| Commit message (Collapse) | Author | Age | Files | Lines |
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I spent a week on trying to support it, and I am now past the five
stages of grief.
-- Important things I read
https://web.archive.org/web/20040604041507/http://panda.cs.ndsu.nodak.edu/~achapwes/PICmicro/keyboard/atkeyboard.html
https://web.archive.org/web/20040604043149/http://panda.cs.ndsu.nodak.edu/~achapwes/PICmicro/mouse/mouse.html
https://wiki.osdev.org/index.php?title=Mouse_Input&oldid=23086#Waiting_to_Send_Bytes_to_Port_0x60_and_0x64
says command 0xa8 is optional
SaniK: https://forum.osdev.org/viewtopic.php?t=10247
recommends command 0xa8 before setting Compaq Status byte
Setting Compaq status byte before 0xa8: https://forum.osdev.org/viewtopic.php?f=1&t=19873
This thread also suggests that keeping reads from keyboard vs mouse straight
is non-trivial.
-- Where I got stuck
Following SaniK's recipe doesn't seem to work. It seems like not sending
the 0xa8 command gets us a little closer. I saw the mouse handler
trigger, but it seems to not actually happen in response to mouse
events (vector 0x74 in the interrupt descriptor table).
-- Other options that may be worth considering
USB mouse
Serial mouse
Implementing a PS/2 handler in SubX
would require somehow referring to SubX labels in this file
It seems clear that a mouse driver is complex enough to need a
higher-level language than just hex bytes. But it's _not_ clear how to
_explain_ a mouse driver. There's just a lot of random rules, historical
anecdotes, just-so stories and sheer black magic here. I'm going to try
to do without it all. Mu will be a keyboard-only computer for the
foreseeable future.
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What I have so far is crap. Roll baremetal/boot.hex back to commit 7673.
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No handler yet, just initialization.
Bochs boots up; Qemu gets into a reboot loop.
Unlike the keyboard where I did the minimum necessary for Qemu, here I
am blindly copying something alleged to work on "real hardware." Makes
no difference to the failure modes I'm seeing.
Even in this tiny endeavor I see the abyss open up. Poke bytes at some
sequence of ports, read back bytes from some sequence ports; it's like
sending out prayers.
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Make some room for a mouse handler.
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Somehow everything worked with this bug.
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Yup, a single read suffices. Might not work on real hardware, but YAGNI.
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Holy crap, perhaps the limitations of int 13h were all a mirage. I just
needed to initialize the stack.
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Another attempt at reorganizing how I read disks. Everything continues
to work in Qemu, but Bochs still doesn't love me.
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This was tedious for three reasons beyond the usual one of having to
track and update offsets several time while I debug:
- The Bochs troubles of the previous commit kept polluting my brain
even though they were irrelevant.
- I had to keep some changes locally to allow myself to use Bochs,
which polluted my working directory.
- I had to travel the long way to the realization that I'm not
actually initializing the stack anywhere. BIOS was starting my stack
off at 0x10000, which was promptly clobbered by my second read from
disk.
The good news: while I'm here I grow the interrupt descriptor table. So
I don't have to go through this exercise when I get back to supporting
the mouse.
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Bochs is still broken, but before we can fix it we need to make some
room in the boot sector. So we'll spend a few commits reorganizing
things.
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Oh, stupid mistake in segmented address calculation. Now Qemu's working
again everywhere. Bochs is again broken everywhere. But I think we're
getting closer. I think Bochs's BIOS implementation for reading sectors
has two interacting constraints:
- Can't write to more than 0x10000 bytes past segment register.
- Can't write across segment alignment boundaries.
Qemu only cares about the first.
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While baremetal has been working with Qemu, it's been broken with Bochs
since commit 7547, where we started reading more than 63 sectors (1
track) from disk.
Good to know that Bochs simulates native hardware with so much
verisimilitude!
Unfortunately things aren't fixed yet. The current state:
- Qemu - - Bochs -
ex2.hex never switches modes works
ex2.subx never switches modes works
ex2.mu never switches modes fails unit tests
It sucks that Bochs doesn't have strictly superior verisimilitude
compared to Qemu :(
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Still in progress. Known bugs:
* Cursor management is broken. Every line currently seems to leave
behind a shadow cursor.
* No shift-key support yet, which means no addition or multiplication.
(This app doesn't have division yet.)
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https://en.wikipedia.org/wiki/GNU_Unifont#The_.hex_font_format
http://unifoundry.com/unifont/index.html
Since GNU Unifont is covered under the GPL v2, so I believe is this repo.
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I was wrong in commit 7437 that only one keystroke was working. The problem
was just that I was getting _too_ many events. I wasn't handling key-up
events, and they were entering the buffer, and I was not skipping null
events since the circular buffer is currently considered to be null-terminated.
ex3 isn't done yet; it can only handle 16 events. Apps need to be clearing
the keyboard buffer.
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It's now clear that our keyboard handler doesn't trigger after the first
event.
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Start highlighting lines that may need to be recomputed when offsets change.
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I'm trying to read the status register, but I'm still not seeing the breakpoint
being hit a second time. (And I again ran into the Bochs bug that breakpoints
at the first instruction of an interrupt handler don't work.)
Maybe this is just a debugger issue. Let's keep going, and try to start
using the keyboard events.
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Fix a stale displacement.
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I'd missed that VBE call 0x4f01 (get video mode) can write up to 256 bytes.
Unexpected areas were getting clobbered because I wasn't reserving enough
space.
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Bugfix: 32-bit code in 16-bit mode.
Seems like it was benign, maybe.
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Typo.
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If it's large enough that I have doubts whether my top-of-the-line Mac
is showing the bottom of the screen inside an emulator, it's too large.
This way I also feel more confident that most modern hardware will support
this graphics mode, and that these programs will work for others.
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First keypress is detected, but we need to ack it somehow.
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We need a few pages of data for the keyboard mappings.
If I moved them to some later address I'd be able to keep the nice round
starting address unchanged. But that seems like a superficial aesthetic
concern. There's really no value in having an array of hex bytes represented
in SubX rather than just raw hex. And it's better to colocate data near
the handler code which uses it (and which runs instructions SubX doesn't
support).
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