| Commit message (Collapse) | Author | Age | Files | Lines |
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Why did I think STL's map wasn't efficient? It has logarithmic
complexity (maintains a tree internally) and is faster than hashing for
small containers. It's the more portable solution and should be what I
turn to by default.
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Each phase implicitly calls previous phases.
Most C++ scenarios implicitly call one, two or three of the phases.
More clear now that 'load' does more than just add recipes.
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We have tangled vs regular comments, but they highlight the same. So
we're still at 3 colors for comments. Anything more starts to seem
gratuitous.
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