.
There's one remaining bit of ugliness. Some instructions like
get/get-address, index/index-address, wait-for-location, these can
unnecessarily load values from memory when they don't need to.
Useful vim commands:
%s/ingredients\[\([^\]]*\)\]/ingredients.at(\1)/gc
%s/products\[\([^\]]*\)\]/products.at(\1)/gc
.,$s/\[\(.\)]/.at(\1)/gc
|