| Commit message (Collapse) | Author | Age | Files | Lines |
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It took me _way_ too long to realize that I'm not checking for errors within
the loop, and that will cause it to manifest as an infinite loop as inner
evaluations fail to run.
Debugging notes, for posterity:
printing one row of a chessboard pattern over fake screen (chessboard screen 4 0 0 15) gets stuck in an infinite loop halfway through
debug pattern during infinite loop: VWEX. It's still in the loop but it's not executing the body
raw (fill_rect screen 16 0 20 4 15) works fine
same number of calls to fill_rect work fine
replacing calls to fill_rect with pixel inside chessboard2 works fine
at the point of the infinite loop it's repeatedly going through the hline loop
-- BUT it never executes the check of the loop (< lo hi) with lo=20, hi=20. Something is returning 1, but it's not inside <
stream optimization is not implicated
simple test case with a single loop
(
(globals . (
(foo . (fn () (screen i n)
(while (< i n)
(pixel screen 4 4 i)
(pixel screen 5 4 i)
(pixel screen 6 4 i)
(pixel screen 7 4 i)
(set i (+ i 1)))))
))
(sandbox . (foo screen 0 100))
)
simpler (if you reset cursor position before every print):
(
(globals . (
(foo . (fn () (screen i n)
(while (< i n)
(print screen i)
(set i (+ i 1)))))
))
(sandbox . (foo screen 0 210))
)
I now believe it has nothing to do with the check. The check always works.
Sometimes no body is evaluated. And so the set has no effect.
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'def' creates new bindings (only in globals)
'set' only modifies existing bindings (either in env or globals)
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I'm currently doing this extremely naively/slowly/uglily. Not a bottleneck.
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All highly experimental. Current constraints:
* No tail recursion elimination
* No heap reuse
* Keep implementation simple
So it's slow, and I don't want to complicate it to speed it up. So I'm
investing in affordances to help deal with the slowness. However, in the
process I've taken the clean abstraction of a trace ("all you need to do
is add to the trace") and bolted on call counts and debug-prints as independent
mechanisms.
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(brline . (fn () (screen x0 y0 x1 y1 color)
((fn (dx dy sx sy)
((fn (err)
(brline1 screen x0 y0 x1 y1 dx dy sx sy err color))
(+ dx dy)))
(abs (- x1 x0))
(- 0 (abs (- y1 y0)))
(sgn (- x1 x0))
(sgn (- y1 y0)))))
(brline1 . (fn () (screen x y xmax ymax dx dy sx sy err color)
(pixel screen x y color)
(if (andf (= x xmax) (= y ymax))
()
((fn (e2)
(brline1 screen
(if (>= e2 dy)
(+ x sx)
x)
(if (<= e2 dx)
(+ y sy)
y)
xmax
ymax
dx
dy
sx
sy
(+ err
(+
(if (>= e2 dy)
dy
0)
(if (<= e2 dx)
dx
0)))
color))
(* err 2)))))
sandbox: (brline screen 1 1 5 5 12)
There are two ideas stemming from this commit:
- I need an extremely compact on-screen trace to underlie the trace UX
- perhaps we should start truncating trace lines
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Before: we always drew pixels atop characters, and we only drew pixels
that were explicitly requested.
After: we always draw pixels atop characters, and we only draw pixels that
don't have color 0.
Both semantics should be identical as long as pixels are never drawn atop
characters.
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Filling pixels isn't a rare corner case. I'm going to switch to a dense
rather than sparse representation for pixels, but callers will have to
explicitly request the additional memory.
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We run out of memory fairly early in the course of drawing a chessboard
on the whole screen.
