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* shell: tokenizing stream (string) literalsKartik K. Agaram2021-04-271-1/+78
| | | | We're calling them streams since they support appending.
* .Kartik K. Agaram2021-04-271-8/+1
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* .Kartik Agaram2021-04-261-5/+5
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* bresenham circlesKartik K. Agaram2021-04-251-1/+22
| | | | Known issue: circles of radius 9 crash. (Multiples of 9 overflow the trace.)
* bug in bresenham linesKartik K. Agaram2021-04-251-2/+2
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* shell: primitives 'and' and 'or'Kartik K. Agaram2021-04-252-11/+87
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* shell: primitive 'not'Kartik K. Agaram2021-04-251-4/+45
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* failing tests not printing since show-stack-stateKartik K. Agaram2021-04-251-1/+10
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* .Kartik K. Agaram2021-04-252-4/+4
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* .Kartik K. Agaram2021-04-251-56/+56
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* .Kartik K. Agaram2021-04-252-1/+1
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* .Kartik K. Agaram2021-04-251-94/+0
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* shell: tab inserts two spacesKartik K. Agaram2021-04-251-0/+8
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* shell: use ctrl-m rather than tab to bounce to traceKartik K. Agaram2021-04-252-10/+10
| | | | We'll save tab for inserting graphemes.
* .Kartik K. Agaram2021-04-251-1/+2
| | | | Show all builtins now that we have more space.
* devote 2/3rds of screen to definitionsKartik K. Agaram2021-04-252-3/+3
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* add some padding to the sandboxKartik K. Agaram2021-04-252-2/+2
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* a troubleshooting noteKartik K. Agaram2021-04-251-0/+11
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* .Kartik K. Agaram2021-04-251-2/+0
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* expand memory to 2GBKartik K. Agaram2021-04-252-6/+10
| | | | | | | | It requires more than 1GB to fill the screen with a chessboard pattern using the definition in shell/iterative-definitions.limg. I also speed up the chessboard program by clearing the screen up front and then only rendering the white pixels.
* .Kartik Agaram2021-04-242-257/+0
| | | | Get rid of my experiment adding Game of Life to the shell.
* bugfix; thanks Max BernsteinKartik Agaram2021-04-241-1/+1
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* .Kartik Agaram2021-04-231-2/+16
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* shell: some example definitionsKartik Agaram2021-04-233-0/+180
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* better error message on trace overflowKartik K. Agaram2021-04-221-1/+8
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* faster emulationKartik K. Agaram2021-04-221-2/+2
| | | | Thanks Maxwell Bernstein for pointing this out 🤦‍♂️
* clean up with the final bugfixKartik K. Agaram2021-04-222-62/+9
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* snapshotKartik K. Agaram2021-04-222-2/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It took me _way_ too long to realize that I'm not checking for errors within the loop, and that will cause it to manifest as an infinite loop as inner evaluations fail to run. Debugging notes, for posterity: printing one row of a chessboard pattern over fake screen (chessboard screen 4 0 0 15) gets stuck in an infinite loop halfway through debug pattern during infinite loop: VWEX. It's still in the loop but it's not executing the body raw (fill_rect screen 16 0 20 4 15) works fine same number of calls to fill_rect work fine replacing calls to fill_rect with pixel inside chessboard2 works fine at the point of the infinite loop it's repeatedly going through the hline loop -- BUT it never executes the check of the loop (< lo hi) with lo=20, hi=20. Something is returning 1, but it's not inside < stream optimization is not implicated simple test case with a single loop ( (globals . ( (foo . (fn () (screen i n) (while (< i n) (pixel screen 4 4 i) (pixel screen 5 4 i) (pixel screen 6 4 i) (pixel screen 7 4 i) (set i (+ i 1))))) )) (sandbox . (foo screen 0 100)) ) simpler (if you reset cursor position before every print): ( (globals . ( (foo . (fn () (screen i n) (while (< i n) (print screen i) (set i (+ i 1))))) )) (sandbox . (foo screen 0 210)) ) I now believe it has nothing to do with the check. The check always works. Sometimes no body is evaluated. And so the set has no effect.
* .Kartik K. Agaram2021-04-221-2/+9
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* shell: non-recursive 'while'Kartik K. Agaram2021-04-211-14/+58
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* shell: refuse to 'def' duplicate namesKartik K. Agaram2021-04-212-2/+46
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* shell: separate 'def' from 'set'Kartik K. Agaram2021-04-212-7/+182
| | | | | 'def' creates new bindings (only in globals) 'set' only modifies existing bindings (either in env or globals)
* slightly more responsive animationKartik K. Agaram2021-04-211-1/+1
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* clear old output when new run is in progressKartik K. Agaram2021-04-212-69/+94
| | | | I'm currently doing this extremely naively/slowly/uglily. Not a bottleneck.
* .Kartik K. Agaram2021-04-212-14/+14
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* .Kartik K. Agaram2021-04-211-1/+1
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* .Kartik K. Agaram2021-04-212-67/+67
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* shell: show screen state during evaluationKartik K. Agaram2021-04-213-17/+41
| | | | | | | | | | | | | | All highly experimental. Current constraints: * No tail recursion elimination * No heap reuse * Keep implementation simple So it's slow, and I don't want to complicate it to speed it up. So I'm investing in affordances to help deal with the slowness. However, in the process I've taken the clean abstraction of a trace ("all you need to do is add to the trace") and bolted on call counts and debug-prints as independent mechanisms.
