| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit completes the final step: fixing the final failing tests (in
chessboard.mu) by teaching `restart` about the block signal.
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Fix failing scenarios in channel layer. We do so by introducing a kludgy
new instruction to explicitly signal when a routine is stuck ('blocked')
and waiting on another.
All this locking and blocking may well be a crap design. We'll see if we
find ourselves using these primitives again. Ideally we don't need them
for anything else now that we're done building channels.
Still some failing scenarios left in chessboard.mu. Let's see how that
goes.
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Reorder `wait-for-routine-to-block` to be close to related routines
`switch` and `restart`.
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Previously our channels were based on an unconventional
`wait-for-location` primitive that waits for a specific address to
change its contents. This only works as long as a channel has a single
reader and a single writer routine. To support multiple readers and
writers we switch to a more conventional compare-and-set primitive.
There's still a couple of failing scenarios, though -- the ones using
`wait-for-routine-to-block`, because the new approach never blocks on an
empty or full channel, just yields CPU for a time before polling. Hmm,
how to fix this?
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Three separate CI fixes(!)
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Fix a warning on some compilers.
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Expand type abbreviations when checking for colliding/redefined
variants.
This may need a separate transform if we ever find the need to use type
abbreviations before defining them.
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Done using 'text' type abbreviation everywhere.
There's still a problem. If we define a function with a type
abbreviation and then redefine it without, I think we end up creating
separate variants. That seems wrong. Let's isolate a scenario for that
next.
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Process type abbreviations in *shape-shifting* function headers.
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Reorganize layers a bit so I can add a couple of scenarios testing
static dispatch *before* I add `stash` into the mix.
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Process type abbreviations in function headers.
Still a couple of places where doing this causes strange errors. We'll
track those down next.
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Rename files to be consistent with my (forgotten) convention of always
using underscores over hyphens.
I'll leave server-socket.mu alone for now, since Stephen's hacking on
it.
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Fix a couple of failing example programs.
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Process type abbreviations in container definitions.
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In the process I've uncover a couple of situations we don't support type
abbreviations yet. They're next.
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Clean up rest of long-standing bit of ugliness.
I'm growing more confident now that I can use layers to cleanly add any
functionality I want. All I need is hook functions. No need to ever put
'{' on their own line, or add arguments to calls.
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Clean up one long-standing bit of ugliness.
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Fix CI #2: memory leaks.
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Fix CI.
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The old approach with '&' and '@' modifiers turned out to be a bad idea
because it introduces notions of precedence. Worse, it turns out you
want different precedence rules at different times as the old test
alluded:
x:@number:3 # we want this to mean (address number 3)
x:address:@number # we want this to mean (address array number)
Instead we'll give up and focus on a single extensible mechanism that
allows us to say this instead:
x:@:number:3
x:address:@:number
In addition it allows us to shorten other types as well:
x:&:@:num
type board = &:@:&:@:char # for tic-tac-toe
Hmm, that last example reminds me that we don't handle abbreviations
inside type abbreviation definitions so far..
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Includes four Mu functions:
- $socket: Creates the C structure for a socket and tries to bind and
listen on a user-provided port.
- $accept: Returns a number pointer to a new socket session. Should
be called with the result of $socket.
- $read-from-socket: Read one character from the socket, passed in
as a Mu number. Should only be called after calling $socket and
$accept.
- $close-socket: Takes two parameters, one for the result of $socket
and one for the result of $accept, closing both sockets
and releasing bound ports.
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Clean up another case (after commit 3309) of premature support for
shape-shifting recipes, where early layers had code without
corresponding tests.
One addendum to commit 3309: the proximal cause for triggering the
rewrite of type_trees was that I realized to_string() and variants were
lying to me while debugging; they couldn't distinguish between `(a . b)`
and `((a) . b)`
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Describe immutability checks in the Readme.
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Allow type-trees to be ordered in some consistent fashion. This could be
quite inefficient since we often end up comparing the four sub-trees of
the two arguments in 4 different ways. So far it isn't much of a time
sink.
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Turns out the slowdown reported in 3309 was almost entirely due to
commit 3305: supporting extremely small floating point numbers.
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Rip out everything to fix one failing unit test (commit 3290; type
abbreviations).
This commit does several things at once that I couldn't come up with a
clean way to unpack:
A. It moves to a new representation for type trees without changing
the actual definition of the `type_tree` struct.