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Current state of code in the Mu computer:
(
(globals . (
(hline1 . (fn () (screen y lo hi color)
(if (>= lo hi)
()
((fn ()
(pixel screen lo y color)
(hline1 screen y (+ lo 1) hi color))))))
(vline1 . (fn () (screen x lo hi color)
(if (>= lo hi)
()
((fn ()
(pixel screen x lo color)
(vline1 screen x (+ lo 1) hi color))))))
(hline . (fn () (screen y color)
(hline1 screen y 0 (width screen) color)))
(vline . (fn () (screen y color)
(vline1 screen y 0 (height screen) color)))
(andf . (fn () (a b)
(if a
(if b
1
())
())))
(brline . (fn () (screen x0 y0 x1 y1 color)
((fn (dx dy sx sy)
((fn (err)
(brline1 screen x0 y0 x1 y1 dx dy sx sy err color))
(+ dx dy)))
(abs (- x1 x0))
(- 0 (abs (- y1 y0)))
(sgn (- x1 x0))
(sgn (- y1 y0)))))
(brline1 . (fn () (screen x y xmax ymax dx dy sx sy err color)
(pixel screen x y color)
(if (andf (= x xmax) (= y ymax))
()
((fn (e2)
(brline1 screen
(if (>= e2 dy)
(+ x sx)
x)
(if (<= e2 dx)
(+ y sy)
y)
xmax
ymax
dx
dy
sx
sy
(+ err
(+
(if (>= e2 dy)
dy
0)
(if (<= e2 dx)
dx
0)))
color))
(* err 2)))))
(read_line_2 . (fn () (keyboard stream)
((fn (c)
(if (= c 10)
stream
(if (= c 0)
stream
(read_line_2 keyboard (write stream c)))))
(key keyboard))))
(read_line . (fn () (keyboard)
(read_line_2 keyboard (stream))))
(fill_rect . (fn () (screen x1 y1 x2 y2 fill_color)
(if (>= y1 y2)
()
((fn ()
(hline1 screen y1 x1 x2 fill_color)
(fill_rect screen x1 (+ y1 1) x2 y2 fill_color))))))
(chessboard . (fn () (screen px)
(chessboard1 screen px 0 15)))
(chessboard1 . (fn () (screen px y color)
(if (>= y (height screen))
()
((fn ()
(chessboard2 screen px y 0 color)
(chessboard1 screen px (+ y px) (- 15 color)))))))
(chessboard2 . (fn () (screen px y x color)
(if (>= x (width screen))
()
((fn ()
(fill_rect screen x y (+ x px) (+ y px) color)
(chessboard2 screen px y (+ x px) (- 15 color)))))))
))
(sandbox . (chessboard screen 8))
)
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We now have a couple of protections:
- if we get close to running out of space in the trace we drop in an
error
- if we run out of space in the trace we stop trying to append
- if there are errors we cancel future evaluations
This is already much nicer. You can't do much on the Mu computer, but at
least it gracefully gives up and shows its limitations. On my computer
the Mu shell tries to run computations for about 20s before giving up.
That seems at the outer limit of what interactivity supports. If things
take too long, test smaller chunks.
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When I edit disk images directly, it's easy to forget a pair of parens.
Then the first expression of the body never executes.
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It only works because the part that's truncated is cleanly the sandbox.
I need better error-checking in `read`.
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I can't run tests right now, and the trace is disabled. Still, progress.
https://merveilles.town/@akkartik/106081486035689980
Current state of the disk image:
(
(globals . (
(hline1 . (fn () (screen y lo hi)
(if (>= lo hi)
()
((fn ()
(pixel screen lo y 12)
(hline1 screen y (+ lo 1) hi))))))
(vline1 . (fn () (screen x lo hi)
(if (>= lo hi)
()
((fn ()
(pixel screen x lo 12)
(vline1 screen x (+ lo 1) hi))))))
(hline . (fn () (screen y)
(hline1 screen y 0 (width screen))))
(vline . (fn () (screen y)
(vline1 screen y 0 (height screen))))
(andf . (fn () (a b)
(if a
(if b
1
())
())))
(brline . (fn () (screen x0 y0 x1 y1)
((fn (dx dy sx sy)
((fn (err)
(brline1 screen x0 y0 x1 y1 dx dy sx sy err))
(+ dx dy)))
(abs (- x1 x0))
(- 0 (abs (- y1 y0)))
(sgn (- x1 x0))
(sgn (- y1 y0)))))
(brline1 . (fn () (screen x y xmax ymax dx dy sx sy err)
(pixel screen x y 12)
(if (andf (= x xmax) (= y ymax))
()
((fn (e2)
(brline1 screen
(if (>= e2 dy)
(+ x sx)
x)
(if (<= e2 dx)
(+ y sy)
y)
xmax
ymax
dx
dy
sx
sy
(+ err
(+
(if (>= e2 dy)
dy
0)
(if (<= e2 dx)
dx
0)))))
(* err 2)))))
))
(sandbox . (brline screen 1 1 5 5))
)
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Among other things, we turned off the trace to significantly speed up the
debug cycle.
