| Commit message (Collapse) | Author | Age | Files | Lines |
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Why did I think STL's map wasn't efficient? It has logarithmic
complexity (maintains a tree internally) and is faster than hashing for
small containers. It's the more portable solution and should be what I
turn to by default.
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Each phase implicitly calls previous phases.
Most C++ scenarios implicitly call one, two or three of the phases.
More clear now that 'load' does more than just add recipes.
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I've been resetting all recipes after every single test, but the arc
version has shown that this gets slow all too quickly. And the longer I
wait to fix it the harder it gets to fix. Already, boy, were this and
the next couple of commits hard to track down.
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Cleaner way to signal that a reagent's value has been computed.
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Addresses for reagents are now computed after all transforms.
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