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* 545 - graphics mode is now called bringing up a windowKartik K. Agaram2015-01-121-2/+2
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* 503 - start of a solution for drawing piecesKartik K. Agaram2015-01-051-5/+2
| | | | | | | | | | | Dog slow, though. Drawing the sprite for a single piece takes 12s or 30ms/pixel for 400 pixels. A third of that is the actual racket overhead of drawing pixel by pixel, which would in itself be too much. We need bitblts. (Black queen pixels derived from http://www.wpclipart.com/recreation/games/chess/chess_set_1, after scaling down to 40x40 and replacing external white pixels with transparent ones in Gimp.)
* 443 - simple graphics primitivesKartik K. Agaram2014-12-231-0/+20
http://docs.racket-lang.org/graphics/Mouse_Operations.html Like with the text mode primitives, we still don't have a story for writing white-box tests for code using these.