| Commit message (Collapse) | Author | Age | Files | Lines |
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This was tedious for three reasons beyond the usual one of having to
track and update offsets several time while I debug:
- The Bochs troubles of the previous commit kept polluting my brain
even though they were irrelevant.
- I had to keep some changes locally to allow myself to use Bochs,
which polluted my working directory.
- I had to travel the long way to the realization that I'm not
actually initializing the stack anywhere. BIOS was starting my stack
off at 0x10000, which was promptly clobbered by my second read from
disk.
The good news: while I'm here I grow the interrupt descriptor table. So
I don't have to go through this exercise when I get back to supporting
the mouse.
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So far we've drawn a space implicitly at the cursor. Now I allow drawing
an arbitrary grapheme when drawing the cursor. But the caller has to
specify what to draw. (The alternative would be for layer 103 to
track every single grapheme on screen along with its color and any other
future attributes, just to be able to paint and unpaint the background
for a single character.)
I've modified existing helpers for drawing multiple graphemes to always
clear the final cursor position after they finish drawing. That seems
reasonable for terminal-like applications. Applications that need to
control the screen in a more random-access manner will need to track the
grapheme at the cursor for themselves.
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I spent over a week agonizing over this.
* I had to come to terms with the fact that I don't really know how to
make pixel graphics testable. ASCII art on a pixel by pixel basis feels
inhuman. Just focus on text mode for now.
* I had to set aside the problem of non-English family languages.
Languages like Arabic that can stack complex graphemes together likely
can't be fixed-width. But I don't know enough at the moment to solve for
them.
* I spent a while trying to juggle two cursors, one invisible output
cursor for tracking the most recent print, and one visible one that's
just a hint to the user of what the next keystroke will do. But it looks
like I can fold both into a single cursor. Drawing things updates the
location of the cursor but doesn't display it. Explicitly moving the
cursor displays it, but future drawing can overwrite the cursor.
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Both issues of commit 7531 fixed.
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It's not really manageable to make the fake screen pixel-oriented. Feels
excessive to compare things pixel by pixel when we will mostly be
writing text to screen. It'll also make expected screen assertions
more difficult to manage.
So I'm not sure how to make assertions about pixels for now. Instead
we'll introduce fake screens at draw-grapheme.
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This is the right way to be direction-independent. Don't save the cursor
when drawing a single grapheme. Where the next char goes is just a
property of the direction-oriented primitives.
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