* an interface approximating stack tracesKartik K. Agaram2021-04-202-27/+26
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* get bresenham line drawing working with a traceKartik K. Agaram2021-04-202-11/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (brline . (fn () (screen x0 y0 x1 y1 color) ((fn (dx dy sx sy) ((fn (err) (brline1 screen x0 y0 x1 y1 dx dy sx sy err color)) (+ dx dy))) (abs (- x1 x0)) (- 0 (abs (- y1 y0))) (sgn (- x1 x0)) (sgn (- y1 y0))))) (brline1 . (fn () (screen x y xmax ymax dx dy sx sy err color) (pixel screen x y color) (if (andf (= x xmax) (= y ymax)) () ((fn (e2) (brline1 screen (if (>= e2 dy) (+ x sx) x) (if (<= e2 dx) (+ y sy) y) xmax ymax dx dy sx sy (+ err (+ (if (>= e2 dy) dy 0) (if (<= e2 dx) dx 0))) color)) (* err 2))))) sandbox: (brline screen 1 1 5 5 12) There are two ideas stemming from this commit: - I need an extremely compact on-screen trace to underlie the trace UX - perhaps we should start truncating trace lines
* deemphasize fn arg evaluation slightlyKartik K. Agaram2021-04-191-0/+2
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* reimplement pixel graphicsKartik K. Agaram2021-04-191-24/+46
| | | | | | | | | | | Before: we always drew pixels atop characters, and we only drew pixels that were explicitly requested. After: we always draw pixels atop characters, and we only draw pixels that don't have color 0. Both semantics should be identical as long as pixels are never drawn atop characters.
* start cleaning up pixel graphicsKartik K. Agaram2021-04-195-51/+51
| | | | | | Filling pixels isn't a rare corner case. I'm going to switch to a dense rather than sparse representation for pixels, but callers will have to explicitly request the additional memory.
* .Kartik K. Agaram2021-04-181-0/+7
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* some primitives for monitoring code integrityKartik K. Agaram2021-04-181-0/+3
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* .Kartik K. Agaram2021-04-172-0/+258
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* shell: ctrl-r runs on real screen without a traceKartik K. Agaram2021-04-176-24/+90
| | | | | We run out of memory fairly early in the course of drawing a chessboard on the whole screen.
* .Kartik K. Agaram2021-04-172-6/+6
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* bump up the token limit againKartik K. Agaram2021-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Current state of code in the Mu computer: ( (globals . ( (hline1 . (fn () (screen y lo hi color) (if (>= lo hi) () ((fn () (pixel screen lo y color) (hline1 screen y (+ lo 1) hi color)))))) (vline1 . (fn () (screen x lo hi color) (if (>= lo hi) () ((fn () (pixel screen x lo color) (vline1 screen x (+ lo 1) hi color)))))) (hline . (fn () (screen y color) (hline1 screen y 0 (width screen) color))) (vline . (fn () (screen y color) (vline1 screen y 0 (height screen) color))) (andf . (fn () (a b) (if a (if b 1 ()) ()))) (brline . (fn () (screen x0 y0 x1 y1 color) ((fn (dx dy sx sy) ((fn (err) (brline1 screen x0 y0 x1 y1 dx dy sx sy err color)) (+ dx dy))) (abs (- x1 x0)) (- 0 (abs (- y1 y0))) (sgn (- x1 x0)) (sgn (- y1 y0))))) (brline1 . (fn () (screen x y xmax ymax dx dy sx sy err color) (pixel screen x y color) (if (andf (= x xmax) (= y ymax)) () ((fn (e2) (brline1 screen (if (>= e2 dy) (+ x sx) x) (if (<= e2 dx) (+ y sy) y) xmax ymax dx dy sx sy (+ err (+ (if (>= e2 dy) dy 0) (if (<= e2 dx) dx 0))) color)) (* err 2))))) (read_line_2 . (fn () (keyboard stream) ((fn (c) (if (= c 10) stream (if (= c 0) stream (read_line_2 keyboard (write stream c))))) (key keyboard)))) (read_line . (fn () (keyboard) (read_line_2 keyboard (stream)))) (fill_rect . (fn () (screen x1 y1 x2 y2 fill_color) (if (>= y1 y2) () ((fn () (hline1 screen y1 x1 x2 fill_color) (fill_rect screen x1 (+ y1 1) x2 y2 fill_color)))))) (chessboard . (fn () (screen px) (chessboard1 screen px 0 15))) (chessboard1 . (fn () (screen px y color) (if (>= y (height screen)) () ((fn () (chessboard2 screen px y 0 color) (chessboard1 screen px (+ y px) (- 15 color))))))) (chessboard2 . (fn () (screen px y x color) (if (>= x (width screen)) () ((fn () (fill_rect screen x y (+ x px) (+ y px) color) (chessboard2 screen px y (+ x px) (- 15 color))))))) )) (sandbox . (chessboard screen 8)) )
* shell: reenable the traceKartik K. Agaram2021-04-173-1/+22
| | | | | | | | | | | | | | We now have a couple of protections: - if we get close to running out of space in the trace we drop in an error - if we run out of space in the trace we stop trying to append - if there are errors we cancel future evaluations This is already much nicer. You can't do much on the Mu computer, but at least it gracefully gives up and shows its limitations. On my computer the Mu shell tries to run computations for about 20s before giving up. That seems at the outer limit of what interactivity supports. If things take too long, test smaller chunks.