| Commit message (Collapse) | Author | Age | Files | Lines |
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Still in progress. Known bugs:
* Cursor management is broken. Every line currently seems to leave
behind a shadow cursor.
* No shift-key support yet, which means no addition or multiplication.
(This app doesn't have division yet.)
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So far we've drawn a space implicitly at the cursor. Now I allow drawing
an arbitrary grapheme when drawing the cursor. But the caller has to
specify what to draw. (The alternative would be for layer 103 to
track every single grapheme on screen along with its color and any other
future attributes, just to be able to paint and unpaint the background
for a single character.)
I've modified existing helpers for drawing multiple graphemes to always
clear the final cursor position after they finish drawing. That seems
reasonable for terminal-like applications. Applications that need to
control the screen in a more random-access manner will need to track the
grapheme at the cursor for themselves.
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It's not really manageable to make the fake screen pixel-oriented. Feels
excessive to compare things pixel by pixel when we will mostly be
writing text to screen. It'll also make expected screen assertions
more difficult to manage.
So I'm not sure how to make assertions about pixels for now. Instead
we'll introduce fake screens at draw-grapheme.
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This is the right way to be direction-independent. Don't save the cursor
when drawing a single grapheme. Where the next char goes is just a
property of the direction-oriented primitives.
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Port some support for unicode to baremetal.
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It also clears keys after reading them, allowing us to read more than 16
keys.
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It doesn't _quite_ do what it should, so this is more precisely the first
_buggy_ baremetal Mu program. But the tooling works, at least.
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