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* 4262 - literal 'null'Kartik Agaram2018-06-171-1/+1
* 4261 - start using literals for 'true' and 'false'Kartik Agaram2018-06-171-11/+11
* 4134 - 'input' = 'ingredient'Kartik K. Agaram2017-12-031-8/+8
* 3902 - drop redundant redraw of recipe side on F4Kartik K. Agaram2017-06-091-0/+4
* 3886Kartik K. Agaram2017-05-281-5/+5
* 3881 - allow students to turn sandboxes into recipesKartik K. Agaram2017-05-271-11/+125
* 3860 - stop buffering the screen in termboxKartik K. Agaram2017-05-181-2/+0
* 3854Kartik K. Agaram2017-05-131-0/+2
* 3824 - experiment: stop buffering in termboxKartik K. Agaram2017-04-161-2/+0
* 3745Kartik K. Agaram2017-02-071-0/+279
* 3738 - start on new edit/ layer: minimizing printsKartik K. Agaram2017-02-041-279/+0
* 3705 - switch to tested file-system primitivesKartik K. Agaram2016-12-111-67/+61
* 3656Kartik K. Agaram2016-11-101-2/+2
* 3552Kartik K. Agaram2016-10-221-1/+1
* 3490Kartik K. Agaram2016-10-091-18/+18
* 3489Kartik K. Agaram2016-10-081-63/+63
* 3457Kartik K. Agaram2016-10-061-63/+63
* 3445Kartik K. Agaram2016-10-061-12/+12
* 3429 - standardize Mu scenariosKartik K. Agaram2016-09-281-18/+18
* 3396Kartik K. Agaram2016-09-171-24/+24
* 3391 - type abbreviations everywhereKartik K. Agaram2016-09-171-40/+40
* 3337 - first use of type abbreviations: textKartik K. Agaram2016-09-121-10/+10
* 3052 - make edit/ render functions higher-orderKartik K. Agaram2016-06-121-1/+1
* 3039 - bug fix in edit/Kartik K. Agaram2016-06-091-0/+1
* 2981 - sandbox buttons implemented in edit/Kartik K. Agaram2016-05-191-0/+284
t/html/baremetal/ex2.mu.html?h=hlt&id=00c4d6122182c37a8b37d27fd1e8e896cbdbe928'>00c4d612 ^
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<a href='https://github.com/akkartik/mu/blob/main/ex2.mu'>https://github.com/akkartik/mu/blob/main/ex2.mu</a>
<pre id='vimCodeElement'>
<span id="L1" class="LineNr"> 1 </span><span class="muComment"># Test out the video mode by filling in the screen with pixels.</span>
<span id="L2" class="LineNr"> 2 </span><span class="muComment">#</span>
<span id="L3" class="LineNr"> 3 </span><span class="muComment"># To build a disk image:</span>
<span id="L4" class="LineNr"> 4 </span><span class="muComment">#   ./translate ex2.mu             # emits code.img</span>
<span id="L5" class="LineNr"> 5 </span><span class="muComment"># To run:</span>
<span id="L6" class="LineNr"> 6 </span><span class="muComment">#   qemu-system-i386 code.img</span>
<span id="L7" class="LineNr"> 7 </span><span class="muComment"># Or:</span>
<span id="L8" class="LineNr"> 8 </span><span class="muComment">#   bochs -f bochsrc               # bochsrc loads code.img</span>
<span id="L9" class="LineNr"> 9 </span>
<span id="L10" class="LineNr">10 </span><span class="PreProc">fn</span> <span class="muFunction"><a href='ex2.mu.html#L10'>main</a></span> <a href='500fake-screen.mu.html#L14'>screen</a>: (addr <a href='500fake-screen.mu.html#L14'>screen</a>), keyboard: (addr keyboard), data-disk: (addr disk) <span class="Delimiter">{</span>
<span id="L11" class="LineNr">11 </span>  <span class="PreProc">var</span> y/<span class="Constant">eax</span>: int <span class="Special">&lt;-</span> copy <span class="Constant">0</span>
<span id="L12" class="LineNr">12 </span>  <span class="Delimiter">{</span>
<span id="L13" class="LineNr">13 </span>    compare y, <span class="Constant">0x300</span>/screen-height=<span class="Constant">768</span>
<span id="L14" class="LineNr">14 </span>    <span class="PreProc">break-if-&gt;=</span>
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<span id="L16" class="LineNr">16 </span>    <span class="Delimiter">{</span>
<span id="L17" class="LineNr">17 </span>      compare x, <span class="Constant">0x400</span>/screen-width=<span class="Constant">1024</span>
<span id="L18" class="LineNr">18 </span>      <span class="PreProc">break-if-&gt;=</span>
<span id="L19" class="LineNr">19 </span>      <span class="PreProc">var</span> color/<span class="Constant">ecx</span>: int <span class="Special">&lt;-</span> copy x
<span id="L20" class="LineNr">20 </span>      color <span class="Special">&lt;-</span> and <span class="Constant">0xff</span>
<span id="L21" class="LineNr">21 </span>      <a href='101screen.subx.html#L8'>pixel-on-real-screen</a> x, y, color
<span id="L22" class="LineNr">22 </span>      x <span class="Special">&lt;-</span> increment
<span id="L23" class="LineNr">23 </span>      <span class="PreProc">loop</span>
<span id="L24" class="LineNr">24 </span>    <span class="Delimiter">}</span>
<span id="L25" class="LineNr">25 </span>    y <span class="Special">&lt;-</span> increment
<span id="L26" class="LineNr">26 </span>    <span class="PreProc">loop</span>
<span id="L27" class="LineNr">27 </span>  <span class="Delimiter">}</span>
<span id="L28" class="LineNr">28 </span><span class="Delimiter">}</span>
</pre>
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