| Commit message (Collapse) | Author | Age | Files | Lines |
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The final fix to the raytracing program involves rounding modes. It turns
out x86 processors round floats by default, unlike C which has trained
me to expect truncation. Rather than mess with the MXCSR register, I added
another instruction for truncation. Now milestone 3 emits perfectly correct
results.
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The image is now visually indistinguishable from the baseline, though the
file isn't quite bit-for-bit correct.
I found 3 bugs:
a) I forgot to normalize the ray. After creating a helper to "automatically"
do it for me, it turns out said helper requires manually using.
b) I forgot to multiply by t at one place.
c) vec3-length was half-written.
For the umpteenth time, the bugs were all in the last place I looked. I
was worried about spending a lot of time transcribing `main` without any
feedback, but that turned out to be perfect.
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Not yet right, but worth a snapshot just because it gives a cool result.
Here, try it out:
$ ./translate_mu_debug apps/raytracing/3.mu
$ ./a.elf > x.ppm
Now view x.ppm as an image.
In general, this was quite tedious to write. And a still-open question
is how to emit the progress bar to stderr. My options are to either duplicate
all my print-* functions (already proliferating) or add global variables
to Mu.
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Looks good.
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