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* 3362Kartik K. Agaram2016-09-151-3/+3
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* 3360Kartik K. Agaram2016-09-151-1/+1
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* 3345Kartik K. Agaram2016-09-121-1/+1
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* 3342Kartik K. Agaram2016-09-121-1/+8
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* 3335Kartik K. Agaram2016-09-111-3/+0
| | | | | | | | Clean up rest of long-standing bit of ugliness. I'm growing more confident now that I can use layers to cleanly add any functionality I want. All I need is hook functions. No need to ever put '{' on their own line, or add arguments to calls.
* 3333Kartik K. Agaram2016-09-111-3/+0
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* 3312Kartik K. Agaram2016-09-101-3/+6
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* 3289Kartik K. Agaram2016-08-311-5/+0
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* 3288 - cleaner heuristic for cleavingKartik K. Agaram2016-08-311-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For the last couple of days I've been implicitly thinking in terms of how many compilation units I want to generate. Might as well make that explicit and drop the hacky ideas for approximating it. I tried more timing experiments like the ones in commit 3281. Conclusion: I can't have the best of both worlds: 1. Full compilation doesn't take too much longer than with a single compilation unit. 2. Incremental compilation is fast enough that there's negligible benefit from dropping optimization. We're still taking on a 10s hit in full build time. I care more about not degrading the full compilation too much, since that gets magnified so much on the Couch's puny server. So we'll just have to continue using CXXFLAGS=-g when we care to save a few seconds in incremental compilation time. A final mystery: the build time increases by 10s with the new heuristic even though the number of calls to the compiler (and therefore the fixed cost) is the same. Seems like separating certain functions into different units is causing the compiler issues. Dropping from 4 to 3 compilation units eliminated the issue. --- Appendix: Measurements before: full build 4 + test: 42s incremental compilation with -O3: varied from 30s for mu_0.cc to 5s for mu_3.cc longer times benefitted from dropping -O3 after: full build 1 + test: 39s full build 2 + test: 41s full build 3 + test: 43s full build 4 + test: 52s full build 5 + test: 53s full build 6 + test: 51s full build 10 (9) + test: 54s full build 20 (16) + test: 58s
* 3283Kartik K. Agaram2016-08-291-1/+1
| | | | Fix CI.
* 3281 - faster incremental builds for layersKartik K. Agaram2016-08-291-7/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before: layers -> tangle -> g++ All changes to (C++) layers triggered recompilation of everything, taking 35s on my laptop, and over 4 minutes on a puny server with just 512MB of RAM. After: layers -> tangle -> cleave -> g++ Now a tiny edit takes just 5s to recompile on my laptop. My initial approach was to turn each function into a separate compilation unit under the .build/ directory. That blew up the time for a full/initial compilation to almost 6 minutes on my laptop. Trial and error showed 4 compilation units to be close to the sweet spot. Full compilation is still slightly slower (43s) but not by much. I could speed things up further by building multiple of the compilation units in parallel (the recursive invocation in 'makefile'). But that would put more pressure on a puny server, so I'm going to avoid getting too aggressive. --- Other considerations I spent some time manually testing the dependency structure to the makefile, making sure that files aren't unnecessarily written to disk, modifying their timestamp and triggering dependent work; that changes to layers don't unnecessarily modify the common headers or list of globals; that changes to the cleave/ tool itself rebuild the entire project; that the old auto-generated '_list' files plug in at the right stage in the pipeline; that changes to common headers trigger recompilation of everything; etc. Too bad it's not easy to write some tests for all this. I spent some time trying to make sure the makefile was not too opaque to a newcomer. The targets mostly flow from top to bottom. There's a little diagram at the top that is hopefully illuminating. When I had 700 compilation units for 700 functions I stopped printing each one of those compilation commands, but when I backed off to just 4 compilation units I decided to err on the side of making the build steps easy to see.
* 3277Kartik K. Agaram2016-08-291-8/+2
| | | | Streamline the build process a bit.
* 3275Kartik K. Agaram2016-08-281-3/+3
| | | | Follow convention more closely by using CXXFLAGS for C++ files.
* 3217Kartik K. Agaram2016-08-171-2/+2
| | | | Fix a new warning from Perl.
* 3107 - just always support small VPS serversKartik K. Agaram2016-07-101-0/+2
| | | | | In experiments on my laptop it seems to compile a little faster and run slightly slower. Both might be in the noise.
