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* 3552Kartik K. Agaram2016-10-221-1/+1
| | | | | | | | | | | | | | | | | | Stop requiring jump instructions to explicitly provide a ':label' type for jump targets. This has been a source of repeated confusion for my students: a) They'd add the ':label' to the label definition rather than the jump target (label use) b) They'd spend time thinking about whether the initial '+' prefix was part of the label name. In the process I cleaned up a couple of things: - the space of names is more cleanly partitioned into labels and non-labels (clarifying that '_' and '-' are non-label prefixes) - you can't use label names as regular variables anymore - you can infer the type of a label just from its name
* 3490Kartik K. Agaram2016-10-091-22/+22
| | | | | | | | | | | | | | | Redo commit 3457. Basically there were 3 unicode characters we changed back then: solid horizontal line: 9473 -> 9472 fuzzy horizontal line: 9480 -> 9548 fuzzy vertical line: 9482 -> 9550 The solid horizontal line has no issues, so we just redo it here. For the other two, we'll perform the substitution only when rendering html. That gives us the best of both worlds: the scenario screens render right in html, and alt-tabbing continues to be snappy when running the edit/ app.
* 3489Kartik K. Agaram2016-10-081-76/+76
| | | | | | | | | | Revert commit 3457, where I switched the unicode characters used in the edit/ app to something that doesn't render double-wide in html. It turns out that the new unicode characters made iTerm2 sluggish in alt-tabbing between windows. (Commit 3488 only fixed the screen-clearing issue.) I haven't reverted the html files. I'm going to redo commit 3457 next so the html files continue to render like they do now.
* 3457Kartik K. Agaram2016-10-061-76/+76
| | | | | Switch around some unicode characters in the edit/ app so that it renders more cleanly in html (with monospace fonts).
* 3445Kartik K. Agaram2016-10-061-16/+16
| | | | | | | Ugly that we didn't need 'screen' to provide a type in scenarios (because assume-screen expands to a definition of 'screen') but we did need a type for 'console'. Just never require types for special names in scenarios.
* 3429 - standardize Mu scenariosKartik K. Agaram2016-09-281-30/+25
| | | | | | | | | | | | | A long-standing problem has been that I couldn't spread code across 'run' blocks because they were separate scopes, so I've ended up making them effectively comments. Running code inside a 'run' block is identical in every way to simply running the code directly. The 'run' block is merely a visual aid to separate setup from the component under test. In the process I've also standardized all Mu scenarios to always run in a local scope, and only use (raw) numeric addresses for values they want to check later.
* 3396Kartik K. Agaram2016-09-171-29/+29
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* 3391 - type abbreviations everywhereKartik K. Agaram2016-09-171-39/+39
| | | | | | | | | Well, almost. I can't use them in some places in C++ where I'm just creating a temporary reagent without passing it through transforms. Like in some unit tests. I can't use them in memory-should-contain. And there's one remaining bug: I can't use abbreviations in a couple of places in 075channel.mu.
* 3337 - first use of type abbreviations: textKartik K. Agaram2016-09-121-15/+15
| | | | | In the process I've uncover a couple of situations we don't support type abbreviations yet. They're next.
* 3052 - make edit/ render functions higher-orderKartik K. Agaram2016-06-121-5/+5
| | | | | | This required the fix of 3051 to first-class recipe support, and will next enable us to keep the cursor from moving in response to resize events.
* 2983 - migrate buttons over to sandbox/Kartik K. Agaram2016-05-191-3/+3
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* 2981 - sandbox buttons implemented in edit/Kartik K. Agaram2016-05-191-44/+53
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* 2978 - support new 'edit' button in edit/Kartik K. Agaram2016-05-191-2/+2
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* 2977 - draw new sandbox menu in edit/Kartik K. Agaram2016-05-191-71/+71
| | | | | | | | | | | | | Doesn't work as advertised yet. This is just the render piece, and fixing all the tests. I've been careful to try to break tests for edit once I implement the button. Delete I can't ensure will break afterwards. Remember to test clicking on multiple places on the menu. Managing the screens is starting to grow onerous; maybe we need something called normalize which clears some things. But the sandbox menu can be on arbitrary lines..
