| Commit message (Collapse) | Author | Age | Files | Lines |
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Delete some obsolete /same-as-ingredient attributes. We should always
let Mu deduce those at this point.
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Decouple programming environment initialization from rendering. This
helps make clear that we only need the width from screen during
initialization.
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Decouple editor initialization from rendering to screen. This hugely
simplifies the header of 'new-editor' and makes clear that it was only
using the screen for rendering.
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Cleaning up the console interfaces before we start changing the socket
interfaces to look like them. Reading from sockets need to be
non-blocking just like reading from the console.
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Stop requiring jump instructions to explicitly provide a ':label' type
for jump targets.
This has been a source of repeated confusion for my students:
a) They'd add the ':label' to the label definition rather than the
jump target (label use)
b) They'd spend time thinking about whether the initial '+' prefix was
part of the label name.
In the process I cleaned up a couple of things:
- the space of names is more cleanly partitioned into labels and
non-labels (clarifying that '_' and '-' are non-label prefixes)
- you can't use label names as regular variables anymore
- you can infer the type of a label just from its name
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Redo commit 3457.
Basically there were 3 unicode characters we changed back then:
solid horizontal line: 9473 -> 9472
fuzzy horizontal line: 9480 -> 9548
fuzzy vertical line: 9482 -> 9550
The solid horizontal line has no issues, so we just redo it here.
For the other two, we'll perform the substitution only when rendering
html. That gives us the best of both worlds: the scenario screens render
right in html, and alt-tabbing continues to be snappy when running the
edit/ app.
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Revert commit 3457, where I switched the unicode characters used in the
edit/ app to something that doesn't render double-wide in html. It turns
out that the new unicode characters made iTerm2 sluggish in alt-tabbing
between windows. (Commit 3488 only fixed the screen-clearing issue.)
I haven't reverted the html files. I'm going to redo commit 3457 next so
the html files continue to render like they do now.
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Switch around some unicode characters in the edit/ app so that it
renders more cleanly in html (with monospace fonts).
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Ugly that we didn't need 'screen' to provide a type in scenarios
(because assume-screen expands to a definition of 'screen') but we did
need a type for 'console'. Just never require types for special names in
scenarios.
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A long-standing problem has been that I couldn't spread code across
'run' blocks because they were separate scopes, so I've ended up making
them effectively comments. Running code inside a 'run' block is
identical in every way to simply running the code directly. The 'run'
block is merely a visual aid to separate setup from the component under
test.
In the process I've also standardized all Mu scenarios to always run in
a local scope, and only use (raw) numeric addresses for values they want
to check later.
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Well, almost. I can't use them in some places in C++ where I'm just
creating a temporary reagent without passing it through transforms. Like
in some unit tests. I can't use them in memory-should-contain.
And there's one remaining bug: I can't use abbreviations in a couple of
places in 075channel.mu.
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Process type abbreviations in function headers.
Still a couple of places where doing this causes strange errors. We'll
track those down next.
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In the process I've uncover a couple of situations we don't support type
abbreviations yet. They're next.
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As much as possible; if the cursor moves off screen, it still resets to
top of screen.
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This required the fix of 3051 to first-class recipe support, and will
next enable us to keep the cursor from moving in response to resize
events.
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Clean up this helper before we start redoing sandbox menubars.
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Now that we no longer have non-shared addresses, we can just always
track refcounts for all addresses.
Phew!
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Phew!
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I'm dropping all mention of 'recipe' terminology from the Readme. That
way I hope to avoid further bike-shedding discussions while I very
slowly decide on the right terminology with my students.
I could be smarter in my error messages and use 'recipe' when code uses
it and 'function' otherwise. But what about other words like ingredient?
It would all add complexity that I'm not yet sure is worthwhile. But I
do want separate experiences for veteran programmers reading about Mu on
github and for people learning programming using Mu.
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We're still not done. Layer 60 doesn't yet handle variables in
surrounding spaces. There's probably other issues..
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This is the one major refinement on the C programming model I'm planning
to introduce in mu. Instead of Rust's menagerie of pointer types and
static checking, I want to introduce just one new type, and use it to
perform ref-counting at runtime.
So far all we're doing is updating new's interface. The actual
ref-counting implementation is next.
One implication: I might sometimes need duplicate implementations for a
recipe with allocated vs vanilla addresses of the same type. So far it
seems I can get away with just always passing in allocated addresses;
the situations when you want to pass an unallocated address to a recipe
should be few and far between.
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Still can't print non-integer numbers, so this is a bit hacky.
The big consequence is that you can't print literal characters anymore
because of our rules about how we pick which variant to statically
dispatch to. You have to save to a character variable first.
Maybe I can add an annotation to literals..
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No more bugs; phew.
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Not entirely happy with this. Maybe we'll find a better name. But at
least it's an improvement.
One part I *am* happy with is renaming string-replace to replace,
string-append to append, etc. Overdue, now that we have static dispatch.
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I notice that it isn't working perfectly; after maximize/unmaximize the
editor stops wrapping text, like it still thinks the editor is
maximized.
We don't even use this feature anymore, do we? Just delete it rather
than bother debugging.
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One nice consequence of all my deduction of reply ingredients is that I
can insert the same fragment into recipes with different headers, and
everything works as long as reply instructions are implicitly deduced.
One thing I had to fix to make this work was to move reply-deduction out
of rewrite rules and turn it into a first-class transform, so that it
happens after tangling.
I'm glad to see the back of that hack inside <scroll-down>.
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Now we can collect all traces, just modulating the depth.
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How the heck was this working until now?
There must be redundant moves. And was I clobbering test data?
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Takes the text to render inside the editor on the commandline:
$ ./mu edit/001-editor.mu -- abcdef
Layer 1 has no interactivity. Just shows the text you pass in on the
commandline, wrapping as you would expect. Press any key to exit.
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`render-string` (and `render-code-string`; ugh) should start a new line
after, not before, like everybody else.
I've been meaning to fix this for a long time, but now I have to, to
move the warnings fields out of early layers.
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Starting on making the basic programming environment oblivious to
warnings. That should come later.
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To run just until say layer 6, say this:
$ ./mu test edit/00[0-6]*
The layers are not perfect yet; there might be a few things (like the
warning fields) that need to move to a later layer.
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Now you can bring up the programming environment by saying:
$ mu edit
The files under edit aren't yet *layers*, though, they have a few
dependencies that we need to clean up.
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