| Commit message (Collapse) | Author | Age | Files | Lines |
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I tried to not populate the type at an early stage, and to pull out the
type computations for all reagents into a separate transform grouped
with but before the other type deduction transforms. But it seemed less
readable to not mention types at all in layer 10. So we'll stick with
our current approach, but try to be disciplined about grouping all the
type transforms together, so that we can reason about whether a pass
belongs before or after type deduction. (Doesn't seem rigorous enough
for the name 'type inference'.) In particular, static dispatch and
specialization of generics (resolve_ambiguous_calls) needs to happen
after all type inference has completed, so that the only missing types
are the generic type ingredients.
In general I've been living in constant fear of the phase-ordering
problem. No matter how many tests I write, I can't be sure that there
isn't some corner case where my phases will be proven to be in a
sub-optimal ordering. When I build the mu compiler in mu I'll want to
also use the ability to perform static analyses in mu programs using mu
userland capabilities. That would allow me to be sure that no phase
writes to some field of reagent after some other purely checking phase
reads it. Then all you have to do is be disciplined about not doing
checking in mutating phases (which we currently aren't; hello
check_or_set_invalid_types).
Hmm, but I think this line of thought gives me some confidence now that
I'm ok so far. The only field of reagents being modified after
parsing/initialization is the type. So all I care about is whether each
transform happens before or after all types are available. If I later
start writing other fields or properties then I'll need to perform
similar analysis for them, and it might get complicated enough to need a
state diagram where partially filled out properties inhabit separate
states from completely inferred properties.
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I'd not paid any attention to it so far, but I need to do so from now
on.
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Starting to leave commented out prints again out of desperation.
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Commands run:
$ sed -i 's/\([^. (]*\)\.find(\([^)]*\)) != [^.]*\.end()/contains_key(\1, \2)/g' 0[^0]*cc
$ sed -i 's/\([^. (]*\)\.find(\([^)]*\)) == [^.]*\.end()/!contains_key(\1, \2)/g' 0[^0]*cc
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I'm still seeing all sorts of failures in turning on layer 11 of edit/,
so I'm backing away and nailing down every culprit I run into. First up:
stop accidentally inserting empty objects into maps during lookups.
Commands run:
$ sed -i 's/\(Recipe_ordinal\|Recipe\|Type_ordinal\|Type\|Memory\)\[\([^]]*\)\] = \(.*\);/put(\1, \2, \3);/' 0[1-9]*
$ vi 075scenario_console.cc # manually fix up Memory[Memory[CONSOLE]]
$ sed -i 's/\(Memory\)\[\([^]]*\)\]/get_or_insert(\1, \2)/' 0[1-9]*
$ sed -i 's/\(Recipe_ordinal\|Type_ordinal\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
$ sed -i 's/\(Recipe\|Type\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
Now mu dies pretty quickly because of all the places I try to lookup a
missing value.
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A new externality is starting to make its presence felt.
Until I sort this out it's going to be hard to finish making duplex-list
generic.
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Deduce operation id from name during transform rather than load, so that
earlier transforms have a chance to modify the name.
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Thanks Caleb Couch.
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At the lowest level I'm reluctantly starting to see the need for errors
that stop the program in its tracks. Only way to avoid memory corruption
and security issues. But beyond that core I still want to be as lenient
as possible at higher levels of abstraction.
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Always show recipe name where error occurred. But don't show internal
'interactive' name for sandboxes, that's just confusing.
What started out as warnings are now ossifying into errors that halt all
execution. Is this how things went with C and Unix as well?
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Front-loads it a bit more than I'd like, but the payoff is that other
recipes will now be able to describe the type checks right next to their
operation.
I'm also introducing a new use of /raw with literals to indicate unsafe
typecasts.
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Turns out the default format for printing floating point numbers is
neither 'scientific' nor 'fixed' even though those are the only two
options offered. Reading the C++ standard I found out that the default
(modulo locale changes) is basically the same as the printf "%g" format.
And "%g" is basically the shorter of:
a) %f with trailing zeros trimmed
b) %e
So we'll just do %f and trim trailing zeros.
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Finally terminate the experiment of keeping debug prints around. I'm
also going to give up on maintaining counts.
What we really need is two kinds of tracing:
a) For tests, just the domain-specific facts, organized by labels.
b) For debugging, just transient dumps to stdout.
b) only works if stdout is clean by default.
Hmm, I think this means 'stash' should be the transient kind of trace.
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Standardize test names.
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Region to click on to edit is now reduced to just the menu bar for the
sandbox (excluding the 'x' for deleting the sandbox). The symmetry there
might be useful, but we'll see if the relative click area is
in line with how commonly the actions are performed.
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Now fix the proximal cause of the write to address 0.
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Should be a little bit more mnemonic.
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First step to reducing typing burden. Next step: inferring types.
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Also standardized warnings.
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More verbose, but it saves trouble when debugging; there's never
something you thought should be traced but just never came out the other
end.
Also got rid of fatal errors entirely. Everything's a warning now, and
code after a warning isn't guaranteed to run.
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Eventually we might be able to get rid of die entirely.
This is just a preliminary stab at a random error. In the process I ran
into two issues that have impeded debugging before:
a) Naming conflicts within scenarios are a real no-no. I need to warn on
them, but the rules are getting complicated:
Always print warnings on redefine
But not in interactive mode
Or in scenarios checking warning behavior
Unless the scenario recipe itself is overridden
b) Now that we've added collect_layers and a long time can go between
traces, debugging is a minefield because trace lines don't print to
screen immediately after they're created. Need to do something about
that. Maybe explicitly trigger collection by tracing '\n' or something.
These are the next two items on my todo list.
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