| Commit message (Collapse) | Author | Age | Files | Lines |
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Convert comments about magic constants into metadata.
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A tiny modicum of reuse amidst all this copypasta: I'm able to reuse the
same function that renders lines without stacks in the sandbox.
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Still a bug in cursor positioning. It's always shown at the start of the
function body.
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All tasks of https://github.com/akkartik/mu/issues/45#issuecomment-719990879
should now be complete.
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https://github.com/akkartik/mu/issues/45#issuecomment-719990879, task 2.
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Strings can contain spaces.
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This was very difficult to debug.
We still need to process space in the middle of a word.
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Expanding words now seems to be working. I was forgetting to update 'prev'
pointers in a few places.
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Defining functions mostly working. But we still need to fix the cursor
afterwards.
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Defining new functions seems to be working. _However_, we aren't yet detecting
duplicates. `x x *` leads to a declaration of `x x f`.
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Constructing new functions with ctrl-d is now working right. But the call
seems exactly flipped.
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Rename seems to now be working. State still isn't rendered right, so we
can't be sure.
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Finally following up on commit 7020. Ctrl-a and ctrl-e now work, but word-wise
motions are still showing some funkiness.
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Snapshot: tile currently segfaulting. I need to back up and make it easier
to debug.
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Another suggestion from the Future of Software forum.
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Displayed cursor position is not yet correct, but insertions happen at
the right cursor position.
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There's some worrisome memory corruption here between the call to max-stack-depth
and the callee picking up its args.
All this code is incredibly ugly as I start to wrestle with the challenges
of structured editors. I keep wanting to keep business logic separate from
rendering, but there are feedback loops from wanting to know where to render
the cursor. And I haven't even started trying to avoid full-screen renders
yet. That'll complect things even more. For now the data path for every
iteration of the render loop is:
process key
compute max depth needed (or any other global information needed for rendering)
render
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