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* .Kartik Agaram2021-05-232-2/+2
* .Kartik Agaram2021-05-232-19/+1
* shell: reduce trace depth in sandboxKartik K. Agaram2021-05-223-1/+24
* .Kartik K. Agaram2021-05-221-1/+1
* .Kartik Agaram2021-05-201-2/+4
* .Kartik K. Agaram2021-05-192-3/+13
* a second place with lousy storage managementKartik K. Agaram2021-05-192-4/+17
* more robust print-cellKartik K. Agaram2021-05-194-20/+254
* disallow null tracesKartik K. Agaram2021-05-198-153/+425
* .Kartik K. Agaram2021-05-191-1/+1
* .Kartik K. Agaram2021-05-191-2/+2
* .Kartik K. Agaram2021-05-191-6/+6
* shell: traces track a maximum depth to recordKartik K. Agaram2021-05-193-33/+44
* shell: depth 0 as the check for errorsKartik K. Agaram2021-05-191-14/+17
* shell: start traces at depth 1 rather than 0Kartik K. Agaram2021-05-191-57/+59
* shell: clean up trace for macroexpandKartik K. Agaram2021-05-182-0/+7
* shell: add a lot of error-checkingKartik K. Agaram2021-05-183-1/+158
* .Kartik Agaram2021-05-182-407/+0
* .Kartik Agaram2021-05-1874-42093/+47941
* .Kartik K. Agaram2021-05-181-1/+9
* start double-bufferingKartik K. Agaram2021-05-183-8/+48
* some tweaks for demo on a MacKartik Agaram2021-05-171-2/+4
* .Kartik Agaram2021-05-171-11/+11
* preserve atemporal state when restarting timeKartik K. Agaram2021-05-171-4/+1
* clean up an ambiguous intersectionKartik K. Agaram2021-05-171-8/+8
* clean up an ambiguous intersectionKartik K. Agaram2021-05-171-8/+8
* done with Hestian Game of Life, I thinkKartik K. Agaram2021-05-171-24/+291
* nodes for intermediate zoom, take 2Kartik K. Agaram2021-05-171-48/+85
* new strategy, same as the old strategyKartik K. Agaram2021-05-171-70/+3
* attempt at standardizing constantsKartik K. Agaram2021-05-171-0/+70
* nodes for intermediate zoomKartik K. Agaram2021-05-161-1/+62
* just one intermediate zoom levelKartik K. Agaram2021-05-161-12/+38
* .Kartik K. Agaram2021-05-161-3/+3
* press '+' and '-' to zoom in and out respectivelyKartik K. Agaram2021-05-162-0/+62
* .Kartik K. Agaram2021-05-161-15/+18
* mu.subx: support bitwise notKartik K. Agaram2021-05-164-0/+58
* press 'l' to loop, 'L' to stop loopingKartik K. Agaram2021-05-161-0/+28
* press '0' to reset all stateKartik K. Agaram2021-05-162-2/+46
* bugfixKartik K. Agaram2021-05-161-2/+2
* spacebar plays/pausesKartik K. Agaram2021-05-161-4/+25
* wire up colors to actual stateKartik K. Agaram2021-05-161-18/+40
* game of life working at lowest zoomKartik K. Agaram2021-05-161-30/+195
* build out the lowest zoomKartik K. Agaram2021-05-161-2/+115
* .Kartik K. Agaram2021-05-161-0/+5
* .Kartik K. Agaram2021-05-161-1/+6
* .Kartik K. Agaram2021-05-161-2/+2
* done rendering at the finest zoom levelKartik K. Agaram2021-05-161-6/+18
* edges to cell outputsKartik K. Agaram2021-05-161-1/+7
* .Kartik K. Agaram2021-05-161-1/+2
* adjust location of the filter nodeKartik K. Agaram2021-05-161-6/+6