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* 7415 - baremetal: locate the linear frame bufferKartik Agaram2020-12-261-6/+55
| | | | | 0xa0000 only contains a single bank's worth of memory-mapped video RAM. The LFB is supposed to have everything.
* 7414Kartik Agaram2020-12-261-14/+14
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* 7413Kartik Agaram2020-12-261-4/+4
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* 7412 - drawing pixels to screenKartik Agaram2020-12-262-1/+30
| | | | | This works, but colors are unexpected. 0xff isn't white. Lots of colors are black. Perhaps I need to initialize a palette.
* 7411Kartik Agaram2020-12-261-1/+1
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* 7410Kartik Agaram2020-12-261-1/+1
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* 7409Kartik Agaram2020-12-261-1/+1
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* 7408Kartik Agaram2020-12-261-2/+2
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* 7407Kartik Agaram2020-12-261-1/+4
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* 7406Kartik Agaram2020-12-261-0/+2
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* 7404 - baremetal: first example programKartik Agaram2020-12-263-0/+378
| | | | | | | | | | Design choice: all programs will use a graphics mode (1280x1024) with 256 colors. That should be fairly widely available. (It turns out text modes larger than 80x25 are not widely available even among modern emulators. Mu will need fonts sooner rather than later.) Mu will never try to be smart and do things like autodetect your hardware. We _will_ help you modify Mu for your hardware.
* 7403 - baremetal/ for apps without a kernelKartik Agaram2020-12-2611-0/+909