| Commit message (Collapse) | Author | Age | Files | Lines |
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Thanks Caleb Couch.
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At the lowest level I'm reluctantly starting to see the need for errors
that stop the program in its tracks. Only way to avoid memory corruption
and security issues. But beyond that core I still want to be as lenient
as possible at higher levels of abstraction.
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Always show recipe name where error occurred. But don't show internal
'interactive' name for sandboxes, that's just confusing.
What started out as warnings are now ossifying into errors that halt all
execution. Is this how things went with C and Unix as well?
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Front-loads it a bit more than I'd like, but the payoff is that other
recipes will now be able to describe the type checks right next to their
operation.
I'm also introducing a new use of /raw with literals to indicate unsafe
typecasts.
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Turns out the default format for printing floating point numbers is
neither 'scientific' nor 'fixed' even though those are the only two
options offered. Reading the C++ standard I found out that the default
(modulo locale changes) is basically the same as the printf "%g" format.
And "%g" is basically the shorter of:
a) %f with trailing zeros trimmed
b) %e
So we'll just do %f and trim trailing zeros.
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Finally terminate the experiment of keeping debug prints around. I'm
also going to give up on maintaining counts.
What we really need is two kinds of tracing:
a) For tests, just the domain-specific facts, organized by labels.
b) For debugging, just transient dumps to stdout.
b) only works if stdout is clean by default.
Hmm, I think this means 'stash' should be the transient kind of trace.
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Standardize test names.
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Region to click on to edit is now reduced to just the menu bar for the
sandbox (excluding the 'x' for deleting the sandbox). The symmetry there
might be useful, but we'll see if the relative click area is
in line with how commonly the actions are performed.
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Now fix the proximal cause of the write to address 0.
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Should be a little bit more mnemonic.
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First step to reducing typing burden. Next step: inferring types.
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Also standardized warnings.
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More verbose, but it saves trouble when debugging; there's never
something you thought should be traced but just never came out the other
end.
Also got rid of fatal errors entirely. Everything's a warning now, and
code after a warning isn't guaranteed to run.
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Eventually we might be able to get rid of die entirely.
This is just a preliminary stab at a random error. In the process I ran
into two issues that have impeded debugging before:
a) Naming conflicts within scenarios are a real no-no. I need to warn on
them, but the rules are getting complicated:
Always print warnings on redefine
But not in interactive mode
Or in scenarios checking warning behavior
Unless the scenario recipe itself is overridden
b) Now that we've added collect_layers and a long time can go between
traces, debugging is a minefield because trace lines don't print to
screen immediately after they're created. Need to do something about
that. Maybe explicitly trigger collection by tracing '\n' or something.
These are the next two items on my todo list.
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