* 2953 - use pgup/pgdn to scroll through sandboxesKartik K. Agaram2016-05-111-6/+6
| | | | | | In the process I've also simplified the sandbox/ app. Since it's impossible for sandbox editors to span multiple pages, we can drop all scroll support altogether.
* 2864 - replace all address:shared with just addressKartik K. Agaram2016-04-241-38/+38
| | | | | | | Now that we no longer have non-shared addresses, we can just always track refcounts for all addresses. Phew!
* 2861 - 'maybe-convert' no longer returns addressKartik K. Agaram2016-04-231-1/+1
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* 2853 - purge get-address from edit/ appKartik K. Agaram2016-04-221-16/+37
| | | | Phew!
* 2735 - define recipes using 'def'Kartik K. Agaram2016-03-081-4/+4
| | | | | | | | | | | | I'm dropping all mention of 'recipe' terminology from the Readme. That way I hope to avoid further bike-shedding discussions while I very slowly decide on the right terminology with my students. I could be smarter in my error messages and use 'recipe' when code uses it and 'function' otherwise. But what about other words like ingredient? It would all add complexity that I'm not yet sure is worthwhile. But I do want separate experiences for veteran programmers reading about Mu on github and for people learning programming using Mu.
* 2608 - fix-up tests in sandbox/ appKartik K. Agaram2016-01-271-12/+4
| | | | | | | | | | When I first forked it from the edit/ app, I wasn't sure how to deal with changing the recipe side when the only way the program accesses it is with the untestable 'restore' hack. Now we introduce a little hook into event-loop and pass in any updated recipe side directly. In the process I've cleaned up several minor stylistic inconsistencies between edit/ and sandbox/ apps.
* 2594 - bugfixes: managing state when deletingKartik K. Agaram2016-01-231-2/+211
| | | | This required completely redesigning scrolling.
* 2590 - support scrolling through sandboxesKartik K. Agaram2016-01-221-1/+1
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* 2585 - label sandboxes with a numberKartik K. Agaram2016-01-221-3/+3
| | | | | | | | | It also seems useful that the number maps to the name of the file the sandbox is saved in. However this mapping is currently a happy accident and not actually tested. I'm starting to switch gears and help make the editor useable with many many sandboxes. This is just the first step of several.
* 2576 - distinguish allocated addresses from othersKartik K. Agaram2016-01-191-10/+10
| | | | | | | | | | | | | | | | This is the one major refinement on the C programming model I'm planning to introduce in mu. Instead of Rust's menagerie of pointer types and static checking, I want to introduce just one new type, and use it to perform ref-counting at runtime. So far all we're doing is updating new's interface. The actual ref-counting implementation is next. One implication: I might sometimes need duplicate implementations for a recipe with allocated vs vanilla addresses of the same type. So far it seems I can get away with just always passing in allocated addresses; the situations when you want to pass an unallocated address to a recipe should be few and far between.
* rest of edit/ fixedKartik K. Agaram2015-12-151-1/+1
| | | | No more bugs; phew.
* 2374 - now edit works until layer 8Kartik K. Agaram2015-11-051-4/+2
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* 2309Kartik K. Agaram2015-10-281-4/+4
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* 2260 - start tracing by depth rather than labelKartik K. Agaram2015-10-061-1/+1
| | | | Now we can collect all traces, just modulating the depth.
* 2183 - environment + external editor using tmuxKartik K. Agaram2015-09-121-3/+1
| | | | Thanks Jack and Caleb Couch for the idea.
* 2156 - split edit.mu into multiple filesKartik K. Agaram2015-09-051-0/+111
Now you can bring up the programming environment by saying: $ mu edit The files under edit aren't yet *layers*, though, they have a few dependencies that we need to clean up.