* 3026 - integer overflow protectionKartik K. Agaram2016-06-021-1/+1
| | | | | | | How did I not know about -ftrapv for so long?! Found while reading Memarian et al, "Into the depths of C: Elaborating the de facto standards". http://www.cl.cam.ac.uk/~pes20/cerberus/pldi16.pdf
* 2946Kartik K. Agaram2016-05-081-3/+0
| | | | | | | | | | | | | Reorganize build system to minimize duplication while handling 3 scenarios: 1. Locally running tests with `mu test` 2. Locally running tests until some layer with `build_and_test_until` 3. Running on Linux with `test_layers` 4. Running on Travis CI with multiple sharded calls to `test_layers` One thing we drop at this point is support for OSX in test_layers. We don't need it now that we have Travis CI working.
* 2725 - dev machine is now MacKartik K. Agaram2016-03-021-0/+1
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* 2684Kartik K. Agaram2016-02-221-1/+1
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* 2665Kartik K. Agaram2016-02-171-1/+1
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* move enumerate, tangle dependencies to mu.ccThomas van der Berg2016-02-131-2/+2
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* 2288Kartik K. Agaram2015-10-271-0/+3
| | | | | | | Make it easy to skip distracting valgrind errors when debugging more obvious errors in early layers. Just throw a 'test' at the end of build_and_test_until commands to not run valgrind (and make it a regular test run).
* 2067Kartik K. Agaram2015-08-241-2/+2
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* 2002Kartik K. Agaram2015-08-141-28/+7
| | | | | | | | | No, 2001 is no good. Phony targets can't early-exit if everything's built. New approach: $ CFLAGS=-g make && ./mu test etc.
* 2001Kartik K. Agaram2015-08-141-27/+31
| | | | | | | | | | | | | | | | | | Let's stop hackily editing compiler flags in makefile. I considered modifying the 'mu' script as well, with cases like this: 1. mu test -- don't optimize 2. mu test edit.mu -- optimize 3. mu test edit.mu just-one-test -- don't optimize 4. mu edit.mu -- interactive; optimize 5. mu -- just help message; don't optimize But that seems brittle for all the added complexity. From now on to build quickly just do: $ make dbg && mu test etc.
* 1998Kartik K. Agaram2015-08-141-2/+11
| | | | | Spent a while trying to understand why editing a slightly larger program was so much slower. Then realized I'd managed to disable optimizations.
* 1990 - extra ingredient for 'trace' depthKartik K. Agaram2015-08-131-1/+1
| | | | Now we can make use of all the depths from 1 to 99.
* 1976 - fix 'make test'Kartik K. Agaram2015-08-111-2/+2
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* 1878 - switch test_all_layers to optimized binariesKartik K. Agaram2015-07-281-1/+1
| | | | | | | The cost of optimization across all levels is now lower than that of running them unoptimized. test_all_layers unoptimized: 22:36.88 test_all_layers optimized: 19:33.38
* 1842 - get layers building again after 2 weeksKartik K. Agaram2015-07-241-4/+4
| | | | | Also, turns out I haven't been building 999spaces.cc in my default build. Now fixed.
* 1794 - stop redundantly recompiling on .mu changesKartik K. Agaram2015-07-161-2/+6
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* 1706 - automatically recompile mu when necessaryKartik K. Agaram2015-07-041-9/+9
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* 1659 - still a little sluggishKartik K. Agaram2015-06-251-1/+1
| | | | | | | | Time to turn on optimizations, since we aren't recompiling mu all the time anymore. But it doesn't help much with the editor. We need to be smarter about not rendering the whole screen.
* 1619Kartik K. Agaram2015-06-221-1/+1
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* 1573Kartik K. Agaram2015-06-161-1/+1
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* 1439 - support clang in addition to gccKartik K. Agaram2015-05-231-1/+1
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* 1424 - the right way to make autogenerated_listsKartik K. Agaram2015-05-221-1/+2
| | | | | Ever since 1403 mu depended on a phony target and so was always considered stale. This commit improves on that fix.
* 1405Kartik K. Agaram2015-05-191-1/+7
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* 1404 - undefined-behavior checks using clangKartik K. Agaram2015-05-181-2/+5
| | | | | | | | While I'm at it I also explored turning on optimization. With optimization compile+test of the chessboard app takes 10+3s, while without optimization it takes 3+8s. So we're still better off without optimizations in a tight debug loop. (Since we stopped tracing the big chessboard test.)
* 1403Kartik K. Agaram2015-05-181-7/+6
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* 1276 - make C++ version the defaultKartik K. Agaram2015-05-051-0/+52
I've tried to update the Readme, but there are at least a couple of issues.