| Commit message (Collapse) | Author | Age | Files | Lines |
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Crenshaw compiler now runs natively as well.
It turns out I was misreading the Intel manual, and the jump instructions
that I thought take disp16 operands actually take disp32 operands by default
on both i686 and x86_64 processors. The disp16 versions are some holdover
from the 16-bit days.
This was the first time I've used one of these erstwhile-disp16 instructions,
but I still haven't tested most of them. We'll see if we run into future
issues.
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Start with an exactly corresponding version to Crenshaw 2-1: single-digit
numbers. The only change: we assume the number is in hex.
The next version now supports multi-digit hex numbers.
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Simplification.
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In the process I had to fix a couple more bugs in support for disp16 instructions.
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I stopped handling disp16 at some point, and using instructions with such
an operand messes up segment alignment when generating ELF binaries.
I don't test my ELF generation. This is a sign that maybe I should start.
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This time I've ported (and test-driven) 'GetChar' and 'GetNum'. The new
tests bring together our new testable interfaces for read() and exit().
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Bugfix: I forgot about ELF segment offsets when implementing VMAs. Eventually
segments grew large enough that I started seeing overlaps.
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Let's start highlighting all global variables in Red. Assembly programming
has a tendency to over-use them. They're a necessary evil, but we should
minimize the number of functions that access them.
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Long-standing and long-copied typo has been messing with our exit status
on test failures.
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There can be situations where a run is striding through a segment. Reduce
the number of reallocations that reallocations that requires.
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When we implemented 'read' our apps went over 0x1000 bytes, so I grew the
initial segment size. But that slowed down emulation because each test
was reallocating all segments. Now we allocate small segments at the start,
and grow them gradually as needed.
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Fix CI.
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Extract a helper that we'll need for 'read'.
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We'll use a common stream data structure for input and output streams.
Having separate types makes more sense in a more high-level language, where
we have type checking and where functions for handling the different types
are more concise. But in machine code the sweet spot is more toward fewer
types.
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