| Commit message (Collapse) | Author | Age | Files | Lines |
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ModR/M instructions actually can't contain disp16.
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Really ugly solution.
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Got a couple of instructions mixed up.
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Keep a few macros more tightly scoped to just the transform they're used in.
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More tracing reorg.
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Key core data structures by hex bytes in text rather than opcode
numbers. Saves us round trips of having to parse and reparse strings,
and also allows us to more easily ignore unexpected non-hex words in
each transform. We'll use this ability next when we start inserting
labels.
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Good idea from @tekknolagi: make more explicit that the first segment is
code.
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We don't have any supported 3-byte opcodes at the moment.
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This is a large patch, and there's a few things wrong with it:
a) Helpers are incredibly messy. I want to use has_metadata in layer 24,
but can't since it also does error checking. There must be a better
basis set of primitives for managing metadata.
b) Layer 22 introduces operands for checking, but programs with operands
don't actually run until layer 24. So I can't write non-error scenarios
in layer 22. That seems ugly. But if I try to introduce layer 24 first
there's nothing left to check after it.
I *could* play tricks with ordering layers vs transforms. Mu does that a
bit, but it becomes hard to mess with, so I'm trying to avoid that. My
current plan is for layers within an "abstraction level" to be run in
order. Higher layers will necessarily need to come before lower ones.
But hopefully this level of hierarchy will help manage the chaos.
c) The check for whether an instruction is all hex bytes makes me
nervous. I do want to check that an instruction that's just:
cd
tells the programmer that an operand is missing. The check I currently
have is likely not perfectly correct.
I *could* put layer 25 in its own commit. But I guess I'm not doing
that now.
We have a new example program: hello world!
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I accidentally published commit 4387, which is broken; most example
files are untranslateable.
I spent a while trying to push on through, but packing operands
correctly into bytes has been surprisingly difficult. Fixing the repo
without further delay.
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