| Commit message (Collapse) | Author | Age | Files | Lines |
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Be more disciplined about tagging 2 different concepts in the codebase:
a) Use the phrase "later layers" to highlight places where a layer
doesn't have the simplest possible self-contained implementation.
b) Use the word "hook" to point out functions that exist purely to
provide waypoints for extension by future layers.
Since both these only make sense in the pre-tangled representation of
the codebase, using '//:' and '#:' comments to get them stripped out of
tangled output.
(Though '#:' comments still make it to tangled output at the moment.
Let's see if we use it enough to be worth supporting. Scenarios are
pretty unreadable in tangled output anyway.)
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Follow-up to commit 3321: move get_base_type() more thoroughly to layer
55. The notion of a base_type doesn't really make sense before we
introduce type ingredients and shape-shifting containers, and it
simplifies early layers a *lot* even including the cost of that *ugly*
preamble in layer 55 to retrofit all the places.
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Coalesce some duplicate signalling that the current test failed.
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Drop a few debug prints. Hopefully now we need never duplicate trace
statements and can instead just dump them to screen.
I'll soon need the ability to selectively dump traces for a specific
label.
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The notion of blocking is just to enable certain kinds of tests. We
should never be using it in production code.
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This commit completes the final step: fixing the final failing tests (in
chessboard.mu) by teaching `restart` about the block signal.
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Fix failing scenarios in channel layer. We do so by introducing a kludgy
new instruction to explicitly signal when a routine is stuck ('blocked')
and waiting on another.
All this locking and blocking may well be a crap design. We'll see if we
find ourselves using these primitives again. Ideally we don't need them
for anything else now that we're done building channels.
Still some failing scenarios left in chessboard.mu. Let's see how that
goes.
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Reorder `wait-for-routine-to-block` to be close to related routines
`switch` and `restart`.
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Previously our channels were based on an unconventional
`wait-for-location` primitive that waits for a specific address to
change its contents. This only works as long as a channel has a single
reader and a single writer routine. To support multiple readers and
writers we switch to a more conventional compare-and-set primitive.
There's still a couple of failing scenarios, though -- the ones using
`wait-for-routine-to-block`, because the new approach never blocks on an
empty or full channel, just yields CPU for a time before polling. Hmm,
how to fix this?
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Rip out everything to fix one failing unit test (commit 3290; type
abbreviations).
This commit does several things at once that I couldn't come up with a
clean way to unpack:
A. It moves to a new representation for type trees without changing
the actual definition of the `type_tree` struct.
B. It adds unit tests for our type metadata precomputation, so that
errors there show up early and in a simpler setting rather than dying
when we try to load Mu code.
C. It fixes a bug, guarding against infinite loops when precomputing
metadata for recursive shape-shifting containers. To do this it uses a
dumb way of comparing type_trees, comparing their string
representations instead. That is likely incredibly inefficient.
Perhaps due to C, this commit has made Mu incredibly slow. Running all
tests for the core and the edit/ app now takes 6.5 minutes rather than
3.5 minutes.
== more notes and details
I've been struggling for the past week now to back out of a bad design
decision, a premature optimization from the early days: storing atoms
directly in the 'value' slot of a cons cell rather than creating a
special 'atom' cons cell and storing it on the 'left' slot. In other
words, if a cons cell looks like this:
o
/ | \
left val right
..then the type_tree (a b c) used to look like this (before this
commit):
o
| \
a o
| \
b o
| \
c null
..rather than like this 'classic' approach to s-expressions which never
mixes val and right (which is what we now have):
o
/ \
o o
| / \
a o o
| / \
b o null
|
c
The old approach made several operations more complicated, most recently
the act of replacing a (possibly atom/leaf) sub-tree with another. That
was the final straw that got me to realize the contortions I was going
through to save a few type_tree nodes (cons cells).
Switching to the new approach was hard partly because I've been using
the old approach for so long and type_tree manipulations had pervaded
everything. Another issue I ran into was the realization that my layers
were not cleanly separated. Key parts of early layers (precomputing type
metadata) existed purely for far later ones (shape-shifting types).
