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* .Kartik K. Agaram2021-06-151-0/+3
* .Kartik K. Agaram2021-06-121-1/+1
* snapshotKartik K. Agaram2021-06-121-1/+1
* .Kartik K. Agaram2021-05-181-1/+9
* start double-bufferingKartik K. Agaram2021-05-181-2/+7
* some tweaks for demo on a MacKartik Agaram2021-05-171-2/+4
* .Kartik Agaram2021-05-171-11/+11
* preserve atemporal state when restarting timeKartik K. Agaram2021-05-171-4/+1
* clean up an ambiguous intersectionKartik K. Agaram2021-05-171-8/+8
* clean up an ambiguous intersectionKartik K. Agaram2021-05-171-8/+8
* done with Hestian Game of Life, I thinkKartik K. Agaram2021-05-171-24/+291
* nodes for intermediate zoom, take 2Kartik K. Agaram2021-05-171-48/+85
* new strategy, same as the old strategyKartik K. Agaram2021-05-171-70/+3
* attempt at standardizing constantsKartik K. Agaram2021-05-171-0/+70
* nodes for intermediate zoomKartik K. Agaram2021-05-161-1/+62
* just one intermediate zoom levelKartik K. Agaram2021-05-161-12/+38
* .Kartik K. Agaram2021-05-161-3/+3
* press '+' and '-' to zoom in and out respectivelyKartik K. Agaram2021-05-161-0/+30
* press 'l' to loop, 'L' to stop loopingKartik K. Agaram2021-05-161-0/+28
* press '0' to reset all stateKartik K. Agaram2021-05-161-1/+45
* bugfixKartik K. Agaram2021-05-161-2/+2
* spacebar plays/pausesKartik K. Agaram2021-05-161-4/+25
* wire up colors to actual stateKartik K. Agaram2021-05-161-18/+40
* game of life working at lowest zoomKartik K. Agaram2021-05-161-30/+195
* build out the lowest zoomKartik K. Agaram2021-05-161-2/+115
* .Kartik K. Agaram2021-05-161-0/+5
* .Kartik K. Agaram2021-05-161-1/+6
* .Kartik K. Agaram2021-05-161-2/+2
* done rendering at the finest zoom levelKartik K. Agaram2021-05-161-6/+18
* edges to cell outputsKartik K. Agaram2021-05-161-1/+7
* .Kartik K. Agaram2021-05-161-1/+2
* adjust location of the filter nodeKartik K. Agaram2021-05-161-6/+6
* .Kartik K. Agaram2021-05-161-5/+5
* first conveyor to outputKartik K. Agaram2021-05-161-0/+2
* alignmentKartik K. Agaram2021-05-161-27/+27
* animate transition from sum to filter nodeKartik K. Agaram2021-05-161-15/+46
* start of a naming convention for constantsKartik K. Agaram2021-05-161-21/+21
* cell outputs will always be identicalKartik K. Agaram2021-05-161-2/+2
* much betterKartik K. Agaram2021-05-161-19/+19
* adjustment to avoid a couple of intersectionsKartik K. Agaram2021-05-161-4/+4
* first bit of animationKartik K. Agaram2021-05-161-2/+25
* render differently at different zoom levelsKartik K. Agaram2021-05-161-1/+12
* framework for animationKartik K. Agaram2021-05-161-2/+29
* .Kartik K. Agaram2021-05-161-199/+3
* last of the static elements in a cellKartik K. Agaram2021-05-161-0/+16
* .Kartik K. Agaram2021-05-161-0/+8
* hestified life: initial commitKartik K. Agaram2021-05-161-0/+246
* .Kartik K. Agaram2021-05-161-8/+0
* Bresenham's algorithm for bezier curvesKartik K. Agaram2021-05-161-0/+8
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