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* shell: support loading 128x128px imagesKartik K. Agaram2021-07-281-2/+2
| | | | | | I'm loading them in uncompressed ASCII format, and all streams and gap buffers all over the place need to get massively scaled up to 256KB capacity. But the tests don't yet run out of RAM, so I'll keep going.
* .Kartik K. Agaram2021-06-211-1/+1
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* start emitting indent tokensKartik K. Agaram2021-06-181-5/+13
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* shell: stop punning tokens as cellsKartik K. Agaram2021-06-181-2/+2
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* .Kartik K. Agaram2021-05-291-0/+2
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* bump up the token limit againKartik K. Agaram2021-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Current state of code in the Mu computer: ( (globals . ( (hline1 . (fn () (screen y lo hi color) (if (>= lo hi) () ((fn () (pixel screen lo y color) (hline1 screen y (+ lo 1) hi color)))))) (vline1 . (fn () (screen x lo hi color) (if (>= lo hi) () ((fn () (pixel screen x lo color) (vline1 screen x (+ lo 1) hi color)))))) (hline . (fn () (screen y color) (hline1 screen y 0 (width screen) color))) (vline . (fn () (screen y color) (vline1 screen y 0 (height screen) color))) (andf . (fn () (a b) (if a (if b 1 ()) ()))) (brline . (fn () (screen x0 y0 x1 y1 color) ((fn (dx dy sx sy) ((fn (err) (brline1 screen x0 y0 x1 y1 dx dy sx sy err color)) (+ dx dy))) (abs (- x1 x0)) (- 0 (abs (- y1 y0))) (sgn (- x1 x0)) (sgn (- y1 y0))))) (brline1 . (fn () (screen x y xmax ymax dx dy sx sy err color) (pixel screen x y color) (if (andf (= x xmax) (= y ymax)) () ((fn (e2) (brline1 screen (if (>= e2 dy) (+ x sx) x) (if (<= e2 dx) (+ y sy) y) xmax ymax dx dy sx sy (+ err (+ (if (>= e2 dy) dy 0) (if (<= e2 dx) dx 0))) color)) (* err 2))))) (read_line_2 . (fn () (keyboard stream) ((fn (c) (if (= c 10) stream (if (= c 0) stream (read_line_2 keyboard (write stream c))))) (key keyboard)))) (read_line . (fn () (keyboard) (read_line_2 keyboard (stream)))) (fill_rect . (fn () (screen x1 y1 x2 y2 fill_color) (if (>= y1 y2) () ((fn () (hline1 screen y1 x1 x2 fill_color) (fill_rect screen x1 (+ y1 1) x2 y2 fill_color)))))) (chessboard . (fn () (screen px) (chessboard1 screen px 0 15))) (chessboard1 . (fn () (screen px y color) (if (>= y (height screen)) () ((fn () (chessboard2 screen px y 0 color) (chessboard1 screen px (+ y px) (- 15 color))))))) (chessboard2 . (fn () (screen px y x color) (if (>= x (width screen)) () ((fn () (fill_rect screen x y (+ x px) (+ y px) color) (chessboard2 screen px y (+ x px) (- 15 color))))))) )) (sandbox . (chessboard screen 8)) )
* loosening a few more buffersKartik K. Agaram2021-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Mu computer now has more code in it: ( (globals . ( (hline1 . (fn () (screen y lo hi) (if (>= lo hi) () ((fn () (pixel screen lo y 12) (hline1 screen y (+ lo 1) hi)))))) (vline1 . (fn () (screen x lo hi) (if (>= lo hi) () ((fn () (pixel screen x lo 12) (vline1 screen x (+ lo 1) hi)))))) (hline . (fn () (screen y) (hline1 screen y 0 (width screen)))) (vline . (fn () (screen y) (vline1 screen y 0 (height screen)))) (andf . (fn (a b) (if a (if b 1 ()) ()))) (brline . (fn (screen x0 y0 x1 y1) ((fn (dx dy sx sy) ((fn (err) (brline1 screen x0 y0 x1 y1 dx dy sx sy err)) (+ dx dy))) (abs (- x1 x0)) (- 0 (abs (- y1 y0))) (sgn (- x1 x0)) (sgn (- y1 y0))))) (brline1 . (fn (screen x y xmax ymax dx dy sx sy err) (pixel screen x y 12) (if (andf (= x xmax) (= y ymax)) () ((fn (e2) (brline1 screen (if (>= e2 dy) (+ x sx) x) (if (<= e2 dx) (+ y sy) y) xmax ymax dx dy sx sy (+ err (+ (if (>= e2 dy) dy 0) (if (<= e2 dx) dx 0))))) (* err 2))))) )) (sandbox . (brline screen 1 1 5 5)) )
* 7849 - shell: literal numbersKartik K. Agaram2021-03-041-1/+0
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* 7842 - new directory organizationKartik K. Agaram2021-03-031-0/+15
Baremetal is now the default build target and therefore has its sources at the top-level. Baremetal programs build using the phase-2 Mu toolchain that requires a Linux kernel. This phase-2 codebase which used to be at the top-level is now under the linux/ directory. Finally, the phase-2 toolchain, while self-hosting, has a way to bootstrap from a C implementation, which is now stored in linux/bootstrap. The bootstrap C implementation uses some literate programming tools that are now in linux/bootstrap/tools. So the whole thing has gotten inverted. Each directory should build one artifact and include the main sources (along with standard library). Tools used for building it are relegated to sub-directories, even though those tools are often useful in their own right, and have had lots of interesting programs written using them. A couple of things have gotten dropped in this process: - I had old ways to run on just a Linux kernel, or with a Soso kernel. No more. - I had some old tooling for running a single test at the cursor. I haven't used that lately. Maybe I'll bring it back one day. The reorg isn't done yet. Still to do: - redo documentation everywhere. All the README files, all other markdown, particularly vocabulary.md. - clean up how-to-run comments at the start of programs everywhere - rethink what to do with the html/ directory. Do we even want to keep supporting it? In spite of these shortcomings, all the scripts at the top-level, linux/ and linux/bootstrap are working. The names of the scripts also feel reasonable. This is a good milestone to take stock at.