Layers I got repeatedly stuck at:
1. the transform for precomputing type sizes (layer 30)
2. type-checks on merge instructions (layer 31)
3. the transform for precomputing address offsets in types (layer 36)
4. replace operations in supporting shape-shifting recipes (layer 55)
After much thrashing I finally noticed that it wasn't the entirety of
these layers that was giving me trouble, but just the type metadata
precomputation, which had bugs that weren't manifesting until 30 layers
later. Or, worse, when loading .mu files before any tests had had a
chance to run. A common failure mode was running into types at run time
that I hadn't precomputed metadata for at transform time.
Digging into these bugs got me to realize that what I had before wasn't
really very good, but a half-assed heuristic approach that did a whole
lot of extra work precomputing metadata for utterly meaningless types
like `((address number) 3)` which just happened to be part of a larger
type like `(array (address number) 3)`.
So, I redid it all. I switched the representation of types (because the
old representation made unit tests difficult to retrofit) and added unit
tests to the metadata precomputation. I also made layer 30 only do the
minimal metadata precomputation it needs for the concepts introduced
until then. In the process, I also made the precomputation more correct
than before, and added hooks in the right place so that I could augment
the logic when I introduced shape-shifting containers.
== lessons learned
There's several levels of hygiene when it comes to layers:
1. Every layer introduces precisely what it needs and in the simplest
way possible. If I was building an app until just that layer, nothing
would seem over-engineered.
2. Some layers are fore-shadowing features in future layers. Sometimes
this is ok. For example, layer 10 foreshadows containers and arrays and
so on without actually supporting them. That is a net win because it
lets me lay out the core of Mu's data structures out in one place. But
if the fore-shadowing gets too complex things get nasty. Not least
because it can be hard to write unit tests for features before you
provide the plumbing to visualize and manipulate them.
3. A layer is introducing features that are tested only in later layers.
4. A layer is introducing features with tests that are invalidated in
later layers. (This I knew from early on to be an obviously horrendous
idea.)
Summary: avoid Level 2 (foreshadowing layers) as much as possible.
Tolerate it indefinitely for small things where the code stays simple
over time, but become strict again when things start to get more
complex.
Level 3 is mostly a net lose, but sometimes it can be expedient (a real
case of the usually grossly over-applied term "technical debt"), and
it's better than the conventional baseline of no layers and no
scenarios. Just clean it up as soon as possible.
Definitely avoid layer 4 at any time.
== minor lessons
Avoid unit tests for trivial things, write scenarios in context as much as
possible. But within those margins unit tests are fine. Just introduce them
before any scenarios (commit 3297).
Reorganizing layers can be easy. Just merge layers for starters! Punt on
resplitting them in some new way until you've gotten them to work. This is the
wisdom of Refactoring: small steps.
What made it hard was not wanting to merge *everything* between layer 30
and 55. The eventual insight was realizing I just need to move those two
full-strength transforms and nothing else.
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Ah, the reason commit 3258 broke chessboard.mu was that I forgot to
migrate the implementation of 'switch' to 'wait-for-routine-to-block'.
That caused these cascading effects when running chessboard.mu:
a) 'read-event' from real keyboard calls 'switch'
b) 'switch' waits for some other currently running routine to *complete*
rather than just block
c) deadlock unsurprisingly ensues
This was hard to debug because I kept searching for occurrences of
'wait-for-routine' that I'd missed, and didn't realize that 'switch' too
was a form of 'wait-for-routine'. No more; now it's a form of
'wait-for-routine-to-block', possibly the *only* reason to ever call
that instruction outside of tests.
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Turns out chessboard.mu started deadlocking in commit 3258 even though
all its tests continue to pass. Not fixed yet; first make deadlock
easier to diagnose.
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In the process of debugging the last couple of commits (though I no
longer remember exactly how) I noticed that 'wait-for-routine' only
waits until the target routine stops running for any reason, including
when it blocks on something. That's not the synchronization primitive we
want in production code, even if it's necessary for some scenarios like
'buffer-lines-blocks-until-newline'. So we rename the old 'wait-for-routine'
primitive to 'wait-for-routine-to-block', and create a new version of
'wait-for-routine' that say callers of 'start-writing' can safely use,
because it waits until a target routine actually completes (either
successfully or not).
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Bugfix: 'restart' should never restart completed routines. They will
often have nothing to run.
I ran into this while considering whether 'read' on channels to return
true on success or failure. Switching from 'fail?' to 'success?'
crashed. But now that it's fixed I think I'll keep things the way they
are. No reason to be consistent with 'next-ingredient' and have the
status be true to signal success.
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