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This took a couple of hours to track down. I had to shrink down to a 2x2
chessboard, isolate a half-move (just a square to clear) that triggered
an error, then hard-code the half-move to make it non-interactive, then
copy my changes over to the non-cursor version in chessboard.mu, then
start debugging trace. And then I found I was using an 'index-address'
rather than 'index' to go from a board to a file-address inside
'make-move'. And that was corrupting the array of file pointers.
Things I wish I had to help me here:
a) a type checker.
b) more speed. Are lists slowing down super-linearly? need an arc
profiler.
c) a side channel for traces even when the program is in cursor mode.
I do have that (hence the 'new-trace' before calling main), but for
some reason it wasn't convenient. Just had to buckle down, I think.
d) the right '#ifdef's to switch between hard-coded move and
interactive move, text vs cursor mode, etc.
e) just in general better curation of traces to easily see what's
going on. But that's just a pipe dream.
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