| Commit message (Collapse) | Author | Age | Files | Lines |
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More consistent labeling of waypoints. Use types only when you need to
distinguish between function overloadings. Otherwise just use variable
names unless it's truly not apparent what they are (like that the result
is a recipe in "End Rewrite Instruction").
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Now that we no longer have non-shared addresses, we can just always
track refcounts for all addresses.
Phew!
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I realize that there's still a serious problem with refcounts.
Everything's fine as long as I copy those shared addresses manually
elsewhere, but there's a couple of places where I just do a memcopy
right now without any extra smarts: in 'copy' and 'merge' instructions.
I need to replace support for arbitrary types in these instructions, and
replace it with transforms to generate the right code. Mu basically
needs copy constructors and destructors, so that containers can
decrement the refcounts of any elements (or elements of elements, or
elements of elements of elements..) that are shared addresses.
But my confidence in this whole approach is shaken. Maybe I should stop
this project. It's turning into a language+OS design project where I was
hoping that being a toy would shelter me from these concerns. I just
want to explore turning manual tests into reproducible automatic ones.
Maybe I should just build libraries for each interface to hardware
(network, disk, screen, keyboard, ...) in C++11 or something. Use no
high-level libraries for sockets, files, etc. Instead rely on just the
kernel syscalls, memory allocator, RAII, STL. Build things from scratch
atop those building blocks.
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Show more thorough information about instructions in the trace, but keep
the original form in error messages.
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This should eradicate the issue of 2771.
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This uncovered a second bug (besides 2766) -- I was manually doing the
work of 'new-fake-console' inside 'assume-console' but forgetting to
increment a refcount.
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I'm dropping all mention of 'recipe' terminology from the Readme. That
way I hope to avoid further bike-shedding discussions while I very
slowly decide on the right terminology with my students.
I could be smarter in my error messages and use 'recipe' when code uses
it and 'function' otherwise. But what about other words like ingredient?
It would all add complexity that I'm not yet sure is worthwhile. But I
do want separate experiences for veteran programmers reading about Mu on
github and for people learning programming using Mu.
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I'm going to stop wasting precious first-line characters on 'bugfix:'.
It's going to be all bugfixes for a while I think.
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I really have only one warning left: when somebody redefines a function.
I think I'm going to just turn that into an error as well and drop the
notion of warnings altogether. Anytime we find something wrong we stop
running the program. This is a place where hygiene is justified.
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Delete all the [] that has crept in since 2377 in November.
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Stack of plans for cleaning up replace_type_ingredients() and a couple
of other things, from main problem to subproblems:
include type names in the type_tree rather than in the separate properties vector
make type_tree and string_tree real cons cells, with separate leaf nodes
redo the vocabulary for dumping various objects:
do we really need to_string and debug_string?
can we have a version with *all* information?
can we have to_string not call debug_string?
This commit nibbles at the edges of the final task, switching from
member method syntax to global function like almost everything else. I'm
mostly using methods just for STL in this project.
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Somehow this never transferred over from the Arc version until now.
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We don't yet actually maintain the refcount. That's next.
Hardest part of this was debugging the assume-console scenarios in layer
85. That took some detailed manual diffing of traces (because the output
of diff was no good).
New tracing added in this commit add 8% to .traces LoC. Commented out
trace() calls (used during debugging) make that 45%.
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This is the one major refinement on the C programming model I'm planning
to introduce in mu. Instead of Rust's menagerie of pointer types and
static checking, I want to introduce just one new type, and use it to
perform ref-counting at runtime.
So far all we're doing is updating new's interface. The actual
ref-counting implementation is next.
One implication: I might sometimes need duplicate implementations for a
recipe with allocated vs vanilla addresses of the same type. So far it
seems I can get away with just always passing in allocated addresses;
the situations when you want to pass an unallocated address to a recipe
should be few and far between.
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Reorganize layers in preparation for a better way to manage heap
allocations without ever risking use-after-free errors.
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It comes up pretty early in the codebase, but hopefully won't come up
in the mu level until we get to higher-order recipes. Potentially
intimidating name, but such prime real estate with no confusing
overloadings in other projects!
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Snapshot in switching editor-data.cursor to editor-data.before-cursor.
But I have trouble coercing events to touch events, even though using
the integer tag 2 for the conversion works.
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Drop the #$%# 'encapsulated' stack ADT.
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..now that we support non-integers.
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This is a far cleaner way to provide *some* floating-point support. We
can only represent signed integers up to 2^51 rather than 2^63. But in
exchange we don't have to worry about it elsewhere, and it's probably
faster than checking tag bits in every operation.
Hmm, yeah, surprised how easy this was. I think I'll give up on the
other approach.
I still don't have non-integer literals. But we won't bother with those
until we need them. `3.14159:literal` seems ugly.
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I added one test to check that divide can return a float, then hacked at
the rippling failures across the entire entire codebase until all tests
pass. Now I need to look at the changes I made and see if there's a
system to them, identify other places that I missed, and figure out the
best way to cover all cases. I also need to show real rather than
encoded values in the traces, but I can't use value() inside reagent
methods because of the name clash with the member variable. So let's
take a snapshot before we attempt any refactoring. This was non-trivial
to get right.
Even if I convince myself that I've gotten it right, I might back this
all out if I can't easily *persuade others* that I've gotten it right.
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All primitives now always write to all their products. If a product is
not used that's fine, but if an instruction seems to expect too many
products mu will complain.
In the process, many primitives can operate on more than two ingredients
where it seems intuitive. You can add or divide more than two numbers
together, copy or negate multiple corresponding locations, etc.
There's one remaining bit of ugliness. Some instructions like
get/get-address, index/index-address, wait-for-location, these can
unnecessarily load values from memory when they don't need to.
Useful vim commands:
%s/ingredients\[\([^\]]*\)\]/ingredients.at(\1)/gc
%s/products\[\([^\]]*\)\]/products.at(\1)/gc
.,$s/\[\(.\)]/.at(\1)/gc
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I've tried to update the Readme, but there are at least a couple of issues.
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