State as of https://merveilles.town/@akkartik/106079258606146213
Ohhh, as I save the commit I notice a big problem: I've been editing the
disk image directly because writes to the Mu disk lose indentation. But
I've been forgetting that the state in the Mu disk needs to be pre-evaluated.
So function bindings need extra parens for the environment. The `pixel`
calls in the previous commit message are the first statement in the body,
and they aren't actually considered part of the body right now. No wonder
they don't run.
There are lots of other problems, but this will clarify a lot.
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Mu computer now has more code in it:
(
(globals . (
(hline1 . (fn () (screen y lo hi) (if (>= lo hi) () ((fn () (pixel screen lo y 12) (hline1 screen y (+ lo 1) hi))))))
(vline1 . (fn () (screen x lo hi) (if (>= lo hi) () ((fn () (pixel screen x lo 12) (vline1 screen x (+ lo 1) hi))))))
(hline . (fn () (screen y) (hline1 screen y 0 (width screen))))
(vline . (fn () (screen y) (vline1 screen y 0 (height screen))))
(andf . (fn (a b)
(if a
(if b
1
())
())))
(brline . (fn (screen x0 y0 x1 y1)
((fn (dx dy sx sy)
((fn (err)
(brline1 screen x0 y0 x1 y1 dx dy sx sy err))
(+ dx dy)))
(abs (- x1 x0))
(- 0 (abs (- y1 y0)))
(sgn (- x1 x0))
(sgn (- y1 y0)))))
(brline1 . (fn (screen x y xmax ymax dx dy sx sy err)
(pixel screen x y 12)
(if (andf (= x xmax) (= y ymax))
()
((fn (e2)
(brline1 screen
(if (>= e2 dy)
(+ x sx)
x)
(if (<= e2 dx)
(+ y sy)
y)
xmax
ymax
dx
dy
sx
sy
(+ err
(+
(if (>= e2 dy)
dy
0)
(if (<= e2 dx)
dx
0)))))
(* err 2)))))
))
(sandbox . (brline screen 1 1 5 5))
)
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Previously we'd only drawn 8*5 = 40 pixels.
Current contents of data.img:
(
(globals . (
(hline . (fn () (screen y) (hline1 screen y 0 (width screen))))
(hline1 . (fn () (screen y lo hi) (if (>= lo hi) () ((fn () (pixel screen lo y 12) (hline1 screen y (+ lo 1) hi))))))
(vline1 . (fn () (screen x lo hi) (if (>= lo hi) () ((fn () (pixel screen x lo 12) (vline1 screen x (+ lo 1) hi))))))
))
(sandbox . (vline1 screen 5 0 (height screen)))
)
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Right now we just render the state of the screen at the end of an evaluation.
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I tried building a function to draw a horizontal line across the screen.
Here's what I have in data.txt:
(
(globals . (
(horline . (fn () (screen y)
(horline_1 screen y 0 (width screen))))
(horline_1 . (fn () (screen y lo hi)
(if (>= lo hi)
()
((fn ()
(pixel screen lo y 12)
(horline_1 screen y (+ lo 1) hi))))))
))
(sandbox . (horline_1 screen 0 0 20))
)
$ dd if=/dev/zero of=data.img count=20160
$ cat data.txt |dd of=data.img conv=notrunc
$ ./translate shell/*.mu && qemu-system-i386 -hda disk.img -hdb data.img
Result: I can't call (horline screen 0) over a fake screen of width 40.
Some stream overflows somewhere after all the tweaks to various fixed-size
buffers scattered throughout the app. Calling horline_1 gets to a 'hi'
column of 20, but not to 30.
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