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* 7436Kartik Agaram2020-12-271-3/+3
| | | | Start highlighting lines that may need to be recomputed when offsets change.
* 7433 - some major layout changesKartik Agaram2020-12-271-1/+1
| | | | | | I'd missed that VBE call 0x4f01 (get video mode) can write up to 256 bytes. Unexpected areas were getting clobbered because I wasn't reserving enough space.
* 7427Kartik Agaram2020-12-271-1/+1
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* 7425 - baremetal: render the paletteKartik Agaram2020-12-271-6/+5
| | | | | It's now very obvious that we don't actually have 256 unique colors by default in 256-color graphics modes.
* 7424 - baremetal: downsize graphics resolutionKartik Agaram2020-12-271-2/+2
| | | | | | | | If it's large enough that I have doubts whether my top-of-the-line Mac is showing the bottom of the screen inside an emulator, it's too large. This way I also feel more confident that most modern hardware will support this graphics mode, and that these programs will work for others.
* 7418 - baremetal: adjust entrypoint addressKartik Agaram2020-12-261-1/+1
| | | | | | | | | | | We need a few pages of data for the keyboard mappings. If I moved them to some later address I'd be able to keep the nice round starting address unchanged. But that seems like a superficial aesthetic concern. There's really no value in having an array of hex bytes represented in SubX rather than just raw hex. And it's better to colocate data near the handler code which uses it (and which runs instructions SubX doesn't support).
* 7417 - baremetal: drawing on LFB in BochsKartik Agaram2020-12-261-1/+1
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* 7416 - baremetal: drawing on frame bufferKartik Agaram2020-12-261-6/+17
| | | | | This currently works on Qemu, but not on Bochs. I'm now trying to make sense of https://wiki.osdev.org/Bochs_VBE_Extensions#Using_a_linear_frame_buffer_.28LFB.29
* 7412 - drawing pixels to screenKartik Agaram2020-12-261-0/+29
This works, but colors are unexpected. 0xff isn't white. Lots of colors are black. Perhaps I need to initialize a palette.