| Commit message (Collapse) | Author | Age | Files | Lines |
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All tests passing now. Things are very explicit; before a program can `allocate`
memory, it has to first obtain a segment from the OS using `new-segment`.
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Considering how much trouble a merge phase would be (commit 4978), it seems
simpler to just add the extra syntax for controlling the entry point of
the generated ELF binary.
But I wouldn't have noticed this if I hadn't taken the time to write out
the commit messages of 4976 and 4978.
Even if we happened to already have linked list primitives built, this
may still be a good idea considering that I'm saving quite a lot of code
in duplicated entrypoints.
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Support immediate operands in the data segment in all the ways we support
them in the code segment.
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The lines within '{}' can now be turned into a macro like `E_X = deref(E_X)`,
parameterizing the register being modified.
Assumes the input is in a register but also saved elsewhere, so it's safe
to clobber and replace with the result.
Compare commit 4894. Used to take 9 instructions, 8 of them making loads/stores.
Now it's 6 instructions, 4 of them loads/stores (the one non-local load
is unchanged, of course). Key is to not consume more registers so we don't
have to push/pop them.
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Finally really fix the CI failure of commit 4894.
This is a remainder to forget my knowledge of stack addresses in the SubX
VM when writing SubX programs. Otherwise my programs will work in the VM
but not natively. The only assumptions a SubX program should make about
its segment addresses are what's encoded in the ELF binary. Thanks to
https://en.wikipedia.org/wiki/Address_space_layout_randomization, it can't
know anything else.
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Done with kinda-safe pointers.
In a real compiler the fast path of 'lookup' would ideally get inlined.
Excluding procedure-call overhead, the current implementation consumes 2
registers besides the input, and requires 9 instructions (2 push, 2 load,
compare, jump, increment, 2 pop). That's large enough that inlining may
become a trade-off. Even if we somehow magically had the registers already
loaded and available, we'd still need 4 instructions (1 pointer dereference,
compare, jump and increment). The price of safety.
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