| Commit message (Collapse) | Author | Age | Files | Lines |
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First bugfix in baremetal/shell. Already it's much easier to debug.
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This is quite new and speculative. I tried to list out some potential future
tests later when we add 'return'. We'll see how it goes.
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Now there's a neat resonance carrying over all 3 levels of Mu notation.
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In the process I found a bug in the Mu compiler. Limitations of just asserting
the emitted code but not running it.
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Pretty thin; perhaps we should put cursor management in words. But we don't
need every node in the list of words to know which word in the list the
cursor is at.
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Fix the jarringness in the previous commit. Gap buffers now always occupy
the same width on screen regardless of where their cursor is. The price:
we sometimes have more whitespace between words. But that is perhaps a
good thing.
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Not everything here is tested, but enough that I'm starting to feel confident.
We see our first divergence with apps/tile. In apps/tile we render everything,
then go back and figure out where to position the cursor. This relies on
some low-level smarts and is also quite klunky and complex.
In baremetal/shell I plan to do something simpler: maintain a tree of objects
where each level knows which sub-object under it has the cursor. Now I
can pass in the cursor object to each object, and if it detects that it
has the cursor it can recursively figure out which sub-object has the cursor.
The bottom-most objects (grapheme stacks) draw the cursor as they render
themselves. Single-pass algorithm, draw the cursor as you render, no low-level
smarts needed.
But there's a divergence. What in apps/tile used to look like this, with
a cursor ␣ at the end of the word 'abc':
abc␣def
..now looks like this:
abc␣ def
..with an extra space.
This could cause some jarring 'dancing' as you move the cursor through a
list of words.
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Gap buffer with a more testable interface for rendering to screen.
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