B. It adds unit tests for our type metadata precomputation, so that
errors there show up early and in a simpler setting rather than dying
when we try to load Mu code.
C. It fixes a bug, guarding against infinite loops when precomputing
metadata for recursive shape-shifting containers. To do this it uses a
dumb way of comparing type_trees, comparing their string
representations instead. That is likely incredibly inefficient.
Perhaps due to C, this commit has made Mu incredibly slow. Running all
tests for the core and the edit/ app now takes 6.5 minutes rather than
3.5 minutes.
== more notes and details
I've been struggling for the past week now to back out of a bad design
decision, a premature optimization from the early days: storing atoms
directly in the 'value' slot of a cons cell rather than creating a
special 'atom' cons cell and storing it on the 'left' slot. In other
words, if a cons cell looks like this:
o
/ | \
left val right
..then the type_tree (a b c) used to look like this (before this
commit):
o
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a o
| \
b o
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c null
..rather than like this 'classic' approach to s-expressions which never
mixes val and right (which is what we now have):
o
/ \
o o
| / \
a o o
| / \
b o null
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c
The old approach made several operations more complicated, most recently
the act of replacing a (possibly atom/leaf) sub-tree with another. That
was the final straw that got me to realize the contortions I was going
through to save a few type_tree nodes (cons cells).
Switching to the new approach was hard partly because I've been using
the old approach for so long and type_tree manipulations had pervaded
everything. Another issue I ran into was the realization that my layers
were not cleanly separated. Key parts of early layers (precomputing type
metadata) existed purely for far later ones (shape-shifting types).
Layers I got repeatedly stuck at:
1. the transform for precomputing type sizes (layer 30)
2. type-checks on merge instructions (layer 31)
3. the transform for precomputing address offsets in types (layer 36)
4. replace operations in supporting shape-shifting recipes (layer 55)
After much thrashing I finally noticed that it wasn't the entirety of
these layers that was giving me trouble, but just the type metadata
precomputation, which had bugs that weren't manifesting until 30 layers
later. Or, worse, when loading .mu files before any tests had had a
chance to run. A common failure mode was running into types at run time
that I hadn't precomputed metadata for at transform time.
Digging into these bugs got me to realize that what I had before wasn't
really very good, but a half-assed heuristic approach that did a whole
lot of extra work precomputing metadata for utterly meaningless types
like `((address number) 3)` which just happened to be part of a larger
type like `(array (address number) 3)`.
So, I redid it all. I switched the representation of types (because the
old representation made unit tests difficult to retrofit) and added unit
tests to the metadata precomputation. I also made layer 30 only do the
minimal metadata precomputation it needs for the concepts introduced
until then. In the process, I also made the precomputation more correct
than before, and added hooks in the right place so that I could augment
the logic when I introduced shape-shifting containers.
== lessons learned
There's several levels of hygiene when it comes to layers:
1. Every layer introduces precisely what it needs and in the simplest
way possible. If I was building an app until just that layer, nothing
would seem over-engineered.
2. Some layers are fore-shadowing features in future layers. Sometimes
this is ok. For example, layer 10 foreshadows containers and arrays and
so on without actually supporting them. That is a net win because it
lets me lay out the core of Mu's data structures out in one place. But
if the fore-shadowing gets too complex things get nasty. Not least
because it can be hard to write unit tests for features before you
provide the plumbing to visualize and manipulate them.
3. A layer is introducing features that are tested only in later layers.
4. A layer is introducing features with tests that are invalidated in
later layers. (This I knew from early on to be an obviously horrendous
idea.)
Summary: avoid Level 2 (foreshadowing layers) as much as possible.
Tolerate it indefinitely for small things where the code stays simple
over time, but become strict again when things start to get more
complex.
Level 3 is mostly a net lose, but sometimes it can be expedient (a real
case of the usually grossly over-applied term "technical debt"), and
it's better than the conventional baseline of no layers and no
scenarios. Just clean it up as soon as possible.
Definitely avoid layer 4 at any time.
== minor lessons
Avoid unit tests for trivial things, write scenarios in context as much as
possible. But within those margins unit tests are fine. Just introduce them
before any scenarios (commit 3297).
Reorganizing layers can be easy. Just merge layers for starters! Punt on
resplitting them in some new way until you've gotten them to work. This is the
wisdom of Refactoring: small steps.
What made it hard was not wanting to merge *everything* between layer 30
and 55. The eventual insight was realizing I just need to move those two
full-strength transforms and nothing else.
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